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 CAD / Development / 7514
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Subject: 
Re: Moving around in a CAD model.
Newsgroups: 
lugnet.cad.dev
Date: 
Tue, 30 Jul 2002 01:35:15 GMT
Viewed: 
630 times
  
In lugnet.cad.dev, Roland Melkert writes:
To generate dat files with camera 'stuff' and feed them to L3P, you can
use my LD4DModeler application. Have to fix the lights though or the
inside will be dark I gess rendering in povray.

Does the LD4DModeler work on a Mac or linux box?  Part of my agenda
is to make something not tied to a specific platform, and I like to
make the source available so anyone can play with it.

Are you an developer of ldglite? Could not tell from the site, but if so
I've got a routine for capturing a part of the current desktop in
windows. You can make nice screen caps with it. I use it in Beta 3 of
LD4DModeler to capture the DirectX window's content per frame. This is
very handy if you can't copy the content of a window directly.

Hmmm, I never thought of ldglite as an animation tool.  I was just
trying to make it easy to find cool camera shots for static scene
pictures.

If you want I'll post it here. It's in delphi pascal but mostly api
call's so easaly translated to C++.

Sure, I love code, but perhaps you should make it available at your
own web site and post the URL here.  I doubt the DirectX part would
be portable, but I already have a way to dump opengl frames, and it
would be neat to learn how to assemble them into a movie file.

PS: why not use quake etc game style for navigation, mouse 'head' arrows
feet. And switch from navigating / normal with e.g. caplock or some
other toggle thingy  :)

Well, yes that's what I'm looking for.  I don't play the games
myself so I was wondering what conventions they use.  Could you give
a little more detail on the quake style navigation?

Thanks,

Don



Message has 2 Replies:
  Re: Moving around in a CAD model.
 
(...) In most FPS games these days (as far as I know), the mouse rotates the head up, down, left and right, and the keyboard is used to walk forward, backwards, left and right (left and right walking is generally called strafing). Most also have an (...) (22 years ago, 30-Jul-02, to lugnet.cad.dev)
  Re: Moving around in a CAD model.
 
(...) Currently only Windows I am afraid, but when the beta sequence is over I am planning to go opengl (besides directx). I could then port the whole thing to linux with Borland Kylix. (...) Still very handy for test runs of scene's (single (...) (22 years ago, 30-Jul-02, to lugnet.cad.dev)

Message is in Reply To:
  Re: Moving around in a CAD model.
 
To generate dat files with camera 'stuff' and feed them to L3P, you can use my LD4DModeler application. Have to fix the lights though or the inside will be dark I gess rendering in povray. Are you an developer of ldglite? Could not tell from the (...) (22 years ago, 29-Jul-02, to lugnet.cad.dev)

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