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  Re: LPub4 and Killer Dozers
 
(...) For what it's worth, I use unofficial parts stored in an "Unofficial" directory in most of my models, and that hasn't caused any trouble with the instructions I've created with LPub 4. I use LDView as a renderer. Jim (16 years ago, 26-Aug-08, to lugnet.cad, lugnet.technic)
 
  Re: LPub4 and Killer Dozers
 
(...) Fair enough! To be honest I haven't tried LPub 4.0 yet but I presumed it supports unonfficials by now: (URL) w. (16 years ago, 26-Aug-08, to lugnet.cad, lugnet.technic)
 
  Re: Help with Patterns
 
(...) you put the two images from my post into LDraw's gallery, and send me links to them, I'll add a page to ldraw.org. --Travis (16 years ago, 26-Aug-08, to lugnet.cad.dat.parts)
 
  Re: LPub4 and Killer Dozers
 
(...) I believe that LPub already supports it. However, I don't think ldglite does, so it might only work if LDView is the renderer. --Travis (16 years ago, 26-Aug-08, to lugnet.cad, lugnet.technic)
 
  Re: LEGO in auction titles (was: Questions About Selling Custom Model Instructions)
 
(...) Let me expand on this a bit before I set in confusion amount the readers. If you are selling an offical LEGO product (say Star Wars Falcon #100) you **CAN** in the title say: "LEGO Star Wars Falcon #100" or use the term "LEGO" becuase you are (...) (16 years ago, 26-Aug-08, to lugnet.cad)
 
  Re: LPub4 and Killer Dozers
 
(...) This MPD file contains all needed unofficial parts: (URL) (16 years ago, 26-Aug-08, to lugnet.cad, lugnet.technic)
 
  Re: LPub4 and Killer Dozers
 
(...) How do you make this directory structure work with LPub? (sorry, I do the _bad_ thing and put all my unofficial files in my default LDraw parts folder...) Philo (16 years ago, 26-Aug-08, to lugnet.cad, lugnet.technic)
 
  Re: Help with Patterns
 
(...) It's the same thing. Actually, it's worse -- rect.dat has edge-lines. So it can't be used in place of a quad. Generally, avoiding t-junctions is harder when working with primitives - you have to know where the outside vertices are on the (...) (16 years ago, 26-Aug-08, to lugnet.cad.dat.parts)
 
  Re: LPub4 and Killer Dozers
 
(...) Search is over: (URL) (16 years ago, 26-Aug-08, to lugnet.cad, lugnet.technic)
 
  Re: LPub4 and Killer Dozers
 
(...) And exactly how should LEGO CAD programs work? Like you want them to? Or like the programmers, who in most cases does it for nothing, want them to? I get a headache every time someone complains about this, and I bet Travis (you know, the guy (...) (16 years ago, 26-Aug-08, to lugnet.cad, lugnet.technic)
 
  Re: Help with Patterns
 
(...) [SNIP-SNAP] Travis, this is a fine explanation! How about uploading a more formal version to the tutorial page (URL) or the specs (URL) (16 years ago, 26-Aug-08, to lugnet.cad.dat.parts)
 
  Re: LPub4 and Killer Dozers
 
(...) Philippe I cannot use this file without the unofficial parts included in it. I haven't seen a part update on ldraw.org in a long while, seems they're still sorting out the whole authoring agreement at the moment. If you can figure out my email (...) (16 years ago, 26-Aug-08, to lugnet.cad, lugnet.technic)
 
  Re: LPub4 and Killer Dozers
 
Hi Mike (and everybody) (...) The file is now available here: (URL) that: - unofficial parts are not embedded in this file. - It is scaled for LDGlite rendering. You have to scale assembly and parts size down for LDView rendering. Philo (16 years ago, 26-Aug-08, to lugnet.cad, lugnet.technic)
 
  SR 3D Builder version 0.3.2.0
 
Hi everybody, after 3 months of hard work (and some holidays) here it is. The long awaited new SR 3D Builder version 0.3.2.0 Many news, but especially many code rewrites. Check history for a list of what has been changed. Dowload as usual from (URL) (...) (16 years ago, 26-Aug-08, to lugnet.cad)
 
  Re: Help with Patterns
 
(...) That's supposed to say that the bottom version is made up of 4 quads. --Travis (16 years ago, 26-Aug-08, to lugnet.cad.dat.parts, FTX)
 
  Re: Help with Patterns
 
(...) up wondering, how do I minimize T-junctions? Are there primatives that (...) replace the quads/ triangles? I have a LOT of T-junctions in what I've (...) so far. I'm still getting my head around Quad2dat. Suggestions?!? First of all, as far as (...) (16 years ago, 26-Aug-08, to lugnet.cad.dat.parts, FTX)
 
  Re: Help with Patterns
 
(...) You know what, I just figured how to manipulate rect.dat - do those make a difference with 'holes' or is it the same thing? (16 years ago, 26-Aug-08, to lugnet.cad.dat.parts)
 
  Re: Help with Patterns
 
(...) Ok so for reference I'm going to try to link you to brickshelf where I've uploaded an MLcad screenshot (URL) is where I'm at - I did actually notice the 'holes' talked about in the article when moving the image around in Mlcad. hope this works (...) (16 years ago, 26-Aug-08, to lugnet.cad.dat.parts)
 
  Re: Help with Patterns
 
(...) So I'm sitting here staring at my part and all of the quads I've used to make it up wondering, how do I minimize T-junctions? Are there primatives that can replace the quads/ triangles? I have a LOT of T-junctions in what I've made up so far. (...) (16 years ago, 26-Aug-08, to lugnet.cad.dat.parts)
 
  Re: L(ego)Draw Parts
 
(...) During the conversation process it can happen that for example three points of a quad on the same line, so it should be turned into a triangle. That means, that at that points there are errors in that files that have to be fixed. Hope that (...) (16 years ago, 25-Aug-08, to lugnet.cad)


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