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Subject: 
Re: CW/CCW, vertex sequence, co-planar, convex, (115kB)
Newsgroups: 
lugnet.cad.dev
Date: 
Wed, 29 Sep 1999 20:50:31 GMT
Viewed: 
702 times
  
Leonardo Zide <leonardo@centroin.com.br> wrote in message
news:37F24ACE.49636FC@centroin.com.br...
"Lars C. Hassing" wrote:

Here are 50 messages regarding the above subjects.
The first from January 1998 where Leonardo Zide suggested CW/CCW.

  I miss that kind of discussion, those were very interesting subjects.
Also, where's Jeff Findley ?

I support the CW/CCW idea (isn't it annoying knowing almost 50% of all
faces are drawn to waste), though it will cost a considerable effort
fixing old parts. The process can however be automated: Leonardo already
has a program showing faces as red or green and Gary suggested a
ray-algorithm for automatically determining CW/CCW-ness.

  I've already thought about a ray intersection algorithm but I've never
tried to implement it, I might try do it now. Some problems that I
remember is that LDraw parts are not closed volumes (that's not the best
description), for example: trace a ray from the top of a 1x1 brick and
it will intersect 3 surfaces, and the program can't decide what's the
correct orientation of the face in the middle.


What if when a ray intersected 3 surfaces, it made the first CCW, the last CW,
and left the middle surface unmarked.  If you traced enough rays from
different angles and starting positions, I think you would eventually be able
to mark all surfaces.  In your 1x1 brick example, when you traced a ray that
didn't go through the top stud, you would have an even number of surfaces and
so could correctly mark them.

About the only time I see this not working is if a single quad is used both as
an outer and an inner surface, which wouldn't exactly be great part design
form.

-John Van



Message has 1 Reply:
  Re: CW/CCW, vertex sequence, co-planar, convex, (115kB)
 
John VanZwieten wrote in message ... (...) Me too! (...) "enough rays" - exactly what stroke me too when I read Leonardo's posting! With the fast computers nowadays we could shoot millions of rays at the part from all possible viewing angles (this (...) (25 years ago, 30-Sep-99, to lugnet.cad.dev)

Message is in Reply To:
  Re: CW/CCW, vertex sequence, co-planar, convex, (115kB)
 
(...) I miss that kind of discussion, those were very interesting subjects. Also, where's Jeff Findley ? (...) I've already thought about a ray intersection algorithm but I've never tried to implement it, I might try do it now. Some problems that I (...) (25 years ago, 29-Sep-99, to lugnet.cad.dev)

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