| | Re: some thoughts on ldraw parts
|
|
(...) Don't be disrespecting the part authors. They all choose what parts to work on. They voluntarily, without compensation, contribute their time and effort to the LCAD Part Library. Which provides a valuable resource to *all* AFOLs. People who (...) (24 years ago, 27-Sep-00, to lugnet.cad)
|
|
| | Re: some thoughts on ldraw parts
|
|
(...) Please don't misunderstand me here. Trust me, I as much as anyone depend on these parts authors. What it comes down to is with a rewpository if you really want the minifig torso with the zipper pattern slightly cocked to the left with the (...) (24 years ago, 28-Sep-00, to lugnet.cad)
|
|
| | Re: some thoughts on ldraw parts
|
|
(...) [snip] (...) Speaking for me personaly, I happen to like it, as it is now. I want the part library so complete as it possibly can be, and I want it sitting on my own hard disk. We should also remember that our programs are very internationaly (...) (24 years ago, 28-Sep-00, to lugnet.cad)
|
|
| | Re: some thoughts on ldraw parts
|
|
(...) when (...) Thanks Manfred, its nice to have some re-assurance that the time I have put into the decorated torsos is considered of value to the community. Decorated parts should be easy enough for parts categorisation algorithms to identify (...) (24 years ago, 28-Sep-00, to lugnet.cad)
|
|
| | Re: some thoughts on ldraw parts
|
|
(...) THIS user of LDraw tools considers decorated torsos of GREAT value. I only wis they were all done or that there was an easier way to do what are essentially bitmaps tiled onto a flat surface. Too bad the LDraw standard didn't allow for tiling (...) (24 years ago, 28-Sep-00, to lugnet.cad, lugnet.cad.mlcad)
|
|
| | Re: some thoughts on ldraw parts
|
|
(...) Well, here's another "satisfied customer". ;-) Chris, keep up the good work! Thanks, Franklin (24 years ago, 28-Sep-00, to lugnet.cad)
|
|
| | part skins (was Re: some thoughts on ldraw parts)
|
|
okay, were going to try and post something without getting anyone angry this evening. Where to begin? Well first off I'll apologize to all the minifig torso fans out there. In the original post it was the first thing that came to mind. So anyone who (...) (24 years ago, 29-Sep-00, to lugnet.cad, lugnet.cad.mlcad)
|
|
| | Re: part skins (was Re: some thoughts on ldraw parts)
|
|
(...) I don't think we where realy angry. It's basicly a good point you've bring forward, and we encourage everyone to discuss subjects like these openly. Please consider the reactions you've got more as different opinions than as angry (...) (24 years ago, 29-Sep-00, to lugnet.cad, lugnet.cad.mlcad)
|
|
| | Re: part skins (was Re: some thoughts on ldraw parts)
|
|
(...) :) That sounds like a good prayer/meditation to/for me. (...) I'd like to also apologize. My responses (to both Adams) were somewhat overdone. Good thing I toned them down before posting them, eh? (...) For me, it wasn't your chosen example -- (...) (24 years ago, 29-Sep-00, to lugnet.cad, lugnet.cad.mlcad)
|
|
| | Re: part skins (was Re: some thoughts on ldraw parts)
|
|
(...) <snip> I feel this suggestion as worded combines two different, separable ideas, both of which merit discussion. One would be the introduction of subcategories for decorated versions of parts within the authoring tools. The other is a new, (...) (24 years ago, 29-Sep-00, to lugnet.cad, lugnet.cad.mlcad, lugnet.cad.dev)
|
|
| | Re: part skins (was Re: some thoughts on ldraw parts)
|
|
I'm surprised that this hasn't been mentioned yet, but 'skins' wouldn't be very hard to implement at all...in fact it HAS been done (although not in this context *). Simply make a two-dimensional part for each graphic and create a Graphic or Decal (...) (24 years ago, 29-Sep-00, to lugnet.cad, lugnet.cad.mlcad)
|
|
| | Re: part skins (was Re: some thoughts on ldraw parts)
|
|
(...) Two small problems... 1. you have to create the graphic. For a complex torso this is hard. 2D helps but there still are a lot of triangles. Hence my suggestion for an authoring tool to help with this task. (if MLCad could allow display a (...) (24 years ago, 30-Sep-00, to lugnet.cad, lugnet.cad.mlcad)
|
|
| | Re: part skins (was Re: some thoughts on ldraw parts)
|
|
(...) Whoa. Deja vu. (...) [snip] (...) I'm not seeing how this affects file-naming standards, except from the POV of not changing what we're doing. Also, do you (or anyone) have any suggestions for modifying the Partsref site to follow this (...) (24 years ago, 2-Oct-00, to lugnet.cad.dev)
|
|
| | Re: part skins (was Re: some thoughts on ldraw parts)
|
|
Larry Pieniazek skrev i meddelandet ... (...) present (...) are (...) I have the beginnings of such a program, it puts the bitmap as background, and you can draw polygons (triangles and quads) on top of that. You can zoom in/out quite a bit, and it (...) (24 years ago, 2-Oct-00, to lugnet.cad.dev)
|
|
| | Re: part skins (was Re: some thoughts on ldraw parts)
|
|
(...) both (...) We were composing at the same time I think, and independently posted. Either that or its some sort of Ada resonance. (...) Continue to enforce the naming convention for decorated parts that makes it easy to derive what the base part (...) (24 years ago, 4-Oct-00, to lugnet.cad.dev)
|
|
| | Re: part skins (was Re: some thoughts on ldraw parts)
|
|
(...) Yes indeedy, and coincidentally I slung together the beginnings of such a program tonight. You feed it the outlines of the features of the printed element, along with a "color seed" inside each colored region, and it generates the triangles (...) (24 years ago, 4-Oct-00, to lugnet.cad.dev)
|
|
| | Re: part skins (was Re: some thoughts on ldraw parts)
|
|
(...) Cool beans! (...) Define "feed" in this context... an ordered vertex list? That's still hard to do, what is needed is an app that lets me create these regions superimposed on a bitmap. (...) Er, ah, kind of like that. (...) I think this is an (...) (24 years ago, 4-Oct-00, to lugnet.cad.dev)
|
|
| | Re: part skins (was Re: some thoughts on ldraw parts)
|
|
(...) You are correct on both points. The primary value of the tool at this point is that it removes the tedium of defining polygons to connect vertices. It's a start! (...) Your edge-detection suggestion is certainly the ideal, but would get a bit (...) (24 years ago, 4-Oct-00, to lugnet.cad.dev)
|
|
| | Re: part skins (was Re: some thoughts on ldraw parts)
|
|
(...) It's not always this easy. Some parts just cannot be constructed out of the primitives - or the scaling/transformation is just too difficult to figure out. Examples are those with complex curves (like the wizard's hat), or complex (...) (24 years ago, 4-Oct-00, to lugnet.cad.dev)
|