| | Part number needed & New primitive submission Adam Howard
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| | 0 This part can be found in "The Red Beard Runner"??? (the second really big pirate ship that came 0 out, has a red hull). It is the arched lattice window that fits 2529 Window 1x2x3. (Note this is not 0 the rectangular latticed window pane 30044). (...) (25 years ago, 25-Jul-99, to lugnet.cad.dat.parts, lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
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| | | | Re: Part number needed & New primitive submission Jonathan Wilson
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| | | | 1.does the part have the number on it? if not then finding the number is going to be hard. submit it anyway and if the number cant be found then it will be added with a 3 digit number. 2.the part itself should be oriented so that the "arch" part is (...) (25 years ago, 25-Jul-99, to lugnet.cad.dat.parts)
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| | | | | | Re: Part number needed & New primitive submission Adam Howard
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| | | | | (...) going (...) be (...) No, believe me I checked with my magnifying glass. No number. (...) and (...) and (...) Actually it is a swinging part like a door so the axis is through the rotational axis. The rotational axis on this part is just below (...) (25 years ago, 25-Jul-99, to lugnet.cad.dat.parts)
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| | | | Re: Part number needed & New primitive submission Tore Eriksson
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| | | | Never seen the part in question, but it looks ok. The new primitive seems ok, too. Very unusual that it starts from the center and goes from -0.5 to 0.5 in all directions. I don't know if I like it, but I can surely live with it. I like the name. nl (...) (25 years ago, 25-Jul-99, to lugnet.cad.dat.parts, lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
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| | | | | | Re: Part number needed & New primitive submission Steve Bliss
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| | | | | (...) I think the box should conform to the same geometry as the other box* primitives -- it should range from -1 to +1, not -.5 to +.5. Steve (25 years ago, 28-Jul-99, to lugnet.cad.dat.parts, lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
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| | | | | | | Re: Part number needed & New primitive submission Adam Howard
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| | | | | (...) center and (...) can (...) The way this primitive is designed saves time for the part author (not a whole lot, but some). Once you have the dimensions you want you just plug those in directly without having to divide them by two. When you use (...) (25 years ago, 28-Jul-99, to lugnet.cad.dat.parts, lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
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| | | | | | | Re: Part number needed & New primitive submission Steve Bliss
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| | | | | (...) I realize that primitives which are sized to 1LDU are easier to use, but a set of primitives which don't all use the same sizing are *harder* to use overall, because the author has to remember which sizing to use for which primitives. Steve (25 years ago, 29-Jul-99, to lugnet.cad.dat.parts, lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
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| | | | | | | Re: Part number needed & New primitive submission Adam Howard
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| | | | | (...) You're right about that, but if you look at the primitives not all are based on a 2x2x2 cube, some are based on a 2x1x2 cube, or a 1x1x2 cube(maybe). Not to mention some have top and side faces, missing lines on two sides, ect. To use them (...) (25 years ago, 30-Jul-99, to lugnet.cad.dat.parts, lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
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| | | | | | | Re: Part number needed & New primitive submission Chris Dee
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| | | | | | (...) My Primitives Reference ((URL) linked from the LDraw FAQ, was intended to help in this respect. It is missing some of the more recent additions, but I'm sure I sent an updated version to Jacob, sometime back. I'll review it again and re-send. (...) (25 years ago, 30-Jul-99, to lugnet.cad.dat.parts, lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
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| | | | | | | | Re: Part number needed & New primitive submission Adam Howard
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| | | | | | | | Hi Chris, Thanks for the link, unfortunately my ISP is Mindspring and I have never been able to link to ldraw.org. Tim is working on solving the problem. Could you send me a copy though. Thanks, Adam (...) from (...) the (...) (25 years ago, 30-Jul-99, to lugnet.cad.dat.parts, lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
