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 CAD / Development / 6302 (-40)
  Need info help
 
Am working on modeling the Round Shield from the LEGOLAND Castle series. However, since I do not actually own such a piece, I don't know how big it actually is. It looks bigger than a 2x2 round, but I need some more info. Can anyone help? Mark C. (23 years ago, 12-Aug-01, to lugnet.cad.dev)
 
  RFC: New game Legator
 
Hi, I baught LEGO Creator some time ago and liked it, mostly. I was surprised by the comfort, speed and fun of building. It was very similar to playing real LEGO. But it had a few major problems, namely: * Cannot tilt bricks * Small array of brick (...) (23 years ago, 12-Aug-01, to lugnet.games, lugnet.cad.dev)
 
  Re: New Construction Toy In LDraw Format!
 
(...) Nope, sorry. The zip file downloads now, but it's corrupt. Did you forget to upload it in binary mode? The first image of the rubberband also still doesn't work. (23 years ago, 12-Aug-01, to lugnet.cad.dev, lugnet.general, lugnet.build)
 
  Re: terrain in LDraw
 
How do you get the .PGM format? I have converted .DEM to .BMP before. Is it much different? Mike PS - Do you have any screenshots? I noticed there weren't any on your website. (...) (23 years ago, 12-Aug-01, to lugnet.cad.dev)
 
  Re: New Construction Toy In LDraw Format!
 
(...) I believe I fixed the bugs. The image was desigated as a local file, and the zip file was incorrectly titled. And for anyone interested, the .dat file for the rubber-band gun can be found here: (URL) (23 years ago, 11-Aug-01, to lugnet.cad.dev, lugnet.general, lugnet.build)
 
  Re: New Construction Toy In LDraw Format!
 
Now it appears that not only the link is broken but also the zip file. It is missing a few bits and PKUnzip will not process it. Joseph (...) (23 years ago, 11-Aug-01, to lugnet.cad.dev, lugnet.general, lugnet.build)
 
  Re: New Construction Toy In LDraw Format!
 
Try going to (URL) then scrolling down to library.zip...click and save. Joseph (...) (23 years ago, 11-Aug-01, to lugnet.cad.dev, lugnet.general, lugnet.build)
 
  Re: About the great datsville
 
(...) [...] (...) I just took a look in the LDGLite documentation, and it mentions using "j" and "J" for selecting parallel and perspective projection, respectively. Can this be done from the command line? How? And how do I set the "camera" and (...) (23 years ago, 11-Aug-01, to lugnet.cad.dev)
 
  Re: New Construction Toy In LDraw Format!
 
It looks really great, but the library link (URL) is broken. /Tore (...) (23 years ago, 11-Aug-01, to lugnet.cad.dev, lugnet.general, lugnet.build)
 
  Re: New Construction Toy In LDraw Format!
 
(...) Blasphemer! Blasphemer! That's not LEGO! Just kidding. :-) Actually, this is really cool. I've been thinking for a couple of weeks of asking if anyone had made K'Nex pieces for LDraw. I was wanting to draw up some ideas to share with my cousin (...) (23 years ago, 11-Aug-01, to lugnet.cad.dev, lugnet.general, lugnet.build)
 
  New Construction Toy In LDraw Format!
 
K'nex is now available in .dat-file format! Over the past couple of months, I have built a library consisting of 17 parts and 8 primitives with which you can make virtual models of K'nex constructions. And of course it is fully renderable using L3P (...) (23 years ago, 10-Aug-01, to lugnet.cad.dev, lugnet.general, lugnet.build)
 
  Re: terrain in LDraw
 
I wrote: [...] (...) [...] A slightly cleaned up version of this example can be found in the updated source distribution of my fractal landscape generator. Play well, Jacob -- (URL) (23 years ago, 10-Aug-01, to lugnet.cad.dev)  
 
  Re: terrain in LDraw
 
Jaco: (...) pgm_to_ldraw -colour 2 -height 30 < terrain.pgm > terrain.dat (or were you asking for a bit more than that?) Lets try to make a 32 by 32 knob 30 plates high relatively soft all-green landscape: fractal_landscape -width 32 -height 32 -h (...) (23 years ago, 10-Aug-01, to lugnet.cad.dev)
 
