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 CAD / Development / 10957 (-20)
  Re: Convert to Wavefront object?
 
(...) Textures are more widely supported in programs where users actually interact/play with 3D models, though. So you are limited basically to rendering still images or animations. Stefan Garcia wrote: (...) animations, however. This is what I want (...) (16 years ago, 11-Apr-09, to lugnet.cad.dev)
 
  Re: Orion or Carsten: please contact me regarding LDDP
 
(...) Thanks Willy. That explains a lot. I knew he was in the navy, but thought I'd seen more posts from him relatively recently. (...) That's OK. My suggestion requires coding, so my contacting Carsten won't be too useful if he's no longer coding (...) (16 years ago, 10-Apr-09, to lugnet.cad.dev)
 
  Re: Convert to Wavefront object?
 
The materials are imported properly into Blender, but whether they would be exported as .obj is a guess on my part. Materials are better in this case, not textures. As for Blender being a "pig" program, it's a 9MB download that is completely free, (...) (16 years ago, 10-Apr-09, to lugnet.cad.dev)
 
  Re: Orion or Carsten: please contact me regarding LDDP
 
(...) Orion is on duty. (...) No he doesn't - Orion is the only coder right now. I was able to contact Carsten to sign the Third Party Agreement for the AIOI though - let me know if you want his new address anyway. w. (16 years ago, 10-Apr-09, to lugnet.cad.dev)
 
  Re: Convert to Wavefront object?
 
(...) I was hoping not to have to install another pig application package just to do a conversion. Also, are the materials imported properly? Ideally they would be converted to textures since they are more common. -Mike (16 years ago, 10-Apr-09, to lugnet.cad.dev)
 
  Re: Convert to Wavefront object?
 
(...) 3Dto3D bt Thomas Baier works pretty well as it has support for converting between LDraw DAT files to Wavefront OBJ as well as several other formats. You can get it at: h(URL) (16 years ago, 10-Apr-09, to lugnet.cad.dev)
 
  Re: Convert to Wavefront object?
 
You could import the files into Blender3D and export them to .obj format. It probably won't look very pretty though. -Stefan- (16 years ago, 10-Apr-09, to lugnet.cad.dev)
 
  Convert to Wavefront object?
 
Is there a free means of converting LDraw models to Wavefront object (*.obj) files? Thanks! -Mike (16 years ago, 9-Apr-09, to lugnet.cad.dev)
 
  Orion or Carsten: please contact me regarding LDDP
 
(...) I haven't gotten anything from Orion. Carsten, do you still work on LDDP? I seem to remember you don't, but if you do, send me an email, and I'll let you know what my suggestion is. --Travis (16 years ago, 9-Apr-09, to lugnet.cad.dev)
 
  Re: POV-Ray help needed
 
(...) I forgot the beginning of this thread, and misunderstood your "15% faster" comment. I see now that you're referring to the flattened mesh2 data for the part. I was mis-reading it to be that mesh2 is 15% faster than mesh (which I know you never (...) (16 years ago, 9-Apr-09, to lugnet.cad.dev)
 
  Re: POV-Ray help needed
 
(...) Thanks for the info. I have implemented mesh2 support in LDView's export as part of my new curve smoothing support for POV exports, but haven't completely removed the mesh support (although it is currently hard-coded to use mesh2 whether or (...) (16 years ago, 9-Apr-09, to lugnet.cad.dev)
 
  Re: POV-Ray help needed
 
(...) Hi Travis, I've finally picked up the povray export project again, You were right I needed to calculate the horizontal fov from the vertical one used in OpenGL. Also you may be interested in knowing that I now also have a basic "hierarchical (...) (16 years ago, 9-Apr-09, to lugnet.cad.dev)
 
  Orion: please contact me regarding LDDP
 
Sorry for the personal post, but I've sent two emails to Orion without a response to either (the first sent months ago), so I'm concerned that my messages are being swallowed by a SPAM filter. Orion, I had a suggestion for improving the interaction (...) (16 years ago, 4-Apr-09, to lugnet.cad.dev)
 
  XMPD.DLL
 
Some month (or years?) ago I asked for somebody to make a dll that can be used by other software authors to write more easily applications for LDraw files. As there was nobody answering, I started to this myself. As I do not have experience with C (...) (16 years ago, 15-Mar-09, to lugnet.cad.dev)
 
  Re: MPD Wizard 1.0b
 
(...) Thank you! Jetro (16 years ago, 29-Jan-09, to lugnet.cad.dev)
 
  Re: MPD Wizard 1.0b
 
(...) This is now fixed -Orion (16 years ago, 29-Jan-09, to lugnet.cad.dev)
 
  Re: MPD Wizard 1.0b
 
(...) It's been a long time since the last update on this very useful app and, more importantly, the link it could be downloaded from now gives me a "404 not found" error. I have recently included a reference to this great app in an ongoing tutorial (...) (16 years ago, 28-Jan-09, to lugnet.cad.dev)
 
  Re: 3D matrix math question
 
(...) Maybe I'll just automatically disable the scaling when "Show control points" is turned on. I'll definitely disable the scaling when "Show all" is turned on. (...) Having the control lines be a different color won't necessarily help when they (...) (16 years ago, 16-Dec-08, to lugnet.cad.dev, FTX)
 
  Re: 3D matrix math question
 
(...) Actually the switch turning off condline controls scaling could be a sub-option of "Show control points" and be active only in this case. BTW, could it be possible to show control lines in another color to distinguish them from conditional (...) (16 years ago, 16-Dec-08, to lugnet.cad.dev, FTX)
 
  Re: 3D matrix math question
 
(...) This is true, and I actually try to work this way, but if you look up the thread to ((URL) here>), you'll see that this bug led to a problem that would be visible in real-world parts if the suggested conditional edge primitive is created. And (...) (16 years ago, 16-Dec-08, to lugnet.cad.dev, FTX)


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