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Subject: 
Re: LDGLite colour bug
Newsgroups: 
lugnet.cad.dev
Date: 
Fri, 4 Jan 2002 09:39:46 GMT
Viewed: 
1986 times
  
Don Heyse wrote:

> In lugnet.cad.dev, Jacob Sparre Andersen writes:

> >   http://jacob.sparre.dk/temp/2357-fejl.png
> 
> Ok that does look like a different problem.  I verified it with
> the OSMesa driver on ldraw.org.  Its reproducible with just two
> stud3.dats or even just two 4-4disc4.dats.  And it only seems to
> happen when lighting is enabled and and antialiased edgelines are
> on, even if you don't have any edgelines.  I wonder if it's a bug in
> the Mesa driver on the 64 bit alpha architecture.  You said it works
> for you on intel.  Were you using the Mesa driver for your intel
> test?

What do you mean by "using the Mesa driver"?  In both cases
the example was rendered directly on the monitor of a third
(Intel based) machine over the network.

Jacob
--
"... det er ulækkert, at man selektivt vil tømme
ulande/Østeuropa for velkvalificerede mennesker."
Christian Mikkelsen



Message has 1 Reply:
  Re: LDGLite colour bug
 
(...) The third machine with the monitor is immaterial. The opengl driver runs on the machine where the ldglite executable is running. Based on your use of a remote display, I'm going to assume you're probably running linux (and most likely a Mesa (...) (25 years ago, 4-Jan-02, to lugnet.cad.dev)

Message is in Reply To:
  Re: LDGLite colour bug
 
(...) the OSMesa driver on ldraw.org. Its reproducible with just two stud3.dats or even just two 4-4disc4.dats. And it only seems to happen when lighting is enabled and and antialiased edgelines are on, even if you don't have any edgelines. I wonder (...) (25 years ago, 3-Jan-02, to lugnet.cad.dev)

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