Subject:
|
Re: Click-Rotation Parts
|
Newsgroups:
|
lugnet.cad.dat.parts
|
Date:
|
Thu, 9 Sep 2004 07:27:43 GMT
|
Viewed:
|
4514 times
|
| |
| |
In lugnet.cad.dat.parts, Bernd Broich wrote:
> gypsy_fly wrote:
> > In lugnet.cad.dat.parts, Bernd Broich wrote:
> > >
> > > OK, maybe I'll take a look at it.
> > >
> > > CU Bernd
> >
> > I have all the large Knights and would be happy to help.
>
> Hi, thanks. Maybe you could scan or photograph all the click-
> rotation parts from every side. So I could see, what's the
> best generalization for the primitives.
>
> CU Bernd
Huummm, I'll see if my Lego Camera can do some justice to the click-rotation
parts. Otherwise, I'm going to have to wait till I can get back to the Portland
State University Media Lab.
I'm looking into the part at 10x and the wavy cogs on which the click-arm rides
is going to be a whooper!
This is where I wish we could have an authoring tool with a scripting language.
In this case, I imagine making one smooth cog then calling a repeat function to
create the rest of the cogs.
Maybe that's another one for the L Prize.
|
|
Message has 1 Reply: | | Re: Click-Rotation Parts
|
| (...) The cogs weren't the problem. The problem ist the junction between the primitive and the part. Where does the primitive end and where does the part begins? Not every part has the same junction to the primitive. For example: The rotation-offset (...) (20 years ago, 9-Sep-04, to lugnet.cad.dat.parts)
|
Message is in Reply To:
| | Re: Click-Rotation Parts
|
| (...) Hi, thanks. Maybe you could scan or photograph all the click- rotation parts from every side. So I could see, what's the best generalization for the primitives. CU Bernd (20 years ago, 8-Sep-04, to lugnet.cad.dat.parts)
|
18 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
This Message and its Replies on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|