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 CAD / *41585 (-20)
  Re: Save the 10183 trains!
 
(...) Well, it was worth a try. I tried both LDD1.6 and LDD2.0 . Both required a new Linux /lib32 library, libdrm.so.1 . I got that and installed it. LDD1.6 tries to do what looks like some OpenGLL stuff that isn't supported. It *did* manage to (...) (18 years ago, 9-Apr-07, to lugnet.trains, lugnet.cad.ldd)
 
  Re: how does a line ends?
 
(...) I thought about using a static instead of ungetc() in the first version of readLine() that I posted. This means that you can only read from one open file at a time, but that is usually an OK restriction as long as the programmer is aware of (...) (18 years ago, 8-Apr-07, to lugnet.cad, FTX)
 
  Re: how does a line ends?
 
(...) As long as you only have one character to 'unget' you could probably speed it up by introducing a static char which holds the 'ungetted' char (or null), instead of going through ungetc() -- fgetc(). OTOH, the if-statement to check if there is (...) (18 years ago, 8-Apr-07, to lugnet.cad)
 
  Re: Inverse matrix?
 
The latest: (URL) (18 years ago, 8-Apr-07, to lugnet.cad.ray, lugnet.cad)
 
  Re: Inverse matrix?
 
(...) Well I'll be! That works too! Thanks you guys! James (18 years ago, 8-Apr-07, to lugnet.cad.ray, lugnet.cad)
 
  Re: Inverse matrix?  [DAT]
 
(...) Did you mean this: [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 ] [ 1 5 9 13 2 6 10 14 3 7 11 15 4 8 12 16 ] I have yet to try it. James (18 years ago, 8-Apr-07, to lugnet.cad.ray, lugnet.cad)
 
  Re: Inverse matrix?
 
(...) I learned my matrix math from a 3d game programming book and I have no idea what the diagonals are... I was going to look it up but I got Travis' code to work! (URL) might still look it up as I may need to know about it) James (18 years ago, 7-Apr-07, to lugnet.cad.ray, lugnet.cad)
 
  Re: Inverse matrix?
 
(...) I mean swap the OFF-diagonals, leave the diagonals as is. (...) (18 years ago, 7-Apr-07, to lugnet.cad.ray, lugnet.cad)
 
  Re: how does a line ends?
 
(...) Interesting. I looked at the C runtime library sources that came with MSVC++ 6.0. The fgets() function there is definitely a little different than either yours or the one ROSCO linked. It does have a couple calls for thread safety, but (...) (18 years ago, 7-Apr-07, to lugnet.cad, FTX)
 
  Re: Inverse matrix?
 
(...) Just take the transpose of the 3x3 world rotation matrix and it should work as the inverse. Transpose means swap diagonals M[1,2] <=> M[2,1] etc. If this doesn't work I've misunderstood you. Tim (18 years ago, 7-Apr-07, to lugnet.cad.ray, lugnet.cad)
 
  Re: Inverse matrix?
 
(...) Hehehe, cool, I'll try that. Thanks! James (18 years ago, 7-Apr-07, to lugnet.cad.ray, lugnet.cad)
 
  Re: Inverse matrix?
 
Clarification! .... snip (...) I am using additional points to specify the location of feet. Combined with the model location, I have 3 points for the hip and feet. [now the following paragraph should make more sense] (...) (18 years ago, 7-Apr-07, to lugnet.cad.ray, lugnet.cad)
 
  Re: Inverse matrix?
 
(...) Arg. I thought this was going to be easy. I liked this part of the wikipedia article: "In practice, inverting a matrix is rarely required. Most of the time, one is really after the solution of a particular system of linear equations." Hm. I (...) (18 years ago, 7-Apr-07, to lugnet.cad.ray, lugnet.cad)
 
  Re: how does a line ends?
 
(...) Thanks, ROSCO. I took that code and modified it to use char instead of _TCHAR, and got timings of 720-750ms, compared to the 750-780ms I got with my original one. I then modified it to support CR and LF interchangeably, and got back to the (...) (18 years ago, 7-Apr-07, to lugnet.cad, FTX)
 
  LDD Model of GG-1 Electric Locomotive - Advice Requested
 
I decided to model the very well known GG1 locomotive as a model available from LEGO Factory. I took some liberties with the design and color scheme in order to accomodate what can be done in LDD. Even so, I think the result is inherently (...) (18 years ago, 7-Apr-07, to lugnet.trains, lugnet.announce.moc, lugnet.cad.ldd, FTX) ! 
 
  Re: Inverse matrix?
 
(...) I just realised something... do you want a general inverse or a specific inverse? Some inversions are simple eg. a pure rotation can be inverted by taking its transpose and reflections are their own inverses. Tim (18 years ago, 7-Apr-07, to lugnet.cad.ray, lugnet.cad)
 
  Re: how does a line ends?
 
(...) Just as a proof of the value of disk caching, loading the same model using the system fgets after a fresh reboot, the same loading portion took 3300ms. Also, I switched the feof calls out for a check of the value against EOF just to see if it (...) (18 years ago, 7-Apr-07, to lugnet.cad, FTX)
 
  Re: how does a line ends?
 
(...) (URL) Google to the rescue>. ROSCO (18 years ago, 7-Apr-07, to lugnet.cad, FTX)
 
  Re: how does a line ends?
 
(...) Quick question. I was in a hurry, and wanted to play it safe, so I call feof instead of checking to see if char1 == EOF. Any idea what gets returned for extended ASCII characters (>= 128)? Does the int contain positive numbers greater than (...) (18 years ago, 7-Apr-07, to lugnet.cad, FTX)
 
  Re: how does a line ends?
 
(...) I timed the file reading/parsing portion of the model load. It would have been more difficult to time the actual amount of time spent inside fgets/myFgets, so realistically it's likely that myFgets is even slower in comparison to fgets. The (...) (18 years ago, 7-Apr-07, to lugnet.cad, FTX)


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