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Subject: 
Re: Lines in patterns
Newsgroups: 
lugnet.cad
Date: 
Fri, 3 Jan 2003 14:10:18 GMT
Viewed: 
416 times
  
In lugnet.cad, Lars C. Hassing writes:
The lines are there to have something drawn when the polygon would
otherwise be too small to be rendered (at low magnification).

Personally I don't like them in the present form,
because they rely on renderers to draw objects in a certain sequence.
In June 2002 I suggested a META statement to point out these lines,
see http://news.lugnet.com/cad/dev/?n=7378

A META statement could signal their special purpose.
Renderers could treat them correctly, i.e. draw them lastly.

You don't actually have to draw them last.  Just offset them in
the Z buffer a bit toward the camera.  It's cheap, and fast, and
I think it looks pretty good.  Opengl does it for you with
glPolygonOffset but you can examine some homemade code that does
the same thing in the original ldlite sources.

Don



Message is in Reply To:
  Re: Lines in patterns
 
(...) The lines are there to have something drawn when the polygon would otherwise be too small to be rendered (at low magnification). Personally I don't like them in the present form, because they rely on renderers to draw objects in a certain (...) (22 years ago, 3-Jan-03, to lugnet.cad)

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