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 CAD / Development / *10296 (-10)
  Re: Glut fixes and Offscreen Rendering
 
(...) Went there, downloaded it, followed the directions to compile it, followed the directions to install it, launched LDGLite in LEDIT mode, and it works as advertised. LDGLite accepts keyboard input now. Next question is, when will Apple (...) (22 years ago, 9-Jan-03, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev.mac)
 
  Re: Question about the Future of LDraw CAD family.
 
"Anders Isaksson" <isaksson.etuna@REMO...tninet.se> skrev i meddelandet news:H8CzME.6py@lugnet.com... (...) I (...) of (...) not (...) After seeing your .dat files, I'll repeat myself, those stones are *very* like the Anchor Stones, they even use (...) (22 years ago, 8-Jan-03, to lugnet.cad.dev)
 
  Re: Glut fixes and Offscreen Rendering
 
(...) I wondered if that's what you meant. Anyhow, the GLUT fix is now available at: (URL) according to fix number 13, it should now accept keyboard input. You'll have to let us know how well it works. It also looks like fix number 3 could benefit (...) (22 years ago, 8-Jan-03, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev.mac)
 
  Re: Glut fixes and Offscreen Rendering
 
(...) I suspect that you are right. I think I that LDGLIte reported GL_Version 1.1 when I was using LDGLite on 10.1.x. I go search the Mac news groups to get more infor GL_VERSION = 1.1 APPLE-1.1 (...) Oops, three missing letters can change the (...) (22 years ago, 8-Jan-03, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev.mac)
 
  Re: Glut fixes and Offscreen Rendering
 
(...) I'm not sure if the framework number is the same as the OpenGL version number. However I think ldglite prints the opengl version number when run from a command prompt so you could check it that way. Maybe it only installs the new OpenGL if you (...) (22 years ago, 8-Jan-03, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev.mac)
 
  Re: Glut fixes and Offscreen Rendering
 
(...) Hmm. When I run Apple System Profiler I get the following entries AGL.framework 2.2.7 18 Dec 2002 01:23 AM OpenGL Carbon compatibility dylib for Mac OS X GLUT.framework 2.2.7 18 Dec 2002 01:29 AM GLUT dylib for Mac OS X OpenGL.framework 1.2.1 (...) (22 years ago, 7-Jan-03, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev.mac)
 
  Re: LDRAW Viewer 0.4 problem
 
(...) Did I overlook a known bug list? If I did I'll read through it before reporting any other problems. I am not trying to be pushy, I am just offereing the only service that I can offer, guinea pig :) Keep building and I'll keep poking. Chris (22 years ago, 6-Jan-03, to lugnet.cad.dev.mac)
 
  Re: Question about the Future of LDraw CAD family.
 
eads up, (...) it in a few hours, Dwayne (22 years ago, 7-Jan-03, to lugnet.cad.dev)
 
  Re: Question about the Future of LDraw CAD family.
 
<snip> (...) Clone brands, seem to be growing in popularity, good or bad, it _should_ be good for even the purists, as it should drive down cost for the Lego Brand. Nothing I am going to complain about... LDraw means I no longer have to let the kids (...) (22 years ago, 7-Jan-03, to lugnet.cad.dev)
 
  Re: Question about the Future of LDraw CAD family.
 
(...) You keep saying that, but I think thou dost protest too much. I'll bet you're right now sitting on a huge stash of TYCO, Byggis, Qubo, Coko, Tandem, and of course MegaBloks. Stop living the lie, Tim! Admit your clonophilia and liberate (...) (22 years ago, 7-Jan-03, to lugnet.cad.dev)


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