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 CAD / Development / *1685 (-20)
  Re: 99-03 Voting: Quick Comments
 
(...) I wish I knew for a _fact_ that this is (was) the case, but I can't say so with any certainty. I would suppose that using an existing mold to create an axle, and then cutting threads into the element, makes a lot more sense than trying to (...) (25 years ago, 13-May-99, to lugnet.cad.dev)
 
  Re: Working on Part 30384
 
Ok, I've made significant progress on this part (Thanks John! Thanks Steve!). In the process, I have made 3 "new" primitives (actually modifications of existing ones): 1-4con1 1-4ring3 1-4ring10 These were necessary to maintain the geometry, though (...) (25 years ago, 13-May-99, to lugnet.cad.dev, lugnet.cad.dat.parts)
 
  Re: Working on Part 30384
 
Ok, I've made significant progress on this part (Thanks John! Thanks Steve!). In the process, I have made 3 "new" primitives (actually modifications of existing ones): 1-4con1 1-4ring3 1-4ring10 These were necessary to maintain the geometry, though (...) (25 years ago, 13-May-99, to lugnet.cad.dev, lugnet.cad.dat.parts)
 
  Re: Cone primitives
 
(...) without (...) too, (...) The 3 refers to the inner radius of the cone. All cone primitives (like ring primitives) are made with an outer radius which is 1 LDU greater than the inner radius. So a con3.dat would have inner-radius 3 and outer (...) (25 years ago, 12-May-99, to lugnet.cad.dev)
 
  Re: Cone primitives
 
(...) OK. It's uploaded. Follow the links above. The "Rings" tab will help to pinpoint the best ring/cone primitives to use for a particular scale. It includes Y scaling, for those times when you have to overlap two primitives to make things fit. (...) (25 years ago, 12-May-99, to lugnet.cad.dev)
 
  Re: Cone primitives
 
(...) What does the numeral at the end of the name signify? (1-4con'3') If I make a cone that matches the slop I need for the canopy, how would I determine what to call it? --Karim (25 years ago, 12-May-99, to lugnet.cad.dev)
 
  Re: Cone primitives
 
Steve Bliss <blisses@worldnet.att.net> wrote in message news:3739a571.374265...net.com... (...) slope (...) Well by all means, please do. When I finally get around to finishing my quad/line segment intersection worksheet, I'll send you that as well (...) (25 years ago, 12-May-99, to lugnet.cad.dev)
 
  Re: 99-03 Voting: Quick Comments
 
(...) Rilly? Those axles were machined after they were molded, to add the threads? Cool. Steve (25 years ago, 12-May-99, to lugnet.cad.dev)
 
  Re: Cone primitives
 
(...) (URL), or go to (URL) and click the link. I don't think I uploaded the version with the cone-sizing page... (...) Especially in 1-4 and 1-8 versions. (25 years ago, 12-May-99, to lugnet.cad.dev)
 
  Re: Forestman Torso was Voting Page
 
(...) Yes, I have all four colors:) (...) Duh, that would be true. I guess we wouldn't have to worry about running out of numbers for at least another few years :) Oh, and you gonna work on any of the Star Wars torsos?? Ryan "Build or build not. (...) (25 years ago, 13-May-99, to lugnet.cad.dev)
 
  Re: Forestman Torso was Voting Page
 
(...) Thanks for that info - I assume you actually have one rather than intepreting the colour from instruction scans? (...) Thre must be more than 100 torso patterns now, but we can number up to 9326p999. Chris (25 years ago, 12-May-99, to lugnet.cad.dev)
 
  Re: 99-03 Voting: Quick Comments
 
(...) This was a numbers group suggestion. These only come in 7xxxx codes (and hence, only in black), but Terry really wanted to release them color-16. Rather than use 3-digit codes for this, we based them off the codes for the non-threaded version (...) (25 years ago, 12-May-99, to lugnet.cad.dev)
 
  Re: Cone primitives
 
Optional lines should actually be called "conditional lines." They are used to model rounded surfaces so that the edge-lines only appear if they form the outer boundary of the rounded surface. If you think of a cylinder, you want edge-lines to show (...) (25 years ago, 11-May-99, to lugnet.cad.dev)
 
  Re: Cone primitives
 
Karim <knassar@mindspring.com> wrote in message news:3738A084.5D7527...ing.com... (...) in (...) Glad you asked. I just did this for the cone on the SW laser piece. You have the correct idea, using multiple cone primitives. Remeber it's OK if the (...) (25 years ago, 11-May-99, to lugnet.cad.dev)
 
  Re: Cone primitives
 
(...) Hmm, I'm using the cone primitives in 30384... How do the cone primitives work? The geometry of the canopy doesn't match either the con3 or the con4 primitive... right now I am scaling 1-4con4 to create part of the half-cone, and then using it (...) (25 years ago, 11-May-99, to lugnet.cad.dev)
 
  Re: Forestman Torso was Voting Page
 
(...) maroon red. So there really are 4 colors. (...) Yes, but eventually we'll run out as I beliaeve that there must be by now almost 100 torso patterns out of the 100 available. It's a questionable thing, but I think that the collar should be the (...) (25 years ago, 12-May-99, to lugnet.cad.dev)
 
  Re: Cone primitives
 
(...) Just out of curiosity, what are 'optional lines'? Jeff (25 years ago, 11-May-99, to lugnet.cad.dev)
 
  Re: Voting Page
 
(...) Yes. Steve (25 years ago, 11-May-99, to lugnet.cad.dev)
 
  Re: Voting Page
 
(...) Which torso is this? Is it the one that is on most minifigs in the Camoflouged Outpost(6066, I believe)? If so, It comes in red, blue, and black. Jeff (25 years ago, 11-May-99, to lugnet.cad.dev)
 
  Re: Forestman Torso was Voting Page
 
(...) Yes - in fact the red (maroon actually, not TLG red) and blue versions are in the latest voting download as 9326p48 and p49 (but not on the voting page - see Terry's apology at (URL) have plenty of 9326p... numbers left, and using this (...) (25 years ago, 11-May-99, to lugnet.cad.dev)


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