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 CAD / *46586 (-20)
  Re: Advice on hair pieces
 
(...) I am short of time at the moment for a more detailed answer, but are you aware of Edger2? ((URL) The code is a mess, but it does a pretty good job... Philo (14 years ago, 21-Sep-10, to lugnet.cad.dat.parts)
 
  Re: Advice on hair pieces
 
(...) Well, at least splitting into triangles at the middle would produce a fairly clean result in that it would eliminate artifacts, but at the cost of creating extra triangles. I've been working on my adjustment tool and my initial results have (...) (14 years ago, 21-Sep-10, to lugnet.cad.dat.parts)
 
  Re: LPub Q's
 
In lugnet.cad, Kevin L. Clague wrote: ... snipped ... (...) Another thing that LPub 4 does is automatically center step groups and assembly steps in the center of the page. If there is a single step and with callout(s) on the page, then LPub (...) (14 years ago, 19-Sep-10, to lugnet.cad, FTX)
 
  Re: LPub Q's
 
(...) I found a bug in LPub. (...) Yes, your highest level model is interesting because the entire model is expressed as steps in submodels, so when it placed the model scale meta, it did it at the top of the step (which is before all the add lines (...) (14 years ago, 19-Sep-10, to lugnet.cad, FTX)
 
  Re: Why quads? Re: L(EGO)Draw parts - 4th batch
 
(...) Isn't this the same problem we ran into with the twisted wedge bricks a while back? Those gave us problematic conditional lines in addition to the ugly zigzag shading artifacts. (URL) thought the solution was to orient the triangles orthogonal (...) (14 years ago, 18-Sep-10, to lugnet.cad.dev.org.ldraw)
 
  Re: Why quads? Re: L(EGO)Draw parts - 4th batch
 
(...) Note that I consider this behavior to be a bug in LDView, and as such I will fix it when I get a chance. --Travis (14 years ago, 17-Sep-10, to lugnet.cad.dev.org.ldraw)
 
  Re: LPub Q's
 
(...) ... snipped ... (...) I've moved the PLI around thinking it was underneath it but it didn't seem to make a difference. I will send you the MPD file so you can take a look at it. (...) I tried it but even though I told it to apply to only this (...) (14 years ago, 17-Sep-10, to lugnet.cad, FTX)
 
  Re: LPub Q's
 
In lugnet.cad, Mike Walsh wrote: ... snipped ... (...) Things seem fine through page 14, and then they go away. One of two things come to mind. Either it is an LPub bug, or, possibly the page number is hiding the PLI? I'd make sure that the PLI is (...) (14 years ago, 17-Sep-10, to lugnet.cad, FTX)
 
  Re: LPub Q's
 
(...) It doesn't help much, but it appears only on pages with a submodel used twice (x2). Perhaps it would help to see the mpd source file? (...) Right click on the model in the step where you want to reduce scale, choose "Change scale" and choose (...) (14 years ago, 17-Sep-10, to lugnet.cad)
 
  Re: LPub Q's
 
In lugnet.cad, Kevin L. Clague wrote: ... snipped ... (...) I still come up for air every once in a while! ... .snipped ... (...) ... snipped ... I've resolved almost all of the issues I had run into but still have two I am struggling with, (...) (14 years ago, 17-Sep-10, to lugnet.cad, FTX)
 
  Re: Advice on hair pieces
 
(...) On the opposite! splitting stupidly into triangles is radical! The method you suggest is much more sophisticated and interesting ;o) (...) Yep. have a look at discussion here: (URL) it would be nice to have a tool to adjust vertices (...) (14 years ago, 17-Sep-10, to lugnet.cad.dat.parts)
 
  Re: Why quads? Re: L(EGO)Draw parts - 4th batch
 
(...) Good question! + reduces file size by 50% + 50% less vertices to adjust when building "by hand" + triangles plays havoc with smooth shading (the helical artefact that can be seen here (URL) disappears when triangles are converted to quads. But (...) (14 years ago, 17-Sep-10, to lugnet.cad.dev.org.ldraw)
 
  Re: Advice on hair pieces
 
(...) I noticed the 4th-batch part I worked on had a significantly better format. That must be why. It was missing some edge lines, but Edger took care of that handily. (...) Heh, I would've thought my idea of a utility was more radical. I'm not (...) (14 years ago, 17-Sep-10, to lugnet.cad.dat.parts)
 
  Why quads? Re: L(EGO)Draw parts - 4th batch
 
(...) I realise this is largely off-topic to the oriinal thread but I've always been curious why the use of quads is encouraged when just about every other format and rendering engine sticks to triangles. So the part author merges triangles into (...) (14 years ago, 16-Sep-10, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: Advice on hair pieces
 
(...) Actually original parts only have triangles and have been merged by stl2dat (the 4th batch used a different concerter and no triangle to quad merge is done). That said, I had a look at m62696, there are only 5 non-coplanar quads, all within (...) (14 years ago, 16-Sep-10, to lugnet.cad.dat.parts)
 
  Advice on hair pieces
 
I've moved on to looking at part 62696, "Minifig Hair Ponytail with Long Bangs" (x1930 on Peeron), and I found the part needs a lot of cleanup. (So does 30475, which surprisingly has received no cleanup at all desipte its submission to the tracker.) (...) (14 years ago, 16-Sep-10, to lugnet.cad.dat.parts)
 
  Re: L(EGO)Draw parts - 4th batch
 
There is one more thing to add to Joshua extensive explanations: coplanar triangle pairs are not assembled into quads. I advocated for that, because it offers the maximum flexibility when splitting into subparts or adjusting vertices position (no (...) (14 years ago, 16-Sep-10, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: Code Pilot LDraw
 
(...) Depends on the model. Some models I can "see ahead" enough to change the order to make it easier to build virtually. But with a model this big, I mostly follow along with the instructions. The file does NOT have instruction steps though (...) (14 years ago, 15-Sep-10, to lugnet.cad)
 
  Re: L(EGO)Draw parts - 4th batch
 
(...) The astute parts author will notice a slightly new format to these new files. I thought it might help to describe them. The first line is the official LEGO Group name for the part. These are almost always exclusively in UPPERCASE, so you'll (...) (14 years ago, 15-Sep-10, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: Code Pilot LDraw
 
(...) Reading is in "landscape" mode, while RCX/Scout are in "portrait" mode. (...) Yep. Differences are very low anyway, except in the reader area. (...) Wow! (...) VERY blocky ;o) (...) Interesting to see the sequence. Do you follow LEGO building (...) (14 years ago, 15-Sep-10, to lugnet.cad)


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