Subject:
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Re: Lines in patterns
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Newsgroups:
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lugnet.cad
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Date:
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Fri, 3 Jan 2003 13:50:00 GMT
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Viewed:
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450 times
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In lugnet.cad, Tore Eriksson writes:
> In lugnet.cad, Lars C. Hassing writes:
>
> > A META statement could signal their special purpose.
> > Renderers could treat them correctly, i.e. draw them lastly.
> > /Lars
>
> Why should a renderer *NOT* draw lines last? Original LDraw did (IMMSMR).
Many renderers do transparency in a great looking way,
that is not compatible with original LDraw...
Think of the LDraw format as a 3D format usable in many contexts.
It should not be tied to ONE implementation.
Suppose we could increase drawing speed by sorting lines/polygons,
wouldn't that be worth spending a META on?
Like we spend BFC META to increase speed.
> Better fix the renderers once than to burden the part authors with yet
> another META command each time they make a patterned part.
Well, line type 2 is supposed to be colored 24.
Renderers could of course collect all differently colored lines
and display them last...
> Those lines in patterns served a good purpose, and I think they still do:
> http://home.swipnet.se/simlego/pix/compare.bmp (211 kb)
>
> I suggest we leave them there.
Fine with me. But please put a META next to them (before each line)
so we know what they are there for.
/Lars
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Message is in Reply To:
| | Re: Lines in patterns
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| (...) Why should a renderer *NOT* draw lines last? Original LDraw did (IMMSMR). Better fix the renderers once than to burden the part authors with yet another META command each time they make a patterned part. Those lines in patterns served a good (...) (22 years ago, 3-Jan-03, to lugnet.cad)
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