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| | | | | | | | Re: Part number needed & New primitive submission Tim Courtney
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| | | | | | | (...) Just so y'all know, I haven't heard back from Mindspring, Jacob, or Nordu.net in quite a few days. It appears there remains a problem :( -Tim <>< (URL) timcourtne ICQ: 23951114 Get paid to surf the web! Visit: (URL) (25 years ago, 30-Jul-99, to lugnet.cad.dat.parts, lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
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| | | | | | | (canceled) Steve Bliss
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| | | | | | | Re: Part number needed & New primitive submission Steve Bliss
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| | | | | [followups set to lugnet.cad.dev] (...) Looks like box.dat is the only one based on a 2x2x2 cube, all the other box*.dat primitives are 2x1x2, Y[0,1]. So this new primitive should be written the same way. (...) Clear naming would be nice, but we (...) (25 years ago, 30-Jul-99, to lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
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| | | | | | | Re: Part number needed & New primitive submission Adam Howard
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| | | | | Steve Bliss <blisses@worldnet.att.net> wrote in message news:37a1b18d.756030...net.com... (...) but a (...) use (...) which (...) based (...) before (...) You missed my point. If the old primitives like box or box* have different dimensions you (...) (25 years ago, 30-Jul-99, to lugnet.cad.dev)
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| | | | Re: Part number needed & New primitive submission Steve Bliss
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| | | | A few things I noticed/suggestions: 1. The way you use box4nl, you are drawing a bunch of quads which will never be seen. Drop the end-quads from box4nl. 2. On the outside frame, butted-construction is not the best way to put graphics primitives (...) (25 years ago, 28-Jul-99, to lugnet.cad.dat.parts, lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
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| | | | | | Re: Part number needed & New primitive submission Adam Howard
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| | | | | | Hmm... Steve Bliss <blisses@worldnet.att.net> wrote in message news:379efb57.879462...net.com... (...) I'll do this, I guess it will save some time when being generated. (...) to (...) I don't know what YMMV stands for:) I'll check this out though. (...) (25 years ago, 28-Jul-99, to lugnet.cad.dat.parts, lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
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| | | | | | | | Re: Part number needed & New primitive submission Jeff Stembel
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| | | | | | | | (...) But this piece is more akin to 3855 1x4x3 Window Glass than 3854 1x2x3 Window Pane. This piece and 3855 are akin in that, while they can be rotated, it is *much* less common than sitting vertical in the frame. Your piece, in its current form, (...) (25 years ago, 29-Jul-99, to lugnet.cad.dat.parts, lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
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| | | | | | | | | | Re: Part number needed & New primitive submission Adam Howard
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| | | | | | | | | (...) Window (...) is (...) I disagree. There are a number of pieces (just about all) that need to be rotated one way or another to achieve the look you want. The design of xxxx just takes into account the rotational axis as an aid in positioning (...) (25 years ago, 30-Jul-99, to lugnet.cad.dat.parts, lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
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| | | | | | | | | | | Re: Part number needed & New primitive submission Steve Bliss
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| | | | | | | | | (...) Hmm. That's not *exactly* the intended guideline. Rotatable parts should be positioned so the axis of rotation lies on one of the major axes. That way, the part can be easily rotated to any angle. (...) But the A key function is only useful if (...) (25 years ago, 30-Jul-99, to lugnet.cad.dat.parts, lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
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| | | | | | | | | | | Re: Part number needed & New primitive submission Adam Howard
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| | | | | | | | | Thought experiment was very convincing. I'll redo the part so that the axis of rotation is around the x axis (I'll check the orientation of 30044 first to make sure the axis is correct). This way you'll only have to move the part in the y direction (...) (25 years ago, 30-Jul-99, to lugnet.cad.dat.parts, lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
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| | | | | | | | Re: Part number needed & New primitive submission Steve Bliss
