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Subject: 
Re: 3D Myst III viewer of a castle
Newsgroups: 
lugnet.cad.mlcad, lugnet.cad
Date: 
Sun, 20 Jan 2002 17:18:40 GMT
Viewed: 
194 times
  
In lugnet.cad.mlcad, Jimmy Figiel writes:
> Did you have to manipulate the image at all to get the projection correct?

The spherical camera did everything.  No splicing.

> I used the panoramic camera for my images.  It would only take 180 degrees,
> so I rendered two images and stuck them together.  My example is at
> 
> http://lworld.figielweb.com
> 
> It's the begining of a lego Disneyworld.  You can change the resolution
> and turn the hotspots on and of by clicking on the links to the right of the
> image.  So far you can go to 3 places.  The monorail station, the soccer
> field, and the road intersection between them.
> 
> Aren't virtual bricks the coolest!

Disneyworld is the coolest!

-Chuck



Message has 2 Replies:
  Re: 3D Myst III viewer of a castle
 
(...) I was looking through my POVRAY doc and did not see a spherical camera. I only saw a fisheye projection, and a ultra wide angle projection. Were you using one of those? What version of POVRAY are you using? I'm using 3.1g. (...) Ditto! (25 years ago, 21-Jan-02, to lugnet.cad.mlcad, lugnet.cad)
  Re: 3D Myst III viewer of a castle
 
Wow, that's pretty cool! 2 questions Is there any way of getting rid of that grey color when the image first loads up? That's kind of ugly. Also, I bet you've been asked this before, but where can I find this viewer and instructions on how to use (...) (25 years ago, 24-Jan-02, to lugnet.cad.mlcad, lugnet.cad)

Message is in Reply To:
  Re: 3D Myst III viewer of a castle
 
(...) I found the same applet over the holidays and coudn't wait to try it! (...) Did you have to manipulate the image at all to get the projection correct? I used the panoramic camera for my images. It would only take 180 degrees, so I rendered two (...) (25 years ago, 20-Jan-02, to lugnet.cad.mlcad, lugnet.cad)

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