  Re: terrain in LDraw
 
Jacob, Could you give some example command lines please? Gr. Jaco (...) (23 years ago, 10-Aug-01, to lugnet.cad.dev)
 
  Re: terrain in LDraw
 
Mike: (...) My "fractal landscape" package can do that, if you can figure out how to convert your terrain to Portable Graymap (PGM) format: (URL) "Preserve wildlife, pickle a duck." (23 years ago, 10-Aug-01, to lugnet.cad.dev)
 
  Re: Postscript converter
 
Don: (...) There is a quite useful algorithm in my big computer graphics book. It is from 1991 (or before) and I think the title simply is "Computer Graphics". The algorithm is called "space-partitioning tree" or something like that. Jacob (23 years ago, 10-Aug-01, to lugnet.cad.dev)
 
  Re: Strange rendering
 
Great, thanks Paul! (...) (23 years ago, 10-Aug-01, to lugnet.cad.dev, lugnet.cad)
 
  Re: Strange rendering
 
Ah, simple answer: The last line of the 6558.dat file does not end in a carriage return. Simple add a return at the end of the file and it should display correctly. I'll log the bug. There's quite a few lines of the parser dedicated to handling this (...) (23 years ago, 10-Aug-01, to lugnet.cad.dev, lugnet.cad)
 
  Re: Strange rendering
 
Hmmm, I'll look into it. It seems to be skipping a line for some reason. -gyug (...) (23 years ago, 10-Aug-01, to lugnet.cad.dev, lugnet.cad)
 
  Strange rendering
 
Hi all, Can anyone tell me why LDLite (2.2) is rendering the #6558 "Technic Pin long with Friction" piece like this: (URL) (23 years ago, 10-Aug-01, to lugnet.cad.dev, lugnet.cad)
 
  terrain in LDraw
 
I don't know if anyone's ever thought of this, but it would be cool if you were able to import a terrain file into LDraw, in a way that LDraw could read it. This way, you could place your models on "real world terrain" without having to work in a (...) (23 years ago, 10-Aug-01, to lugnet.cad.dev)
 
  Re: An interesting CAD image
 
(...) produced. (...) top; (...) I uploaded an alternate version of this image, with no parts completely obscured. Go to (URL) and click on Screenshot #8. -Gary (23 years ago, 10-Aug-01, to lugnet.cad.dev)
 
  Re: An interesting CAD image
 
(...) magazine (...) callouts (...) The right rear wheel is in fact there, but it doesn't appear in this rendering. That seems to be an artifact of how the rendering was produced. If part #2 comes in front of part #1, it will be drawn transparently (...) (23 years ago, 10-Aug-01, to lugnet.cad.dev)
 
  Re: An interesting CAD image
 
(...) This was actually a misfeature, but it's a convoluted story to explain. I accidentally accomplished what I at first set out to do. :) It kinda looks like the car is decloaking. :) -Gary (23 years ago, 10-Aug-01, to lugnet.cad.dev)
 
  Re: An interesting CAD image
 
(...) Niftyness :-) I set the image as my desktop wallpaper. Doesn't help that I run the same scree res and I think I have a window maximized when I look at it ;-) BTW - notice it appears James forgot the back right wheel on the car. I like the (...) (23 years ago, 10-Aug-01, to lugnet.cad.dev)
 
  Re: An interesting CAD image
 
(...) I really like the new Suzuki Transpera. I take it you made that intentionally? I got one by accident when first implementing transparent windshields. -Erik (23 years ago, 10-Aug-01, to lugnet.cad.dev)
 
  An interesting CAD image
 
(URL) image shows James Jessiman's car.dat file with every part marked as "selected" in GWCAD. The result is that the car resembles an auto magazine ad in which parts of the vehicle are displayed semi-translucent so callouts can be drawn to all the (...) (23 years ago, 10-Aug-01, to lugnet.cad.dev)
 