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| | | | | | | (...) You are right about the rotation point. It should lie on a major axis, to simplify rotating. However, I believe most window panes have been created in their 'default' orientation, not laying on their side. If you rotate this part 90-degrees (...) (25 years ago, 29-Jul-99, to lugnet.cad.dat.parts, lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
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| | | | | | | | | Re: Part number needed & New primitive submission Adam Howard
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| | | | | | | (...) What about the a key? Shouldn't that be considered when creating new parts that rotate? Adam (25 years ago, 30-Jul-99, to lugnet.cad.dat.parts, lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
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| | | | | | | | | Re: Part number needed & New primitive submission Steve Bliss
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| | | | | | | [followups set to lugnet.cad.dev - let's reign in this multi-ng discussion] (...) See my other post. The A key is very nice, it saves 5 keystrokes. But it isn't a reason to create a part in a bizarre orientation. Steve (25 years ago, 30-Jul-99, to lugnet.cad.dat.parts, lugnet.cad.dev)
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| | | | | | Re: Part number needed & New primitive submission Adam Howard
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| | | | | Steve Bliss <blisses@worldnet.att.net> wrote in message news:379efb57.879462...net.com... (...) to (...) I have rethought my original decision on both of these. I realize the end quads will never be seen, but is that a reason to create a new (...) (25 years ago, 30-Jul-99, to lugnet.cad.dat.parts, lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
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| | | | | | | Re: Part number needed & New primitive submission Steve Bliss
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| | | | | [discussion cut to lugnet.cad.dev] (...) Yes, I feel it is a reason to change the primitive (by removing two opposing end panels). You can easily add the needed panels to the frame area. (...) But when graphics primitives (in this case, I mean (...) (25 years ago, 1-Aug-99, to lugnet.cad.dev)
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| | | | Revised Arched Latticed WIndow Pane Adam Howard
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| | | | I renamed the primitive to box6nl.dat (since it has 6 faces). I revised the part so that now the rotational axis is aligned with the x-axis. This means that if you want to rotate the window once it has been placed in a model you will have to move it (...) (25 years ago, 31-Jul-99, to lugnet.cad.dat.parts, lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
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| | | | | | Re: Revised Arched Latticed WIndow Pane Joshua Delahunty
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| | | | | Adam Howard wrote: <snip> (...) <snip> (...) Traditional procedure would be to submit to Terry, and let the Numbers Group provide the number (if possible). -- joshua (25 years ago, 15-Aug-99, to lugnet.cad.dat.parts, lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
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| | | | | | | Re: Revised Arched Latticed WIndow Pane Adam Howard
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| | | | | Hi Joshua, (...) Thanks for the information. I've submitted it to Terry, hopefully it will be in the next vote. Adam PS. Glad to have you back :) (25 years ago, 15-Aug-99, to lugnet.cad.dat.parts, lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
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| | | | | | | Re: Revised Arched Latticed WIndow Pane Joshua Delahunty
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| | | | | (...) No problem, you're welcome. (...) I'm certain it will be. (...) Yeah, well... :-) a) I overstated things just a _bit_ to Todd. I *have* all but stopped reading LUGNET unless and until there's a new vote in which case Terry wakes me up and (...) (25 years ago, 15-Aug-99, to lugnet.cad.dat.parts, lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
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| | | | Part number needed & New primitive Re-submission Adam Howard
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| | | | 0 Pane Window Latticed 1 x 2 x 3 with 2/4 Circle Top 0 Name: ????.dat 0 Author: Adam B. Howard 0 Un-Official Element 0 CW Quads 4 16 16 32 -3 12 28 -3 12 -4 -3 16 -4 -3 4 16 12 28 3 16 32 3 16 -4 3 12 -4 3 4 16 16 32 3 16 32 -3 16 -4 -3 16 -4 3 4 16 (...) (25 years ago, 3-Aug-99, to lugnet.cad.dat.parts, lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
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| | | | | | Re: Part number needed & New primitive Re-submission Adam Howard
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| | | | Before anyone notices (I forgot to change part of the subject :) There is no new primitive in this part. I scrapped it after discussing the part with Steve Bliss. Thanks Steve, Adam (25 years ago, 3-Aug-99, to lugnet.cad.dat.parts, lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
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