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 CAD / Development / *10295 (-10)
  Re: Question about the Future of LDraw CAD family.
 
"Anders Isaksson" <isaksson.etuna@REMO...tninet.se> skrev i meddelandet news:H8CzME.6py@lugnet.com... (...) I (...) of (...) not (...) After seeing your .dat files, I'll repeat myself, those stones are *very* like the Anchor Stones, they even use (...) (22 years ago, 8-Jan-03, to lugnet.cad.dev)
 
  Re: Glut fixes and Offscreen Rendering
 
(...) I wondered if that's what you meant. Anyhow, the GLUT fix is now available at: (URL) according to fix number 13, it should now accept keyboard input. You'll have to let us know how well it works. It also looks like fix number 3 could benefit (...) (22 years ago, 8-Jan-03, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev.mac)
 
  Re: Glut fixes and Offscreen Rendering
 
(...) I suspect that you are right. I think I that LDGLIte reported GL_Version 1.1 when I was using LDGLite on 10.1.x. I go search the Mac news groups to get more infor GL_VERSION = 1.1 APPLE-1.1 (...) Oops, three missing letters can change the (...) (22 years ago, 8-Jan-03, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev.mac)
 
  Re: Glut fixes and Offscreen Rendering
 
(...) I'm not sure if the framework number is the same as the OpenGL version number. However I think ldglite prints the opengl version number when run from a command prompt so you could check it that way. Maybe it only installs the new OpenGL if you (...) (22 years ago, 8-Jan-03, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev.mac)
 
  Re: Glut fixes and Offscreen Rendering
 
(...) Hmm. When I run Apple System Profiler I get the following entries AGL.framework 2.2.7 18 Dec 2002 01:23 AM OpenGL Carbon compatibility dylib for Mac OS X GLUT.framework 2.2.7 18 Dec 2002 01:29 AM GLUT dylib for Mac OS X OpenGL.framework 1.2.1 (...) (22 years ago, 7-Jan-03, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev.mac)
 
  Re: LDRAW Viewer 0.4 problem
 
(...) Did I overlook a known bug list? If I did I'll read through it before reporting any other problems. I am not trying to be pushy, I am just offereing the only service that I can offer, guinea pig :) Keep building and I'll keep poking. Chris (22 years ago, 6-Jan-03, to lugnet.cad.dev.mac)
 
  Re: Question about the Future of LDraw CAD family.
 
eads up, (...) it in a few hours, Dwayne (22 years ago, 7-Jan-03, to lugnet.cad.dev)
 
  Re: Question about the Future of LDraw CAD family.
 
<snip> (...) Clone brands, seem to be growing in popularity, good or bad, it _should_ be good for even the purists, as it should drive down cost for the Lego Brand. Nothing I am going to complain about... LDraw means I no longer have to let the kids (...) (22 years ago, 7-Jan-03, to lugnet.cad.dev)
 
  Re: Question about the Future of LDraw CAD family.
 
(...) You keep saying that, but I think thou dost protest too much. I'll bet you're right now sitting on a huge stash of TYCO, Byggis, Qubo, Coko, Tandem, and of course MegaBloks. Stop living the lie, Tim! Admit your clonophilia and liberate (...) (22 years ago, 7-Jan-03, to lugnet.cad.dev)
 
  Re: Question about the Future of LDraw CAD family.
 
(...) I agree. While personally, I frown on clone brands, I like the idea of developing libraries for non-LEGO based building systems like K'Nex and Hirstarts. I just browsed the Hirst site, and that stuff is wonderful! If I remember correctly, (...) (22 years ago, 7-Jan-03, to lugnet.cad.dev)


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