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Subject: 
Re: 3D Myst III viewer of a castle
Newsgroups: 
lugnet.cad.mlcad, lugnet.cad
Date: 
Fri, 25 Jan 2002 03:45:15 GMT
Viewed: 
84 times
  
In lugnet.cad.mlcad, Chuck Sommerville writes:
In lugnet.cad.mlcad, Lars C. Hassing writes:
Chuck Sommerville wrote...

Actually it would be cool to place the camera with L3P.  I believe h_angle
and v_angle default to 180, and 360, so they are probably not needed.  I
think you can avoid the translation with location/look_at.  Not sure about
the Sky thing.  I'll have to experiment.

-Chuck

Here is the new simplified camera:

camera {
  spherical
  location <-320,-239,0>        // position
  look_at  <-320,-239,1>        // view
  scale <0,0,-1>                // flip it rightside up
}

I'm not sure why the flip works, or why it is needed.  I think it is because
or handedness.

-Chuck



Message has 1 Reply:
  Re: 3D Myst III viewer of a castle
 
(...) I actually had to do something similar in LDView in order to get models to view properly using OpenGL (although I used a 180 degree rotation about Z followed by one about Y). I wonder if any of the other programmers out there had similar (...) (23 years ago, 25-Jan-02, to lugnet.cad.mlcad, lugnet.cad)

Message is in Reply To:
  Re: 3D Myst III viewer of a castle
 
(...) <snip> (...) Actually it would be cool to place the camera with L3P. I believe h_angle and v_angle default to 180, and 360, so they are probably not needed. I think you can avoid the translation with location/look_at. Not sure about the Sky (...) (23 years ago, 25-Jan-02, to lugnet.cad.mlcad, lugnet.cad)

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