To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.devOpen lugnet.cad.dev in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Development / 3892 (-20)
  Re: LDraw CD-ROM Project
 
(...) It would be seriously cheaper to just burn them onto cdr disks. And you can just make the number you need and burn more when that lot runs out. You could even make it an ongoing thing with people being to get ldraw on cd instead of spending 5 (...) (25 years ago, 4-Feb-00, to lugnet.cad.dev)
 
  Re: LDraw CD-ROM Project
 
650 CDs are a LOT! Have you done research that leads you to believe you can move 650? Remember, the upfront cost goes up if you can't sell them all. You may want to consider skipping the artwork and using CDRoms instead. The per CD cost is higher (...) (25 years ago, 4-Feb-00, to lugnet.cad.dev)
 
  LDraw CD-ROM Project
 
A few people have been entertaining the idea of creating an LDraw CD-ROM. I discussed it with Terry and Jacob, and then obtained the permission of the Jessiman family to go ahead with it. I thought I'd present this idea to the group for feedback and (...) (25 years ago, 4-Feb-00, to lugnet.cad.dev, lugnet.cad, lugnet.cad.dev.org.ldraw, lugnet.cad.datfest)
 
  Re: Sheriff's torso - Original town element
 
(...) I don't need anything anymore after I modified thomas burgers police biker jacket torso to remove the police badge, thus creating a mock-up of the torso used in set 2584, for my crooks to wear when they are robbing datsville petrolium. I (...) (25 years ago, 4-Feb-00, to lugnet.cad.dev)
 
  Sheriff's torso - Original town element
 
To all who have an interest: I am in the process of developing an original minifig torso for anyone's law enforcement officer. On paper, the original concept uses a 6-pointed star (for my Sheriff Rosco P. Coltrane proposals), but I think any badge (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev, lugnet.cad.dat.models)
 
  Re: L-Draw - Future is the Net?
 
(...) Wouldn't this be really really slow while before the web cache fills up? I suppose you could test the speed without a rewrite by samba sharing an LDRAW directory across the internet and then setting your ldrawdir path to something like (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Re: L-Draw - Future is the Net?
 
In LDLite on MS Windows, the .dat files are searched for for by trying to do an "OpenFile" in several directories. It would be very easy to replace the "OpenFile" with a call that gets a file via ftp or html. I dreamed of adding an attempt to get a (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Usefull little feature idea for Ldite [was: Re: Help with LDLite]
 
I've been really wanting to see a little feature get implemented somewhere along the way. When I first saw that Ldlite had a "rotate model after drawing" feature, I was expecting that it was in preperation for this feature: The ability to generate (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  L-Draw - Future is the Net?
 
As part of my project for college I am finding that a large number of Pro Acitectural Cad systems suppourt the use of distributed libraies.(Ie you can inline parts from a remote host.) Any plans to make this possible in L-Draw? alex (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Re: Help with LDLite
 
That would be fine with me. Call it 1.6.1. -gyug (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
Leonardo, you are better than most, perhaps the best at contributing. The comment was not directed at you, but at the idea that publishing source would reduce the number of incompatible/redundant CAD tools. There is something disfunctional about the (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Re: Help with LDLite
 
(...) Hmm, I just fixed that pesky little bug in ldglite, so now you can click on the DAT files from Internet Exploder and see them. Gotta update the ldglite website to version 4.0 real soon... If you're really brave you can join the small group (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) I was planning to make a display list for each part brought in from the PARTS directory. Right now I think the files are cached, so they're only read once, but they're still reparsed every time the same piece is used. This seems like a perfect (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) If you can to all the non-Emacs things, I will be happy to do the rest! :-) Seriously, though, the important thing is probably that the communication protocol ends up in a way which is useful for both of us. Fredrik (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) But the important thing is probably that the renderer must be able to save existing data structures (parts and primitives) so that it can quickly display an updated version of the DAT file without reloading them. I would like to have even more (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) Ah yes, the command line interface. Much better! I should just delete that pesky WinCvs fish icon right off the desktop. Don (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) Yes! Yes! Yes! Although not surprising coming from another EMACS user. It's amazing how hard it is to convince people that you can get things done so much faster if your fingers never leave the keyboard. Unfortunately it requires training to (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) You can keep compatibility with the POV libraries but each one (LGEO, L3P and Anton Rave's (?)) use a different coordinate system. LeoCAD uses the parts from LGEO first and then if something is missing, it creates the parts using its own (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) Yes, I totally agree with you. I think that once you bother to learn the LEdit keycodes, it is much quicker to use than a "point and click" CAD system. I think that any new LDraw-based CAD system should also imlement the LEdit kecodes for the (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) A feature I already started adding to ldglite is to take ldraw commands from stdin if no filename is present on the commandline. I think this lends itself better to external control than polling a file. This is of course based on my completely (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR