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  Re: My latest Ldraw Work -- 588 Police Headquarters
 
(...) I've been investigating how to make Ldraw parts, so I'm going to look a little into that. I did notice that someone was working on them (Neil's Ldraw Site), but I'm not sure how long ago he was working on them. I finished my set: (URL) Now (...) (19 years ago, 8-Aug-05, to lugnet.cad, FTX)
 
  Re: 2005 LDraw.org Standards Committee Vote Results
 
(...) Thanks to all for your good wishes! The LSC has not deliberated on this topic enough, but deliberation has officially started. I've made a motion that this be accepted as official. Once we have a second, we can discuss any issues that might (...) (19 years ago, 8-Aug-05, to lugnet.cad.dev.org.ldraw)
 
  Re: My latest Ldraw Work -- 588 Police Headquarters
 
(...) You'll find that patterned parts less often found in the official library due to the shear number of variations and the complexity of authoring the patterns. -Orion (19 years ago, 8-Aug-05, to lugnet.cad, FTX)
 
  Re: My latest Ldraw Work -- 588 Police Headquarters
 
Looks like there is another part that I'm surprised isn't in the Ldraw library. It's the car doors with the police logo on it. Seems like that would be used a lot. Here are the part reference numbers: 3821px3 & 3822px3 from Peeron, and 3821pb01 & (...) (19 years ago, 8-Aug-05, to lugnet.cad, FTX)
 
  Re: Version 513 of my Library is available now.
 
(...) Hi Anton. I love the pictures you have on your site. Where did you get some of those backgrounds? They are really cool. Also, I can't seem to play the Quicktime movies. It states you need Quicktime 7, which isn't available yet for Windows when (...) (19 years ago, 8-Aug-05, to lugnet.cad.ray, lugnet.cad)
 
  Re: My latest Ldraw Work -- 588 Police Headquarters
 
(...) It's actually 0.25LDU out from the brick. Of course unless you render an extreme clos up that will be less than a pixel and will thus look as though it is directly on the brick. (...) One trick is to add a blank quad a little out from the (...) (19 years ago, 8-Aug-05, to lugnet.cad, FTX)
 
  Re: How do you change the floor and sky in POV for grass and clouds?
 
I figured it out finally. I was putting a "}" where I wasn't supposed to, and that was causing the errors. The grass and sky textures are working now. Whew. Now I need to figure out how to make string. (19 years ago, 8-Aug-05, to lugnet.cad)
 
  Re: 2005 LDraw.org Standards Committee Vote Results
 
(...) c:\ongratulat.ion!!! bye, w. BTW. has the LSC ever deliberated upon the ldraw specification draft: (URL) (19 years ago, 8-Aug-05, to lugnet.cad.dev.org.ldraw)
 
  Re: Exporting for use in LDraw?
 
(...) You might want to take a look at this post from a few weeks ago: (URL) Cobbs (19 years ago, 8-Aug-05, to lugnet.cad)
 
  Re: Exporting for use in LDraw?
 
(...) You might try: (URL) never used it but it looks like it has promise. -Orion (19 years ago, 8-Aug-05, to lugnet.cad)
 
  Exporting for use in LDraw?
 
Hey guys (and gals) - I'm a level-one software engineer at Electronic Arts Tiburon, based in Orlando, FL. I don't know how up on the videogame industry you guys are, but EA Tiburon currently has a team working on a Superman game to be released some (...) (19 years ago, 8-Aug-05, to lugnet.cad)
 
  Re: How do you change the floor and sky in POV for grass and clouds?
 
I haven't tried the sky sphere yet, but I'm still having a problem with the grass texture. I did as you said and put "4" in for the "floor_height". I even tried "4 Hollow", since that was the figure original there. What happens is that I get an (...) (19 years ago, 8-Aug-05, to lugnet.cad)
 
  Re: How do you change the floor and sky in POV for grass and clouds?
 
(...) OK here it goes: (...) Note the number '4' in the above line? Remember it. (...) At this line, replace 'floor_height' with the number noted above. (...) Now delete the original 'floor' section of the code. As far clouds are concerned, you'll (...) (19 years ago, 8-Aug-05, to lugnet.cad)
 
  How do you change the floor and sky in POV for grass and clouds?
 
I've been doing some browsing on the internet and I found some great "macros" that add grass for the ground (or other types of textures) and also blue sky with clouds for the sky. I've been experimenting with this in POV, but haven't had much (...) (19 years ago, 7-Aug-05, to lugnet.cad)
 
  Re: My latest Ldraw Work -- 588 Police Headquarters
 
(...) Actually, it is quite good! Thank you for the link. I was working on a sticker also, but whenever I rendered it, the sticker kinda stuck out rather than blending in with the brick behind it. I went as far as making the sticker background (...) (19 years ago, 7-Aug-05, to lugnet.cad, FTX)
 
  Re: My latest Ldraw Work -- 588 Police Headquarters
 
Sorry to reply to myself, but here is what (URL) the piece> (URL) looks like. (19 years ago, 7-Aug-05, to lugnet.cad, FTX)
 
  Re: My latest Ldraw Work -- 588 Police Headquarters
 
(...) --SNIP IMAGES-- Hi Chris, Nice work although I do recommend setting your camera angle a little narrower. I mocked up a dat for that part using my sticker converting program which you can find (URL) here (dat file)>. The header material is a (...) (19 years ago, 7-Aug-05, to lugnet.cad, FTX)
 
  My latest Ldraw Work -- 588 Police Headquarters
 
I wanted to share with everyone the latest work I've been doing with Ldraw. For now I am building the same sets in Ldraw that I currently have. I recently finished the 6390 Main Street. I still have to make the decals for it and the string for the (...) (19 years ago, 7-Aug-05, to lugnet.cad, FTX)
 
  Re: 2005 LDraw.org Standards Committee Vote Results
 
(...) Congrats to the team! ROSCO (19 years ago, 5-Aug-05, to lugnet.cad.dev.org.ldraw)
 
  LEGO STAR WARS Videogame modding / skinning
 
Just a heads up for those of you who would like to get a bit more gameplay out of LEGO Star Wars (PC version only) There are 4 or 5 game modders (myself included) showcasing what we've managed in this fbtb.net thread (URL) There are many more (...) (19 years ago, 5-Aug-05, to lugnet.starwars, lugnet.cad)


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