  Re: Postscript converter
 
(...) Yes, that's where I got stuck. If anyone knows a nice occlusion algorithm that solves this problem in vector space (without converting to raster) I could probably also use it to speed up the rest of ldglite as well. I'm hoping for an (...) (23 years ago, 9-Aug-01, to lugnet.cad.dev)
 
  Re: Author key in ldraw.ini\[LDraw]
 
(...) Yes, there is. But the [LDraw Add-On] section should really be for stuff internal to LDAO, so we could discuss putting it somewhere else. Like [LDraw] or [New File Defaults], or something. Steve (23 years ago, 9-Aug-01, to lugnet.cad.dev)
 
  Re: Author key in ldraw.ini\[LDraw]
 
Oh, is there already an Author key in the [LDraw Add-On] section? (I'm on holiday for the moment and can't check myself) If so, I can use that one instead. /Tore (...) (23 years ago, 8-Aug-01, to lugnet.cad.dev)
 
  Re: GWCAD
 
"Andy Lynch" <andy@andyandjackie.com> wrote in message news:004f01c11ffb$c6...1DMNJ01... (...) Thanks for your kind words. :) (...) I never truly understood those transformation matrices until recently myself. When I was a high school student I (...) (23 years ago, 8-Aug-01, to lugnet.cad.dev)
 
  Re: GWCAD
 
<whew> Wow. Downloaded all three of your "proof of concept" executables... Beautiful work. I'll try to figure out something else to say later... I'm kind of speechless. I had toyed with the idea of writing a Lego Cad application in Delphi a while (...) (23 years ago, 8-Aug-01, to lugnet.cad.dev)
 
  Re: GWCAD
 
(...) them). If anybody is interested, a demo of how this particular feature will work can be downloaded from (URL) proof-of-concept executable #3. -Gary (23 years ago, 8-Aug-01, to lugnet.cad.dev)
 
  Re: Author key in ldraw.ini\[LDraw]
 
In lugnet.cad.dev, Tore Eriksson wrote: I have added Author key in the [LDraw] section of ldraw.ini, just (...) That works for me. If I ever update LDAO again, I'll modify it to look for an author in the [LDraw] section, as well as the [LDraw (...) (23 years ago, 7-Aug-01, to lugnet.cad.dev)
 
  Re: Postscript converter
 
Don: (...) Looks good, but I think it would be useful to reduce the file to the visible surfaces before saving it. Jacob (23 years ago, 7-Aug-01, to lugnet.cad.dev)
 
  Re: Postscript converter
 
Hmmm. Looks odd, but it is something Photoshop could not parse it as an EPS (Generic nor Photoshop) Freehand or Illustrator did not create the picture. Acrobat distiller however created a PDF file of which I posted a picture at (URL) and a good (...) (23 years ago, 7-Aug-01, to lugnet.cad.dev)
 
  Re: Postscript converter
 
Hey, with all this talk about PostScript converters I wonder if anyone would like to take a shot at completing the EPS output in ldglite? I started it once upon a time using the opengl feedback buffer to produce the transformed geometry. However the (...) (23 years ago, 6-Aug-01, to lugnet.cad.dev)
 
  Re: GWCAD
 
(...) Cheers, - jsproat (23 years ago, 6-Aug-01, to lugnet.cad.dev)
 
  Re: GWCAD
 
(...) Ah, you noticed the default application icon :) I also have the desktop edition of Kylix so porting it to GNU/Linux at some point is a very likely option. At the moment you can pick from six orthographic and eight isometric views, but only one (...) (23 years ago, 6-Aug-01, to lugnet.cad.dev)
 
  Re: GWCAD
 
Woo-hoo! A Lego Cad Program written in DELPHI!!!! Can't wait to see it! Looks good so far! :-) -Andy Lynch -Another Delphi Developer ----- Original Message ----- From: "Gary Williams" <gwlego@gw.ro> (...) site with (...) months. (...) built (...) (23 years ago, 6-Aug-01, to lugnet.cad.dev)


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