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 CAD / Development / *8440 (-20)
  Re: File Check utility (was: Case of part filenames?)
 
(...) OK, it's done. It will probably be a problem going forward, until I can clean up the code and combine it into one source. Anyone ever played with lex and perl? That would probably be a better way of doing this - the current code is pretty (...) (23 years ago, 19-Feb-02, to lugnet.cad.dev)
 
  Inline POV-Ray code?
 
I seem to recall that some curved parts have separate definitions in the parts file itself for POV-Ray to render them better. But I can't find any. Is this actually possible? Do such parts exist? Is there a "better" way (ie through L3P) to get (...) (23 years ago, 19-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: File Check utility (was: Case of part filenames?)
 
(...) Yep, I will do that. I think it should be pretty straightforward. Not quite as straightforward as it would be if they actually ran off the same source code, but close... Steve (23 years ago, 19-Feb-02, to lugnet.cad.dev)
 
  File Check utility (was: Case of part filenames?)
 
(...) Thanks! Now I know. One related thing- is there any way that you could add the new checks to the "File Check" utility as well? I had a number of parts that I had scanned with that tool and they came up OK. Then the submission form refused the (...) (23 years ago, 19-Feb-02, to lugnet.cad.dev)
 
  Re: Case of part filenames?
 
(...) You got it. It didn't use to matter, but now we're trying to move to lower case. Mostly. It didn't use to matter -- DOS's file system is 'case-insensitive'. But DOS always stores & returns filenames as all-caps, so most filenames were (...) (23 years ago, 19-Feb-02, to lugnet.cad.dev)
 
  Re: Status of ldglite 0.9.5 source on Mac ?
 
(...) I have a pretty good idea where those problems might be. If you want, I could try and help you over the trouble spots one at a time like I did with James on OS X. Don (23 years ago, 19-Feb-02, to lugnet.cad.dev.mac)
 
  Case of part filenames?
 
What's the story with upper vs. lower case in part filenames? In my brief survey of my parts directory, it looks like all the files use all upper case where they use letters (".DAT" and the "P" for patterned elements). Additionally, many parts (...) (23 years ago, 19-Feb-02, to lugnet.cad.dev)
 
  Re: Status of ldglite 0.9.5 source on Mac ?
 
I don't think anyone has tried. James (...) (23 years ago, 18-Feb-02, to lugnet.cad.dev.mac)
 
  Status of ldglite 0.9.5 source on Mac ?
 
I have been attempting to compile the 0.9.5 source with CW-5 and have a variety of problems. Has anyone successfully compiled this for MacOS (8.x or 9.x) ? Ray (23 years ago, 18-Feb-02, to lugnet.cad.dev.mac)
 
  progress report (was "Re: Looking for DAT of Wedge Curved 2x6x1")
 
(...) I've posted an almost-comlete version of 41765: "(URL) only things remaining for this one is encoding the sliced tubes (i.e., where the top-studs meet the sidewalls). Thanks, Franklin (23 years ago, 18-Feb-02, to lugnet.cad.dev)
 
  Re: Part 6588 Question
 
(...) Heh, yeah. You're absolutely right. OK, I give up: what was the 7 for? Steve (23 years ago, 18-Feb-02, to lugnet.db.brictionary, lugnet.cad.dev)
 
  Re: glut conundrum
 
(...) That would be me. Anywhere you see "NOTE" its probably a note to myself that I want to get back to something and do it right when I have more time. I don't always get around to revisiting things though, especially if the cheap fix works well (...) (23 years ago, 18-Feb-02, to lugnet.cad.dev.mac)
 
  Re: glut conundrum
 
(...) Indeed, it is a very old bug, and it appears that someone ran into this more recently based on the following comment in the 0.9.5 code ... // NOTE: I dont understand the colortable stack used in translate_color() // so use the default (...) (23 years ago, 17-Feb-02, to lugnet.cad.dev.mac)
 
  Re: glut conundrum
 
(...) Thats an affirmative, however, I have two development limitations: CW-5 and MacOS 8.6, which I do not believe has been attempted with the latest source code, so this may involve a bit of effort. Ray (23 years ago, 17-Feb-02, to lugnet.cad.dev.mac)
 
  Re: glut conundrum
 
(...) That may be a very old bug. I remember there was a problem with the background color way back when. You can check the logs or browse the current (and old) source at the sourceforge to compare. (URL) the 0.5 code may actually predate the CVS (...) (23 years ago, 17-Feb-02, to lugnet.cad.dev.mac)
 
  Re: glut conundrum
 
(...) Disregard please, I figured it out. I can now compile macLDGLite 0.5 with the OpenGL 1.2 SDK using CW-5. I also figured out how to supress the annoying SIOUX window, so I have a non-debug version that displays cleanly. Now to todays question.. (...) (23 years ago, 17-Feb-02, to lugnet.cad.dev.mac)
 
  glut conundrum
 
If someone out there has the glut and glutdebug libraries which were modified and recompiled based on the OpenGL 1.2 SDK, could they please email them to me. I have the 1.2 SDK, but the projects are based on the later version of CW and I would (...) (23 years ago, 16-Feb-02, to lugnet.cad.dev.mac)
 
  Re: Part 6588 Question
 
(...) ????? By my calculation, 3 1/3 bricks = 10 plates ??????? ROSCO (23 years ago, 16-Feb-02, to lugnet.db.brictionary, lugnet.cad.dev)
 
  Re: Part 6588 Question
 
(...) The height on this part name was given in plates. 3 1/3 bricks = 7 plates. And see (URL) for new developments. :) Steve (23 years ago, 16-Feb-02, to lugnet.db.brictionary, lugnet.cad.dev)
 
  "www.ldraw.org" off-line
 
Hi, I made some kind of mistake, when I moved "www.ldraw.org" to a new power supply this morning, so the machine is off-line for a while. I hope to have everything back in order soon. Play well, Jacob (23 years ago, 16-Feb-02, to lugnet.cad.dev.org.ldraw)


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