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 CAD / Development / *9455 (-20)
  Re: Moving around in a CAD model.
 
(...) Wouldn't help much - except for those who happen to use Linux on a PC. - Kylix doesn't work on ,for example, Linux/Alpha. Play well, Jacob (22 years ago, 30-Jul-02, to lugnet.cad.dev)
 
  Re: Mac LDView possibility
 
(...) the projects are set up to use CVS. you'll have to click "disable" or that message will keep popping up. (you must have a different version of Project Builder than me.. Mine mentioned CVS by name) (...) It looks like you used Stuffit Expander (...) (22 years ago, 30-Jul-02, to lugnet.cad.dev.mac)
 
  Re: Mac LDView possibility
 
In article <Gzy3nI.IBE@lugnet.com>, "Travis Cobbs" <tcobbs@REMOVE.halibut.com> wrote: I downloaded AJRFoundation.src.tar.gz, AJRInterface.src.tar.gz, and LDView.src.tar.gz. I tried to compile the '.pbproj' files but I got several errors. First, each (...) (22 years ago, 30-Jul-02, to lugnet.cad.dev.mac)
 
  Re: Unnoficial Parts (Tiles with Edge)
 
(...) You guys couldn't have spoken up a month or two earlier?! ;) I agree with your suggested changes, Chris. I'll go ahead and implement them. Steve (22 years ago, 30-Jul-02, to lugnet.cad.dev)
 
  Re: MLCad extensions in the files on Parts Tracker
 
(...) OK, leave it in, but it still makes me nervous. Let's wait and see if Michael comes to his senses and drops the license. Don (22 years ago, 30-Jul-02, to lugnet.cad.dev.org.ldraw)
 
  Re: MLCad extensions in the files on Parts Tracker
 
(...) I know. But if we have to disable LDGLite on Munin, that basically means that we have to deactivate the whole parts tracker. And if it should have any real meaning, we should also stop distributing the LDraw parts library, since it probably (...) (22 years ago, 30-Jul-02, to lugnet.cad.dev.org.ldraw)
 
  Re: Moving around in a CAD model.
 
(...) You're both right and wrong. I am right handed, but I use my left hand for the mouse to avoid the pain of carpal tunnel. That's why I don't have any current gaming experience. (...) Yeah, I like this because the arrow key mapping is exactly (...) (22 years ago, 30-Jul-02, to lugnet.cad.dev)
 
  Re: MLCad extensions in the files on Parts Tracker
 
(...) Oops, I meant to put a link to this here. (URL) think everyone should read and think about it before they make any sort of decision involving licenses. Enjoy, Don (22 years ago, 30-Jul-02, to lugnet.cad.dev.org.ldraw)
 
  Re: MLCad extensions in the files on Parts Tracker
 
(...) Perhaps, but you and I are not lawyers, and from my viewpoint intellectual property law is a complete mess right now. Who knows what a lawyer might think. (...) I agree, that doesn't make much sense. When the topic came up on the Mac Ldraw (...) (22 years ago, 30-Jul-02, to lugnet.cad.dev.org.ldraw)
 
  Re: Description of MLCad extensions available now
 
(...) Yes, what's needed here is NO license, not a NEW license. Michael if you're using MLCAD to bring visitors to your site in order to drum up business for your software company, that's fine. Just ask politely and we'll provide the links for (...) (22 years ago, 30-Jul-02, to lugnet.cad.dev.org.ldraw, lugnet.cad.mlcad, lugnet.cad.dev)
 
  Re: Description of MLCad extensions available now
 
(...) If your new license for puts any restrictions whatsoever on the right to use or implement your extensions, you can just as well save your own time and leave it as it is. Play well, Jacob (who might decide to act like the BOFH he really is) (22 years ago, 30-Jul-02, to lugnet.cad.dev.org.ldraw, lugnet.cad.mlcad, lugnet.cad.dev)
 
  Re: MLCad extensions in the files on Parts Tracker
 
(...) I do not think it is necessary, since the version of LDGLite we are using was developed before the MLCAD documentation was published. But maybe I should ban all non-Open Source software on Munin? (but that it would prevent the distribution of (...) (22 years ago, 30-Jul-02, to lugnet.cad.dev.org.ldraw)
 
  Re: Moving around in a CAD model.
 
I ment travis, sorry (...) (22 years ago, 30-Jul-02, to lugnet.cad.dev)
 
  Re: Moving around in a CAD model.
 
(...) Currently only Windows I am afraid, but when the beta sequence is over I am planning to go opengl (besides directx). I could then port the whole thing to linux with Borland Kylix. (...) Still very handy for test runs of scene's (single (...) (22 years ago, 30-Jul-02, to lugnet.cad.dev)
 
  Re: Moving around in a CAD model.
 
I can see why Don want's the WSAD version, because he's propably right handed. I am left handed and prefer the arrow keys, because my mouse is on the left side of the keyboard :) you could use pageup and down for movement along Y axis for Lefties. (...) (22 years ago, 30-Jul-02, to lugnet.cad.dev)
 
  Re: Minifig torsos - rename suggestions
 
(...) That's fine. I only suggested it since space currently crosses three pattern codes (5x, 6x, and 9x) while there's only about a dozen torsos done so far. (22 years ago, 30-Jul-02, to lugnet.cad.dev)
 
  Re: Description of MLCad extensions available now
 
Hi, i've found some more commands in MLCad which I introduced totaly new, ... but long time ago. So there is this ROTATION command, which was used at the early days of MLCad instead of ROTSTEP. Later I learned that this conflicts with LD-Lite. So I (...) (22 years ago, 30-Jul-02, to lugnet.cad.mlcad, lugnet.cad.dev, lugnet.cad.dev.org.ldraw)
 
  Re: Moving around in a CAD model.
 
(...) In most FPS games these days (as far as I know), the mouse rotates the head up, down, left and right, and the keyboard is used to walk forward, backwards, left and right (left and right walking is generally called strafing). Most also have an (...) (22 years ago, 30-Jul-02, to lugnet.cad.dev)
 
  Re: MLCad extensions in the files on Parts Tracker
 
Don (& all) - The fact that the MLCAD extensions are under such license makes me very nervous as well. I am of the opinion that any extensions used with the LDraw file format should be documented on LDraw.org and made freely available for use (...) (22 years ago, 30-Jul-02, to lugnet.cad.dev.org.ldraw)
 
  Re: Moving around in a CAD model.
 
(...) Does the LD4DModeler work on a Mac or linux box? Part of my agenda is to make something not tied to a specific platform, and I like to make the source available so anyone can play with it. (...) Hmmm, I never thought of ldglite as an animation (...) (22 years ago, 30-Jul-02, to lugnet.cad.dev)


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