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In lugnet.cad, Travis Dickinson writes:
> I've run into this problem before using Pov-Ray. What you need to do is
> find the line that calls the complete model (will be just before the
> camera statement) and remove the #if statement. For example:
> Remove
> #if (version >= 3.1) material #else texture #end { Color7 }
> from
> object { _3001a_dot_ldr #if (version >= 3.1) material #else
> texture #end { Color7 } }
>
> What's happening is that the final color declaration overriding the sand
> green color. Tends to happen with custom colors.
>
> Travis Dickinson
> http://home.sc.rr.com/sivar/
Thanks for the info. I'm curious if there is a way to work around this
without changing POV code. I have been using LPub (and loving it) and of
course, can't modify the POV code.
Is there a way to add Sand Green (and other custom colors for that matter)
to the colors.inc file to avoid this? Or some other solution?
Thanks!
Jake
---
Jake McKee
LEGO Enthusiast
Webmaster - B.I. Portal
http://www.bricksonthebrain.com/instructions
> >
> >
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Message has 2 Replies: | | Re: Sand Green and POV
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| "Jake McKee" <sink@countersinkdg.com> wrote in message news:H8zqBB.8By@lugnet.com... [ ... snipped ... ] (...) [ ... snipped ... ] Wouldn't it be nice if LPub had a feature to allow some user interaction or automated process to run on the POV code (...) (22 years ago, 20-Jan-03, to lugnet.cad, lugnet.inst, lugnet.cad.ray)
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Message is in Reply To:
| | Re: Sand Green and POV
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| I've run into this problem before using Pov-Ray. What you need to do is find the line that calls the complete model (will be just before the camera statement) and remove the #if statement. For example: Remove #if (version >= 3.1) material #else (...) (22 years ago, 17-Jan-03, to lugnet.cad, lugnet.inst)
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