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 CAD / Development / 10412 (-20)
  Re: LDA2006 Progress Report
 
(...) --SNIP-- (...) --SNIP-- (...) This all sounds very cool Tore. I may have to give it a go sometime. One suggestion to you is to allow for different tweening systems. Sometimes you may want something other than a linear tweening and it would be (...) (19 years ago, 25-Feb-06, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
 
  LDA2006 Progress Report
 
I've changed priorities once again. The need of what I call standalone scripts have turned my todo-list upside-down. And the Tween command has made all the difference! After working all night, I finally made it work. That is, the first of the three (...) (19 years ago, 24-Feb-06, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
 
  Re: Simple Maths Help Needed
 
(...) Rule #1: Never fix anything that's not broken! :) I need to make an if statement to take care of the exception where 'to' equals 'from', to avoid a division by zero crash anyway. Who knows what users can bring up... /Tore (19 years ago, 5-Feb-06, to lugnet.cad.dev)
 
  Re: Simple Maths Help Needed
 
(...) There is another way ;) (Start_value*(to-Pro.../(to-from) Is nice and symmetric and more numerically stable. Tim (19 years ago, 5-Feb-06, to lugnet.cad.dev)
 
  Re: Simple Maths Help Needed
 
(...) Oh, how close I was, and yet... Thanks a lot, Rosco! /Tore (19 years ago, 4-Feb-06, to lugnet.cad.dev)
 
  Re: Simple Maths Help Needed
 
(...) I think what you want is: value = start_value + ((end_value - start_value) * (Progress - from) / (to - from)) HTH ROSCO (19 years ago, 4-Feb-06, to lugnet.cad.dev)
 
  Simple Maths Help Needed
 
I'm ashamed to admit, but I have got stuck in a quite simple Maths problem. It's all about an implementation of the basic formula y=kx+m, but somehow I have managed to think the wrong way. Luckily, I made problems like this in a glanse back in (...) (19 years ago, 4-Feb-06, to lugnet.cad.dev)
 
  Re: LDraw File Repository version 1.0 released
 
(...) Hello, I am glad to see there is a place where one can quickly identify WHAT can be found, usually site promotion means i know WHERE to go, just to explore and discover nothing crosses my interests. Even if the list is far from exhaustive it (...) (19 years ago, 21-Jan-06, to lugnet.cad.dev)
 
  LDraw File Repository version 1.0 released
 
Version 1.0 of the LDraw File Repository is now available: (URL) repository currently has downloads of files by 5 authors, totaling 362 LDraw files, 10.7 MB. Most of the files are available on the authors' sites, but a few extras not on the authors' (...) (19 years ago, 21-Jan-06, to lugnet.cad.dev, lugnet.announce)  
 
  Re: L3P "Skip" part metacommand
 
(...) That looks perfect. Thank you :) (19 years ago, 18-Jan-06, to lugnet.cad.dev)
 
  Re: L3P "Skip" part metacommand
 
(...) It's never too late - I only hope that I'll soon have some time for L3P again. The shortest and easiest to remember keywords I could think of is: 0 L3P CAMERA_CALC OFF ... 0 L3P CAMERA_CALC ON Note, however, that it will only work in the main (...) (19 years ago, 15-Jan-06, to lugnet.cad.dev)
 
  Re: L3P "Skip" part metacommand
 
(...) That's almost there but it still includes that part in the camera position calculations so doesn't really leave me better off. This would still require copying the camera data over. I'll have a look at doing two passes and copying it over (...) (19 years ago, 14-Jan-06, to lugnet.cad.dev)
 
  Re: L3P "Skip" part metacommand
 
(...) True, but IFNOTPOV produces "if(0)" statements that can very easily be replaced by "if(-1)" and all the commented out tracks will be uncommented again. I find that easier than copy and paste camera positions. /Tore (19 years ago, 14-Jan-06, to lugnet.cad.dev)
 
  Re: L3P "Skip" part metacommand
 
(...) Everything inside IFNOTPOV won't show up in the POV file at all, so that would still require two passes (one with IFNOTPOV to generate the camera, and one without to have the correct scene). --Travis (19 years ago, 14-Jan-06, to lugnet.cad.dev)
 
  Re: L3P "Skip" part metacommand
 
(...) It's not what you're asking for, but I have code in an (unreleased) version of LDView that will put a POV camera into the clipboard based on the current view in LDView. It then lets you compose your view in LDView and simply replace L3P's (...) (19 years ago, 14-Jan-06, to lugnet.cad.dev)
 
  Re: L3P "Skip" part metacommand
 
(...) Oh, I think I see now. What about using IFNOTPOV? (19 years ago, 14-Jan-06, to lugnet.cad.dev)
 
  Re: L3P "Skip" part metacommand
 
(...) Not quite. Currently, L3P uses the entire visible "model" to calculate the camera position (-cg? ) to fit it all in. I would like to keep this functionality, but be able to tell it to ignore certain parts, e.g. train tracks which will extend (...) (19 years ago, 14-Jan-06, to lugnet.cad.dev)
 
  Re: L3P "Skip" part metacommand  [DAT]
 
(...) If I understand you correctly, I may already have found a solution to your problem with my two ldraw objects "camera.dat" and "look_at.dat". Following camera will be seen in any LDraw renderer, but invisible in POV: 0 ~Camera Position 0 Name: (...) (19 years ago, 14-Jan-06, to lugnet.cad.dev)
 
  L3P "Skip" part metacommand
 
Is it too late to see a command for the new L3P to ignore a part/line when calculating the camera position/angle, but still render it in the final scene? Most of my renders are quite plane, but I'd prefer to have the railway track going beyond the (...) (19 years ago, 13-Jan-06, to lugnet.cad.dev)
 
  Re: Massive LDraw file repository
 
(...) You can, of course, support both. The reason I say SMTP is less reliable on the client side is because you can't know if they even have an mail program, much less what it is or how it works. In an environment you're controlling (like work) (...) (19 years ago, 11-Jan-06, to lugnet.cad.dev)


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