Subject:
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Re: Exporting for use in LDraw?
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Newsgroups:
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lugnet.cad
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Date:
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Mon, 8 Aug 2005 04:11:54 GMT
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Viewed:
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1067 times
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In lugnet.cad, Ryan Holtz wrote:
> Hey guys (and gals) -
>
> I'm a level-one software engineer at Electronic Arts Tiburon, based in
> Orlando, FL. I don't know how up on the videogame industry you guys are, but EA
> Tiburon currently has a team working on a Superman game to be released some time
> in the future, and I happen to be on the Superman team at Tiburon. Long story
> short, I was bored, so I came up with plans via MLCAD + LDraw for a Lego version
> of the Superman logo. I brought in a render and showed it to a couple
> coworkers, and they said that it looked pretty cool. One of them came up with
> an excellent idea - as a team-building exercise, why don't we create a
> life-sized Superman statue, entirely out of Lego?
>
> Thus, it's fallen upon me to actually come up with the plans for this rather
> bold task. Now, my original plan was to have one of the artists slice the
> Superman in-game character model really thin horizontally - about 190/191
> slices, or bricks, should be about six feet tall - and I would then go
> slice-by-slice, constructing the plans in MLCAD. Now, it doesn't take a rocket
> scientist to realize that this would take considerable effort and doing.
> Therefore, I was wondering if there is any way to convert either a Maya 6.x
> model or a 3D Studio MAX model into an LDraw-compatible model file, or at least
> convert it into reasonably-sized Lego bricks (1x1, 1x2, 1x3, 1x4, 1x6, 1x8, 2x2,
> 2x3, 2x4, and 2x6) so as to cut out the middle man.
>
> Oh, and even better: The executive producer has said that the company will
> cover the cost of whatever Legos we need to create the scuplture. Awesome!
>
> Any help is appreciated,
> - MooglyGuy / Ryan Holtz
You might try:
http://www.ldraw.org/modules.php?op=modload&name=Downloads&file=index&req=viewdownload&cid=10
I've never used it but it looks like it has promise.
-Orion
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Message is in Reply To:
| | Exporting for use in LDraw?
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| Hey guys (and gals) - I'm a level-one software engineer at Electronic Arts Tiburon, based in Orlando, FL. I don't know how up on the videogame industry you guys are, but EA Tiburon currently has a team working on a Superman game to be released some (...) (19 years ago, 8-Aug-05, to lugnet.cad)
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