Subject:
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Re: LDGLite colour bug
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Newsgroups:
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lugnet.cad.dev
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Date:
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Wed, 2 Jan 2002 15:52:57 GMT
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Viewed:
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556 times
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In lugnet.cad.dev, Jacob Sparre Andersen writes:
> using the command:
>
> > ldglite-run -q -s2 -a1,0,1,-0.5,-1,0.5,1,0,-1 2357-fejl.dat
>
> (the important part is "-q")
Hey, someone besides myself is using "-q" antialiased lines. Cool.
I did a bit of testing over the holidays to try and improve the
"quality" of the antialiased edge lines. Do you think you could
try something out for me?
I noticed that if I use -e0.2 or -e0.3 to nudge the edges a bit
forward in the depth buffer they seem to render better in the
antialiased mode. I'd like to make this automatic with the -q
switch but I need some more empirical data. Could you try a few
values with -e and let me know what setting looks best to you?
If you could also try this with different scaling options like
-s2 -w2 that would be great.
Thanks,
Don
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Message is in Reply To:
 | | LDGLite colour bug
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| I think I have found a bug in the colour selection in LDGLite. When I render a file consisting of these two lines: (...) using the command: (...) (the important part is "-q") parts of the cylinders inside the bricks are coloured in a shade of the (...) (23 years ago, 2-Jan-02, to lugnet.cad.dev)
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