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Subject: 
Re: Minifig heads with torus primitives
Newsgroups: 
lugnet.cad.dat.parts
Date: 
Mon, 6 Sep 2004 05:06:41 GMT
Viewed: 
4265 times
  
In lugnet.cad.dat.parts, Larry Pieniazek wrote:
   But in the second thread Steve talked about a way to project patterns onto cylinders (or at least more finely grained cylinder primitives that matched the number of divisions in the torii?)

I’m pretty sure he was talking about the Y axis there. The original face geometry had the same number of segments around the Y axis, but only two segments in the Y axis, while the torus primitives have 4 segments in the Y axis.

As far as I can tell by reading it, he meant creating a script to project the part that extends up into the torus region onto a torus with 4 segments in the Y axis using the current geometry that is projected onto a torus with 2 segments in the Y axis. And note that he said that it should be possible to create such a script (which is certainly true). However, actually creating one might not be too easy.

--Travis



Message is in Reply To:
  Re: Minifig heads with torus primitives
 
(...) Cool. I referenced this previous discussion: (URL) 5183> and this one: (URL) 5187> The faces themselves are still on the faceted cylinder, and moving them over would be a LOT of work, I would imagine. But I guess my question is this: are the (...) (20 years ago, 5-Sep-04, to lugnet.cad.dat.parts, FTX)

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