To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.devOpen lugnet.cad.dev in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Development / 6407 (-20)
  Re: Animation - LDraw Object Classes - help needed!
 
(...) Cool! I'd love to. (...) I see your point. It seems like LDObject won't be the highest ancestor class anyway. I plan to define LDraw Camera and POV camera differently (but I might change my mind) Is it possible to let a compiled and (...) (23 years ago, 5-Sep-01, to lugnet.cad.dev)
 
  Re: A beginning - Lugsville!
 
(...) I think the name "Lugsville" sort of suggests that it is an "official" LUGNET thing. In that way, I think it is a bit inappropriate. But it's really up to yourself to decide! (...) Are you planning to do this in DAT code exclusively, or in (...) (23 years ago, 4-Sep-01, to lugnet.cad.dev)
 
  Re: LDGLite bug report (and POV preview question)
 
I'm not sure if I mentioned this yet, but the pesky ldglite bugs with MESA perspective mode have been fixed and a new version is up on the sourceforge. I still have to incorporate the new ldlite 2.3 bugfix for large MPD files, but it works for now (...) (23 years ago, 4-Sep-01, to lugnet.cad.dev)  
 
  Re: Pier 17 (Was: A beginning - Lugsville!)
 
Both sound good and I'm looking forward to seeing them. Gary Jacob Sparre Andersen <sparre@nbi.dk> wrote in message news:3B949EF2.7EA36F...@nbi.dk... (...) (23 years ago, 4-Sep-01, to lugnet.cad, lugnet.cad.dev)
 
  LDLite 2.3 released.
 
Version 2.3 of LDLite is now up at: (URL) LDLite 2.3 renders town.mpd correctly. 1) The -W bug is now fixed. -W3 no longer generates 5-wide lines. -W2 and -W3 now generate 3-wide lines. 2) The option "-D1" will suppress bitmap generation in (...) (23 years ago, 4-Sep-01, to lugnet.cad.dev)
 
  A beginning - Lugsville!
 
Hey, I'm in the process of building a new Datsville-like object. It's called Lugsville (please, if you've already cornered that name, let me know. I'll change it). And, I'd really like to incorporate 3d terrain into the model. So, if anyone knows of (...) (23 years ago, 3-Sep-01, to lugnet.cad.dev)  
 
  Re: Animation - LDraw Object Classes - help needed!
 
(...) creating the framework for LDraw Object Classes (...) other, easier, more flexible, better suited or (...) Interesting. Eventually I want to include an animation scripting feature in the CAD program I'm developing (which happens to be written (...) (23 years ago, 3-Sep-01, to lugnet.cad.dev)
 
  Animation - LDraw Object Classes - help needed!
 
So, finally I have made all the preparations to begin the work with creating the framework for LDraw Object Classes aimed towards animation scripting. My inspiration comes from the Borland Delphi world, but I'm open for other, easier, more flexible, (...) (23 years ago, 3-Sep-01, to lugnet.cad.dev)
 
  Re: LDraw Filter: New Version
 
Three minor bug fixes... New version, same location but 209 Kb zip. (...) (23 years ago, 2-Sep-01, to lugnet.cad, lugnet.cad.dev)
 
  LDraw Filter: New Version
 
New version, the only function still disabled is highlight. I think this version is quite useful. Just remember: the program filters *out* only those lines you select to filter out. If no filters are active, the Add button will add all lines to (...) (23 years ago, 2-Sep-01, to lugnet.cad, lugnet.cad.dev)
 
  Re: brick 1x2 with one two sideways locking fingers on end.
 
(...) Sorry about that. I didn't know that the part had already been done :/ it looked fairly easy though so i'd though i'd take a crack at it. it would be nice if they'd come out with a new update for the Ldraw parts library soon. (23 years ago, 1-Sep-01, to lugnet.cad.dev)
 
  Re: LDraw FilTEr
 
Thank you, Micheal. I am not following you completely, but never mind. I'm glad you like it. Hopefully, this weekend I'll have the time to improve to filTEr, with separate output files and more. Thanks, /Tore (...) (23 years ago, 31-Aug-01, to lugnet.cad, lugnet.cad.dev)
 
  Re: LDraw FilTEr
 
Man, this thing is great! You'll be able to create completely hollow objects, filter out parts that you want to use or ones you don't want to use, export them to already-existing realtime rendering programs like Quake or Unreal or your favorite (...) (23 years ago, 31-Aug-01, to lugnet.cad, lugnet.cad.dev)
 
  Re: LDGLite bug report (yes, one more)
 
Wow, that looks great. Don't really know what else to say... just wanted you to know that people were paying attention, and were interested in your results. :-) -Andy Lynch ----- Original Message ----- From: "Paul Gyugyi" <paul@gyugyi.com> To: (...) (23 years ago, 29-Aug-01, to lugnet.cad.dev)
 
  Re: LDGLite bug report (yes, one more)
 
Yes, I'm trying various shadings. This one looks promising: (URL) trees in the upper left stand out well. I really like the shading on the water tower, and the green roof on the yellow house looks nice. Shading is done by taking the dot product of (...) (23 years ago, 29-Aug-01, to lugnet.cad.dev)
 
  Re: idea for next version, include ttore boxes
 
(...) Oooops, I got mixed up. (...) What would you use this for? (...) Cool! That's like the "commecial zoning" effect in Sim City. (...) You can always leave the top-most brick with studs on top. Thanks, later, Mike (23 years ago, 28-Aug-01, to lugnet.cad.dev)
 
  RE: LDGLite bug report (yes, one more)
 
(...) variations? (Fade to white, or fade to gray, or desaturate as you go back) --Bram Bram Lambrecht bram@cwru.edu (URL) (23 years ago, 28-Aug-01, to lugnet.cad.dev)
 
  Re: LDGLite bug report (yes, one more)
 
I added some depth-queuing to LDLite, with a simple fade-to-black as you get away from the camera, in the hopes that it would let the green trees stand out from the green baseplates: (URL) anyone find this useful? -gyug (...) (23 years ago, 28-Aug-01, to lugnet.cad.dev)
 
  Re: LDGLite bug report (yes, one more)
 
I did some work on LDLite this weekend. An image of an LDLite rendered town.mpd is at: (URL) image used the -fr option to turn off lines, and has ldlite shading turned on, so it looks a little different than the others. Rendering time was 828 (...) (23 years ago, 27-Aug-01, to lugnet.cad.dev)
 
  Re: Error in Technic axle extender?
 
(...) Yes. This has been discussed before. The original version of the part looks like the one in the library, while the new one is the way you describe. I have a few of the original axle extenders from 8857 Street Chopper. BTW, lugnet.cad.dat.parts (...) (23 years ago, 26-Aug-01, to lugnet.cad.dat.parts, lugnet.cad.dev)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR