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 CAD / Development / *9100 (-10)
  I just noticed another one
 
When LDGLite is launched in LDGLite mode, I am prompted to click on the drawing to go to the next step, but when I click, the programs draws two steps. Chris (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Some bugs with LDGLite
 
(...) Thanks for the pointer. I gave it a quick try, and when I select the x,y option for resolutions, I can't enter the numbers, and LDGLite just starts in 320x200 mode. Chris (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) Hmm, as a matter of fact, I have had trouble with some users I that I do *help desk* for. They just released a new driver for their retail cards and that fixed the issues I have been having with them. (...) Hmm. Yup, they come with Nvidia's (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) Yeah, but I hear their drivers still suck. Until I hear otherwise, I'm gonna do it for *any* ATI driver. (...) Don't some of the newer Macs come with Nvidia cards these days? I'm sure they come with a whole different set of problems. Actually (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) I'm not much of a video card buff, but doesn't ATI have video cards better than the Rage 128? Maybe you could use those settings if the GL_VERSION contains "ATI" && GL_DEPTH_BITS is 24. Just an idea. If you wanted to limit to Macs, you could (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) Actually, it turns out that I just use -z100 to fix 16bit Mesa. So how does -J -z100 look on the Mac? Don (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) No it's not. But I'm glad the -z100 -Z2000 settings for the clipping planes fix it. Those are the clip plane settings I used to fix it for the 16Bit depth buffer on Mesa, so I guess I'll use them if the GL_VENDOR or GL_VERSION strings contain (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: new category??? "MiniBot"
 
(...) Hrrmm... OK, I see where you're coming from. However, I very much hope that any such miniature-figure-but...ue-minifig part be required to have something as the second word of the title that indicates that the piece in question is _not_ part (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev)
 
  Re: new category??? "MiniBot"
 
(...) Yep, I thought the same thing when I wrote my earlier message. Should this be updated to 30362.DAT Minifig Robot Leg SW Astromech ? (...) For purposes of the parts library, I tend toward a more inclusive definition of 'Minifig'. IMO, anything (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev)
 
  Re: Overlapping primitives
 
(...) IMO, this construction isn't completely disallowed, but it is sloppier than actually cutting the cylinders to fit together properly. The problem is mostly (but not entirely) when people use your part with a transparent color. In most all (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev)


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