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 CAD / Development / *14026 (-20)
  Re: How do I get these new applications working?
 
(...) Short Answer: That's how it's programmed. In order to really display a model made with references to parts in its enclosing folder, we have to make a number of decidedly unpleasant assumptions. Firstly, we have to assume the referenced parts (...) (19 years ago, 30-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: How do I get these new applications working?
 
(...) I thought the "~" looked out of place when I was looking at the environment.plist file, but didn't know why. (...) Typed pico, got nano. So, I guess Mac OS X must fit into the "most *nix systems" category. (...) Indeed it does. Thanks for (...) (19 years ago, 30-Aug-05, to lugnet.cad.dev.mac)
 
  Re: LDraw Animation - Why MPD?
 
(...) (* off-topic discussion *) Design and implementation are not as independant as i wish. As part of the design requirements, i pointed moves should be functions and be as composable as functions are. Practically that means the language must (...) (19 years ago, 29-Aug-05, to lugnet.cad.dev)
 
  Re: How do I get these new applications working?
 
(...) Now I know! There is a bug in set-ldrawdir.command. Set-ldrawdir.command should not be using a "~". I just confirmed this by chaning mine to a "~", and ldglite could not find my ldraw directory. So, you did everything right, we didn't. Sorry. (...) (19 years ago, 29-Aug-05, to lugnet.cad.dev.mac)
 
  Re: How do I get these new applications working?
 
(...) Is there more to it than just logging out and logging back in? I moved the ldraw foler to my user library folder, reran the set-ldrawdir.command, and logged out and back in using the "Log Out..." command under the apple menu. (is that the (...) (19 years ago, 29-Aug-05, to lugnet.cad.dev.mac)
 
  Re: How do I get these new applications working?
 
(...) If ldglite is just floating around in your applications folder then you would do ln -s /Applications/ldglit...OS/ldglite ~/ldglite and a file (actually a soft link--something kinda like a Mac alias) named ldglite would appear in your home (...) (19 years ago, 29-Aug-05, to lugnet.cad.dev.mac)
 
  Re: How do I get these new applications working?
 
(...) I tested the dat the you sent me. I copied from Mail to TextEdit, and I left in the extra lines too. I'm guessing that these "extra lines" were "added" by MLCad. It's that whole LF vs LF CR thing... or what ever is... I keep forgetting. (...) (19 years ago, 29-Aug-05, to lugnet.cad.dev.mac)
 
  Re: How do I get these new applications working?
 
(...) I found the following in the instructions at (URL): (...) Do I just type in the command above into Terminal, replacing "path-to-ldglite.app" with the path to where I have LDGLITE? (In my case, it is in a "LDGLtite for OSX" folder in the (...) (19 years ago, 28-Aug-05, to lugnet.cad.dev.mac)
 
  Re: How do I get these new applications working?
 
(...) And package manager/instructions writer/web page updater... I'll get you programming soon enough. :^) (...) Another thing to try is open up a terminal window and run it on the command line. I think there's some information on setting that up (...) (19 years ago, 28-Aug-05, to lugnet.cad.dev.mac)
 
  Re: How do I get these new applications working?
 
(...) So in LDGlite, most of the files open up and show nothing, and a few of the files show a couple of bricks? launch your teminal.app and type more .MacOSX/environment.plist Do you see something like this <?xml version="1.0" encoding="UTF-8"?> (...) (19 years ago, 28-Aug-05, to lugnet.cad.dev.mac)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) One thing, though. LDView can't be used to make instructions without using LPub, since it doesn't itself support the STEP command. And of course, LPub hasn't been ported to the Mac. --Travis (19 years ago, 28-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) Yes, LDGLite or LDView (both available for OS X). This renderers can produce very good rendering at high resolutions. -Orion (19 years ago, 28-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) Oh Joe, what a can of worms that is. You're absolutely right that POV-Ray is useless for instructions. It's very nice for the picture on the front of the box, but it doesn't outline edges. The good news is that there is a solution. The (...) (19 years ago, 28-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) Thank you for the compliments, Andrew. I've admired Mac Brick CAD for a long time, and I'm impressed by all the work you've put into behind-the-scenes operation. I do Cocoa programming at work, but I have no professional experience with (...) (19 years ago, 28-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: How do I get these new applications working?
 
(...) Mac OS X is case-insensitive. It is possible to get a case-sensitive file system, but the user would have to know what they are doing and many things would break. I remember some old LDraw apps being written case senstive so that if it was one (...) (19 years ago, 27-Aug-05, to lugnet.cad.dev.mac)
 
  Re: LDGLite (on OS X) and Bricksmith
 
(...) ImageMagick is available for OS X, but it isn't installed by default. And I think it requires X11, which also isn't installed by default. ftp://ftp.imagemagic...k/binaries (19 years ago, 27-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: How do I get these new applications working?
 
(...) Yes, exactly. The LDraw file is case-insensitive so the onus is on the programmer to provide for this on case sensitive OS's -Orion (19 years ago, 27-Aug-05, to lugnet.cad.dev.mac)
 
  Re: How do I get these new applications working?
 
(...) I don't have a Mac, but if your file system is case sensitive (like most Unix file systems are), then that might be the cause of the problem. LDraw files assume a case-insensitive file system, or an application that's smart enough to deal with (...) (19 years ago, 27-Aug-05, to lugnet.cad.dev.mac)
 
  Re: LDGLite (on OS X) and Bricksmith
 
(...) If you ever get ambitious, LDView has automatic tiling support built in to generate images of arbitrary size. You can take a look at my tiling code (although it's pretty spread out, which might make it difficult to track down all of it). (...) (19 years ago, 27-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: How do I get these new applications working?
 
(...) I do have the parts that came with the Bricksmith download. I placed the folder in the /Library directory. I believe I have set both applications to look at that location. After some further experimenting, I have now found some files that (...) (19 years ago, 27-Aug-05, to lugnet.cad.dev.mac)


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