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"Jake McKee" <sink@countersinkdg.com> wrote in message
news:H8zqBB.8By@lugnet.com...
[ ... snipped ... ]
>
> Thanks for the info. I'm curious if there is a way to work around this
> without changing POV code. I have been using LPub (and loving it) and of
> course, can't modify the POV code.
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Wouldn't it be nice if LPub had a feature to allow some user interaction or
automated process to run on the POV code it generates before it is rendered?
I would like to swap out the entire light definition area and substitute in
an include file I use for lighting. It's a different problem but requires a
similar solution.
More items on the LPub wish list. Users - they're never satisfied! ;-)
Mike
--
Mike Walsh - mike_walsh at mindspring.com
http://www.ncltc.cc - North Carolina LEGO Train Club
http://www.carolinatrainbuilders.com - Carolina Train Builders
http://www.bricklink.com/store.asp?p=mpw - CTB/Brick Depot
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Message has 1 Reply: | | Re: Sand Green and POV
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| (...) LPub already post processes the POV files quite a bit, so doing some more might not be a bad thing. I've thought about providing for a list of simple text substitutions, that are blindly applied to the POV file, but these would be limited to (...) (22 years ago, 20-Jan-03, to lugnet.cad, lugnet.inst, lugnet.cad.ray)
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Message is in Reply To:
| | Re: Sand Green and POV
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| (...) without changing POV code. I have been using LPub (and loving it) and of course, can't modify the POV code. Is there a way to add Sand Green (and other custom colors for that matter) to the colors.inc file to avoid this? Or some other (...) (22 years ago, 20-Jan-03, to lugnet.cad, lugnet.inst, lugnet.cad.ray)
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