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Subject: 
Re: LDlite 1.6 problems
Newsgroups: 
lugnet.cad.dev
Date: 
Fri, 6 Aug 1999 11:34:10 GMT
Viewed: 
2554 times
  
Paul Gyugyi <paul@gyugyi.com> writes:

>  The investment would perhaps have been better spent, for example,
>  tweaking POV to do edge highlighting

Now that's an interesting idea.  There is much information in the DAT
files which is discarded when converting with L3P, namely all the type 2
and type 5 lines.  Being able to incorporate this information will
probably make more informative images.  Right now, I think that LDLITE'd
images have more details than raytraced ones, and are thus better suited
for model instructions.

But POV-Ray is probably made to make realistic images, and incorporating
edge highlighting will not make an image look realistic.  I have no idea
how one would go ahead to include edge highlighting in POV-Ray, but then
again, I'm not that familiar with the raytracer.

Right now, I feel that LDLITE and L3P have their own two niches:
Informative images like the ones presented in the LEGO instruction
leaflets can be produced with LDLITE, and photorealistic images with
L3P.

One feature I would like to see in an LDLITE style renderer is
anti-aliasing, but I have no idea how this could be done.

Fredrik



Message has 1 Reply:
  Re: LDlite 1.6 problems
 
(...) Similar to how I added it to rayshade (for examples, see the instruction sheets at the bottom of: (URL) (...) Easy: have the internal bitmap be twice as wide and high, and shrink it down to display on the screen, blending the pixels together. (...) (27 years ago, 7-Aug-99, to lugnet.cad.dev)

Message is in Reply To:
  Re: LDlite 1.6 problems
 
Because I'm evaluating where to invest my available time. As an investment in open source, LDLite has paid off OK. It's generated some "interest": others have contributed to the code, we've seen remarkable speed increases, and a few other programs (...) (27 years ago, 5-Aug-99, to lugnet.cad.dev)

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