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Subject: 
Re: Sand Green and POV
Newsgroups: 
lugnet.cad, lugnet.inst
Date: 
Fri, 17 Jan 2003 17:55:50 GMT
Viewed: 
3137 times
  
I've run into this problem before using Pov-Ray.  What you need to do is
find the line that calls the complete model (will be just before the
camera statement) and remove the #if statement.  For example:
    Remove
         #if (version >= 3.1) material #else texture #end { Color7 }
    from
         object { _3001a_dot_ldr #if (version >= 3.1) material #else
texture #end { Color7 } }

What's happening is that the final color declaration overriding the sand
green color.  Tends to happen with custom colors.

Travis Dickinson
http://home.sc.rr.com/sivar/

Jake McKee wrote:

All,

I have built a model in MLCad in Sand Green. Using LPub, I rendered out the
main image and rather than Sand Green, the color came out light gray. How
can I make sure that it renders in Sand Green?

Thanks!

Jake

---
Jake McKee
LEGO Enthusiast
Webmaster - B.I. Portal
http://www.bricksonthebrain.com/instructions





Message has 2 Replies:
  Re: Sand Green and POV
 
(...) without changing POV code. I have been using LPub (and loving it) and of course, can't modify the POV code. Is there a way to add Sand Green (and other custom colors for that matter) to the colors.inc file to avoid this? Or some other (...) (22 years ago, 20-Jan-03, to lugnet.cad, lugnet.inst, lugnet.cad.ray)
  Re: Sand Green and POV
 
(...) Well, tried that and still nothing. Also tried changing the L3P color to Sand Green, and still nothing. Anyone else have any ideas? Jake --- Jake McKee LEGO Enthusiast Webmaster - B.I. Portal (URL) (22 years ago, 20-Jan-03, to lugnet.cad, lugnet.inst)

Message is in Reply To:
  Sand Green and POV
 
All, I have built a model in MLCad in Sand Green. Using LPub, I rendered out the main image and rather than Sand Green, the color came out light gray. How can I make sure that it renders in Sand Green? Thanks! Jake --- Jake McKee LEGO Enthusiast (...) (22 years ago, 17-Jan-03, to lugnet.cad, lugnet.inst)

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