Subject:
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Re: LDGLite colour bug
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Newsgroups:
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lugnet.cad.dev
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Date:
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Fri, 4 Jan 2002 09:39:46 GMT
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Viewed:
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587 times
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Don Heyse wrote:
> In lugnet.cad.dev, Jacob Sparre Andersen writes:
> > http://jacob.sparre.dk/temp/2357-fejl.png
>
> Ok that does look like a different problem. I verified it with
> the OSMesa driver on ldraw.org. Its reproducible with just two
> stud3.dats or even just two 4-4disc4.dats. And it only seems to
> happen when lighting is enabled and and antialiased edgelines are
> on, even if you don't have any edgelines. I wonder if it's a bug in
> the Mesa driver on the 64 bit alpha architecture. You said it works
> for you on intel. Were you using the Mesa driver for your intel
> test?
What do you mean by "using the Mesa driver"? In both cases
the example was rendered directly on the monitor of a third
(Intel based) machine over the network.
Jacob
--
"... det er ulækkert, at man selektivt vil tømme
ulande/Østeuropa for velkvalificerede mennesker."
Christian Mikkelsen
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Message has 1 Reply: | | Re: LDGLite colour bug
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| (...) The third machine with the monitor is immaterial. The opengl driver runs on the machine where the ldglite executable is running. Based on your use of a remote display, I'm going to assume you're probably running linux (and most likely a Mesa (...) (23 years ago, 4-Jan-02, to lugnet.cad.dev)
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Message is in Reply To:
| | Re: LDGLite colour bug
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| (...) the OSMesa driver on ldraw.org. Its reproducible with just two stud3.dats or even just two 4-4disc4.dats. And it only seems to happen when lighting is enabled and and antialiased edgelines are on, even if you don't have any edgelines. I wonder (...) (23 years ago, 3-Jan-02, to lugnet.cad.dev)
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