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 CAD / LDraw Files / Parts / Primitives / 315
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Subject: 
Re: "Clusters" of Studs?
Newsgroups: 
lugnet.cad.dat.parts.primitives
Date: 
Sun, 27 Oct 2002 18:05:35 GMT
Viewed: 
6864 times
  
In lugnet.cad.dat.parts.primitives, Chris Dee writes:
> In lugnet.cad.dat.parts.primitives, Tore Eriksson writes:
> > Inspired by parts\s\4186a.dat, I would like to see "clusters" of studs, say
> > 6 x 6 and 8 x 8. That would make a lot of part files *much* smaller.
> > 
> > Maybe we could call them Stud36.dat and Stud64.dat?
> > 
> > /Tore
> 
> In principle this sounds OK to me, but I would want to be somewhat restrictive
> about how many new files we have - 4x4, 6x6, 8x8 sound good combinations. What
> others?
> 
> Regarding a naming convention, though, do we know how all renderers recognise
> STUDx primitives to do the STU2x substitution for fast-draw mode? To avoid any
> conflict here, and to add further value to the name, how about something like
> STUCx-z meaning Stud Cluster x by z. I dont see any value in both x and z going
> to 2 digits. The existing parts\s\4186a.dat would become p\stuc1-48.dat. I'm
> also assuming here that this would only be of value for regular stud.dat
> primitives, so we dont need an extra character to capture the x in STUDx.DAT.
> Chris

A 3x3, 3x4 and 4x4 trilogy :
* is only 3 files which satisfies the demanded compactness
* is 9 to 16 times faster than individual studs which satisfies the demanded
speed & size gain
* covers any rectangle >= 6x6 which satisfies the demanded usability in the
large
* is still usable in the small
* can simulate 8x8 (copy-paste four 4x4)

An additionnal 4x3 is required to maintain stud orientation (for stud logo).

May be the best would be 5 files: 3x3,3x4,4x3,4x4 and 8x8.

What do you think?

Damien



Message is in Reply To:
  Re: "Clusters" of Studs?
 
(...) In principle this sounds OK to me, but I would want to be somewhat restrictive about how many new files we have - 4x4, 6x6, 8x8 sound good combinations. What others? Regarding a naming convention, though, do we know how all renderers recognise (...) (24 years ago, 20-Oct-02, to lugnet.cad.dat.parts.primitives)

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