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 CAD / *46351 (-20)
  Re: LDraw BFC Tool
 
(...) Cool! Where does one find an executable? Kevin (14 years ago, 15-Jun-10, to lugnet.cad.dev, FTX)
 
  LDraw BFC Tool
 
The time is up. There is no need to edit thousand lines of code anymore if you are in trouble with BFC-Certification! I have written a tool which requires .NET framework 3.5 and managed DirectX 9 to run. With this tool you are able to change wrong (...) (14 years ago, 15-Jun-10, to lugnet.cad.dev, lugnet.cad, FTX)
 
  Re: Bricksmith 2.4: Faster. Much Faster.
 
(...) Hi Roland, Just to be clear, Allan recoded and achieved this fantastic performance improvement. Kevin (14 years ago, 15-Jun-10, to lugnet.cad.dev.mac, FTX)
 
  Re: Bricksmith 2.4: Faster. Much Faster.
 
In lugnet.cad.dev.mac, Kevin L. Clague wrote: <snip> (...) <snip> (...) Hi, Keving Just from a technical interest, how did you achieve that boost? I'm in the midst of writing a new LDraw renderer myself, so I'm very interested in any possible (...) (14 years ago, 14-Jun-10, to lugnet.cad.dev.mac, FTX)
 
  Re: Bricksmith 2.4: Faster. Much Faster.
 
(...) ...snip.... (...) Allan, Congratulations on such a great improvement! Keep up the good work. Kevin (14 years ago, 14-Jun-10, to lugnet.cad.dev.mac, FTX)
 
  Bricksmith 2.4: Faster. Much Faster.
 
(2 URLs) Bricksmith 2.4> adds the following features: Drawing speed improvements of up to 1200% 64-bit native on Mac OS X 10.6 Viewports fill their entire frame Supports displaying the newly-standardized direct RGB color syntax Supports displaying (...) (14 years ago, 14-Jun-10, to lugnet.announce, lugnet.cad, lugnet.cad.dev.mac, FTX)
 
  Re: LDPattern
 
(...) No greater loss I guess. ;) (...) Guess I'll have to take a peep at Quad2dat to see how it works. I thought it was basically just the same approach as bmp2dat, with the difference it can handle more file formats and color depths. /Tore (14 years ago, 4-Jun-10, to lugnet.cad.dev)
 
  Re: LDPattern
 
(...) Even with Lugnet it's not always easy to know things exists: I had no idea LDraw Draw existed until today ;o) (...) Hopefully Il'dar will chime in, but I guess LDPattern will work like Quad2dat: once vertices are created, new points closer (...) (14 years ago, 4-Jun-10, to lugnet.cad.dev)
 
  Re: Possible (minor) contradiction in the specs
 
(...) If by "extension documents" you mean the (sub-)specifications referred to from the main 1.0.0 spec document (ie this page (URL) is no contradiction as the referenced specs were ratified BEFORE the main 1.0.0 spec (they had to be, otherwise the (...) (14 years ago, 4-Jun-10, to lugnet.cad.dev)
 
  Re: LDPattern + LDS, Proof of Concept  [DAT]
 
(...) ... and here's the output from the LDS Compiler v 0.61: 0 Tile 2 x 2 with Red L Pattern 0 Name: 3068bpL.dat 0 Author: Tore Eriksson 0 Unofficial Non-LEGO Part 0 BFC NOCERTIFY 1 16 0 0 0 1 0 0 0 1 0 0 0 1 s\3068bs01.dat 0 // Pattern created by (...) (14 years ago, 4-Jun-10, to lugnet.cad.dev)
 
  LDPattern + LDS, Proof of Concept  [DAT]
 
Here's a thought LDPattern project file in pure LDS format: ' 3068bpL.lds ' LDS Source File created by LDPattern 0 Tile 2 x 2 with Red L Pattern 0 Name: 3068bpL.dat 0 Author: Tore Eriksson 0 Unofficial Non-LEGO Part 0 BFC NOCERTIFY ' Default (...) (14 years ago, 4-Jun-10, to lugnet.cad.dev)
 
  Possible (minor) contradiction in the specs
 
Hi all, Not sure if this is the correct group for this, but I was wondering about a possible contradiction in the specs. I started working on a translation of my LD4DStudio renderer in C++ in means of a refresher course. While starting this up I (...) (14 years ago, 3-Jun-10, to lugnet.cad.dev)
 
  LDPattern  [DAT]
 
I just discovered the LDPattern project. (URL) to the ongoing delugnetization, I had no idea it existed until today. Anyway, here are my thoughts. In 1997, I made a DOS program called LDD (=LDraw Draw, to avoid confusion with TLC's Lego Digital (...) (14 years ago, 3-Jun-10, to lugnet.cad.dev)
 
  LdPattern (Was: Using Quad2Dat...)
 
In lugnet.cad, Philippe Hurbain wrote: 8<-------- (...) It is available already, and yes, very promising! Google and ye shall find. /Tore (14 years ago, 3-Jun-10, to lugnet.cad)
 
  Re: Using Quad2Dat on Windows Seven 64 bits
 
(...) "Someone" is Il'dar Ismagilov (LDraw parts author Eldar). LdPattern should be usable soon, already very promising. If you try it, comments here will be appreciated! Philo (14 years ago, 3-Jun-10, to lugnet.cad)
 
  Re: What do LDraw dev people use for multiplatform development
 
(...) <snip> (...) Thanks for the insight, Actually the more 'local' feel to interfaces is the reason why I'm a bit more leaning towards wxWidgets at the moment, it uses native controls where possible on all platforms. But Qt is clearly more (...) (14 years ago, 2-Jun-10, to lugnet.cad.dev)
 
  Re: Using Quad2Dat on Windows Seven 64 bits
 
(...) Apparently you'll need to email someone who already has it. Meanwhile someone is working on an open source replacement called ldpattern which does have a download available. I don't know what it does yet, but I'd suggest we all give the author (...) (14 years ago, 2-Jun-10, to lugnet.cad)
 
  Re: Using Quad2Dat on Windows Seven 64 bits
 
(...) Sorry if this is a silly question, but where can I download Quad2Dat? It seems every link on the web points to Chris Alano's long gone Geocities page, even the link in LDraw.org's downloads section... Remi (14 years ago, 2-Jun-10, to lugnet.cad)
 
  Re: Using Quad2Dat on Windows Seven 64 bits
 
(...) Just as a note, since Ctrl+Shift+Enter might be hard to remember in the long run when doing this type of thing in the future, you can also right click on "cmd.exe" in the list that shows up after typing cmd in the search box, then select "Run (...) (14 years ago, 1-Jun-10, to lugnet.cad)
 
  Re: What do LDraw dev people use for multiplatform development
 
I know you've already mostly decided on a direction, but I figured I'd throw in my two cents. LDView takes a different tack for cross-platform support: all the back-end code is cross-platform C++, but the UI code is platform-specific. So my Windows (...) (14 years ago, 1-Jun-10, to lugnet.cad.dev)


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