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 CAD / LDraw Files / Parts / *5767 (-20)
  Re: Question on part naming
 
(...) [snip] (...) Since the dimensions matter with wedges -- a 3x4 wedge is going to be a different shape from a 4x3 wedge -- the order of dimensions in wedge names should be fixed by axis, not given in "smaller x larger" order. For slope bricks, (...) (20 years ago, 13-Sep-04, to lugnet.cad.dat.parts)
 
  Re: Click-Rotation Parts
 
(...) Hello, I've made a common primitive for the click rotation socket parts. See (URL) of them share only the inner cogwheel. So I made a quarter of them. See (URL) I need a name (title) and a partname for that. Please make suggestions. So it's (...) (20 years ago, 13-Sep-04, to lugnet.cad.dat.parts)
 
  Re: Question on part naming
 
(...) I was just surfing lego.com and came across the new tutorials. In one of the pages, a similar although much simpler question than yours was asked and answered. (URL) almost wanted to port you question for the experts at lego.com to answer. (...) (20 years ago, 13-Sep-04, to lugnet.cad.dat.parts)
 
  Question on part naming
 
I noticed some inconsistancy in the naming of some of the wedge parts. Some are named with the smaller number first, and others are named with the numbers placed to match the numbers used on bricks based on the X and Z axes. For example, 41765 is (...) (20 years ago, 12-Sep-04, to lugnet.cad.dat.parts)
 
  47468 2 x 1.5 x 2/3 Sloped and Curved with Flair
 
Peeron does not have this in inventory. It's found as a leg or arm armour on all the good knights in Knights Kingdom. How do I ask Peeron to include this part in their inventory? This is going to be a fun part to author! (20 years ago, 10-Sep-04, to lugnet.cad.dat.parts)
 
  47457 2 x 2 x 2/3 Two Top Studs, Curved Slope End  [DAT]
 
What approach should I take to create the "Curved Slope End". Should I create a curved and slope line and surface primitive? The basis for this part file (version 2) is 41855 2 x 2 x 2/3 Slope Rounded. In the uploaded 47457v2.dat file, you'll see (...) (20 years ago, 10-Sep-04, to lugnet.cad.dat.parts)
 
  Bow-tie quads in BFC-certified parts
 
(Note that I'm sending followups to the lugnet.cad.dev.org.ldraw newsgroup alone, because that seems to be the appropriate group, but I think the audience of the lugnet.cad.dat.parts group should see this.) In the process of testing my next major (...) (20 years ago, 10-Sep-04, to lugnet.cad.dev.org.ldraw, lugnet.cad.dat.parts, FTX)
 
  Re: Click-Rotation Parts
 
(...) Ah, I see! I'm observing a Knight at the moment. 48171 and 48170 represent the two ways that the cup-shaped cogged sub-part is rotated. Shoulder and hip joints are the same as 48170. Elbow and knees are like 48171. The one slightly different (...) (20 years ago, 9-Sep-04, to lugnet.cad.dat.parts)
 
  Re: Click-Rotation Parts
 
(...) The cogs weren't the problem. The problem ist the junction between the primitive and the part. Where does the primitive end and where does the part begins? Not every part has the same junction to the primitive. For example: The rotation-offset (...) (20 years ago, 9-Sep-04, to lugnet.cad.dat.parts)
 
  Re: Click-Rotation Parts
 
(...) Huummm, I'll see if my Lego Camera can do some justice to the click-rotation parts. Otherwise, I'm going to have to wait till I can get back to the Portland State University Media Lab. I'm looking into the part at 10x and the wavy cogs on (...) (20 years ago, 9-Sep-04, to lugnet.cad.dat.parts)
 
  Panel/Castle Wall 3 x 8 x 6 (p/n 48490)
 
This is the new castle wall section in the Knights Kingdom 2 sets (eg sets 8779, 8780, 8781, 8799) I've uploaded the DAT file for this to the Parts Tracker. The file is usable as is, but needs a few minor details adding around the window apature (...) (20 years ago, 8-Sep-04, to lugnet.cad.dat.parts)
 
  Re: Click-Rotation Parts
 
(...) Hi, thanks. Maybe you could scan or photograph all the click- rotation parts from every side. So I could see, what's the best generalization for the primitives. CU Bernd (20 years ago, 8-Sep-04, to lugnet.cad.dat.parts)
 
  Re: Parts with lengths
 
(...) I don't think making a separate part file for every known length of a part is the right approach, for at least two different reasons. First, it would significantly increase the number of parts in the LDraw library, making it that much harder (...) (20 years ago, 7-Sep-04, to lugnet.cad.dat.parts, lugnet.cad.dev)
 
  Re: Click-Rotation Parts
 
(...) I have all the large Knights and would be happy to help. Actually, they belong to my wife. She is currently trying to design Lego horses for all the knights. She's been at me to get the dats for the whole set. Be it known that my Beloved is (...) (20 years ago, 7-Sep-04, to lugnet.cad.dat.parts)
 
  Re: Click-Rotation Parts
 
(...) OK, maybe I'll take a look at it. CU Bernd (20 years ago, 7-Sep-04, to lugnet.cad.dat.parts)
 
  Re: Click-Rotation Parts
 
(...) Not to my knowledge. Please consider creating primitives for the reusable sections, but drop Steve Bliss and I a note (to parts@ldraw.org) to get agreement on the primitive names before uploading. Thanks, Chris (20 years ago, 6-Sep-04, to lugnet.cad.dat.parts)
 
  Re: Click-Rotation Parts
 
(...) hinge arms, but the TECHNIC C-R hinges (Super Battle Droid, Cahdok/Gahdok, Exo-Toa), Galidor C-R hinges, and System (Designer/Knights Kingdom) C-R hinges all use the same basic rotational hinge interface geometry. The Galidor C-R sockets, (...) (20 years ago, 6-Sep-04, to lugnet.cad.dat.parts)
 
  Re: Click-Rotation Parts
 
(...) And Knights' Kingdom large figures. Also, most Galidor parts use click-rotation hinges, although I'm not sure if the connection uses the same geometry as, e.g., (URL) For examples look here: (...) (URL) TWS Garrison (URL) capital letters in (...) (20 years ago, 6-Sep-04, to lugnet.cad.dat.parts)
 
  Re: Minifig heads with torus primitives
 
(...) I'm pretty sure he was talking about the Y axis there. The original face geometry had the same number of segments around the Y axis, but only two segments in the Y axis, while the torus primitives have 4 segments in the Y axis. As far as I can (...) (20 years ago, 6-Sep-04, to lugnet.cad.dat.parts, FTX)
 
  Re: Technic Gear 36 tooth double bevel
 
(...) OK I've done a quick mock-up and uploaded it to the parts tracker (URL) here>.I don't consider it finished, but it's definitely usable. I doubt I will spend any time on it in the forseeable future, so if anyone wants to tidy it up, please feel (...) (20 years ago, 6-Sep-04, to lugnet.cad.dat.parts, FTX)


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