Subject:
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Re: CW/CCW, vertex sequence, co-planar, convex, (115kB)
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Newsgroups:
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lugnet.cad.dev
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Date:
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Fri, 1 Oct 1999 22:17:11 GMT
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Viewed:
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1016 times
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onyx wrote:
>
> why can't you simply mod your proggy to handle the conversion automatically?? i
> mean.. if your proggy is smart enough to detect uninified normals and then
> allows the user to press a key to mod the CW/CCW property of the face, why
> can't you just make the routine skip user intervention and flip every face that
> comes up in the wrong direction?
Because the program doesn't work that way, it just turns backface
culling on and draws everything in green, then switch to "frontface
culling" (does it exist ?) and draws everything red.
I've been busy finishing my first game project (not Lego related), in
a few days it will be finished and I'll be able to start working on a
program to check the faces.
Leonardo
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Message is in Reply To:
| | Re: CW/CCW, vertex sequence, co-planar, convex, (115kB)
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| (...) why can't you simply mod your proggy to handle the conversion automatically?? i mean.. if your proggy is smart enough to detect uninified normals and then allows the user to press a key to mod the CW/CCW property of the face, why can't you (...) (25 years ago, 1-Oct-99, to lugnet.cad.dev)
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