Subject:
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Re: Moving around in a CAD model.
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Newsgroups:
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lugnet.cad.dev
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Date:
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Tue, 30 Jul 2002 11:44:12 GMT
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Viewed:
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546 times
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I can see why Don want's the WSAD version, because he's propably right
handed. I am left handed and prefer the arrow keys, because my mouse is
on the left side of the keyboard :)
you could use pageup and down for movement along Y axis for Lefties.
Very nice would be a custom key assign via the config file or interface.
Roland
Travis Cobbs wrote:
> In lugnet.cad.dev, Don Heyse writes:
>
>
> > Well, yes that's what I'm looking for. I don't play the games
> > myself so I was wondering what conventions they use. Could you give
> > a little more detail on the quake style navigation?
>
>
> In most FPS games these days (as far as I know), the mouse rotates the head
> up, down, left and right, and the keyboard is used to walk forward,
> backwards, left and right (left and right walking is generally called
> strafing). Most also have an option to invert the vertical mouse axis.
>
> One of the more common keyboard layouts is as follows:
>
> W: walk forward
> S: walk backward
> A: strafe left
> D: strafe right
>
> The above works well for games, because most have the shift key mapped to
> something important, and moving your left hand over one set of keys from the
> default home position leaves your pinky over the shift key while allowing
> your other fingers to be right over the above keys. Since it is unlikely
> you would need shift to be important, you might be better off using E, D, S,
> and F instead.
>
> This leaves you with the question of what keys to use for flying up and
> down, but T and G would probably work well. W and R are probably easier to
> get to, but are far less intuitive as to which should be up and which should
> be down.
>
> --Travis Cobbs (tcobbs@REMOVE.halibut.com)
>
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Message has 2 Replies: | | Re: Moving around in a CAD model.
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| (...) You're both right and wrong. I am right handed, but I use my left hand for the mouse to avoid the pain of carpal tunnel. That's why I don't have any current gaming experience. (...) Yeah, I like this because the arrow key mapping is exactly (...) (22 years ago, 30-Jul-02, to lugnet.cad.dev)
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Message is in Reply To:
| | Re: Moving around in a CAD model.
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| (...) In most FPS games these days (as far as I know), the mouse rotates the head up, down, left and right, and the keyboard is used to walk forward, backwards, left and right (left and right walking is generally called strafing). Most also have an (...) (22 years ago, 30-Jul-02, to lugnet.cad.dev)
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