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 CAD / *36360 (-20)
  Re: "Clusters" of Studs?
 
(...) From the way Steve explained it, it sounds like stug4 would be a 4x4 square, not a 2x2 square, in which case going from stugN to stugN+1 actually does give you another 2N+1 studs. When you think about it, by your reasoning, you'd never (...) (20 years ago, 25-Oct-04, to lugnet.cad.dat.parts.primitives)
 
  Re: LDGlite and LPub
 
(...) Please note that L3P's field of view is the horizontal field of view, and OpenGL's is the vertical field of view. You have to convert if you want the same result. You can check real quick by doing a square image in each. If they look the same, (...) (20 years ago, 25-Oct-04, to lugnet.cad.dev)
 
  Re: "Clusters" of Studs?
 
Since I haven't authored any parts, I'm not going to go into this too deeply, but I think that square groups is a good idea. One minor note. Going from one group size to the next gives you 2 * sqrt(N) + 1 new studs, not 2N + 1. --Travis (20 years ago, 25-Oct-04, to lugnet.cad.dat.parts.primitives)
 
  Re: "Clusters" of Studs?
 
Steve, I say, "Go for it." ;) Franklin (20 years ago, 25-Oct-04, to lugnet.cad.dat.parts.primitives)
 
  Re: magnet.dat
 
The first question: I don't have the older trainsets. Have LEGO magnets always been the same size? (I think they have) Unless they've changed in size, we should all be using the same size magnet in LDraw. You are correct, s\magnet.dat is both the (...) (20 years ago, 25-Oct-04, to lugnet.cad.dat.parts)
 
  Re: LDGlite and LPub
 
(...) <snip> (...) Ooooohhhhh. Thanks for that one..... that will make my code smaller. (...) Kevin (20 years ago, 25-Oct-04, to lugnet.cad.dev)
 
  Re: LDGlite and LPub
 
(...) Yeah, me too, but opengl requires it. I didn't make them automatic because the ldlite parser draws as it parses, so it doesn't have access to the bounding box of the model. I'll fix it for the l3 parser to default the clipping planes just (...) (20 years ago, 25-Oct-04, to lugnet.cad.dev)
 
  Re: LDGlite and LPub
 
(...) I just wasn't sure what to do with -z and -Z. LPub has to manage ROTSTEPS and such, so it pre-rotates the model into the desired view angle. It also centers the model in the process. The default value of -z10 clips the front of the car off. (...) (20 years ago, 25-Oct-04, to lugnet.cad.dev)
 
  magnet.dat
 
I think I can not use magnet.dat for the old Plate 2 x 4 with Magnet Holder (x499.dat) for the following reason: 1) I assume, that the newly created parts should be like reality. 2) Magnet.dat looks to me like a subpart that should not be like it (...) (20 years ago, 24-Oct-04, to lugnet.cad.dat.parts)
 
  Re: LDGlite and LPub
 
(...) I can live with -ms, but would prefer to have -mS working also. I'm not sure if the rapid popping up and down of the window will cause palpatations. (...) Thanks again, Kevin (20 years ago, 25-Oct-04, to lugnet.cad.dev)
 
  Re: LDGlite and LPub
 
(...) Yeah, that 60000 number plays havoc with a bunch of things. You get a lot of z-bleeding because the clipping planes are spread so far apart. Maybe I get less depth bits on the offscreen buffer. Gotta check. And I suppose I should borrow the (...) (20 years ago, 25-Oct-04, to lugnet.cad.dev)
 
  Re: "Clusters" of Studs?
 
(...) Wow! Has it really been 2 years since we had this discussion? Either that, or I missed something in my newsgroup searching... Since I'm not seeing any stug*.dat files in the parts library, I'd like to revive this topic. I'd also like to (...) (20 years ago, 25-Oct-04, to lugnet.cad.dat.parts.primitives)
 
  Re: LDGlite and LPub
 
(...) <snip> (...) Hi Don, Thanks for the help. I was able to make -mS work, but only if I backed way off on the 60000 number. By the time LPub presents the car model to ldglite to render, LPub has alrealy applied ROTSTEP to the model, assuming the (...) (20 years ago, 25-Oct-04, to lugnet.cad.dev)
 
  Re: LDGlite and LPub
 
(...) Ok, now we're getting closer to the problem, I think. The ldglite image is blank, so I changed a few things to see what's up. I switched -mS to -ms so I could see it on screen and got a car facing forward. Does the offscreen windows rendering (...) (20 years ago, 25-Oct-04, to lugnet.cad.dev)
 
  Re: Part search
 
(...) Ayup. All the wedge-plates should be classified as Wings, with all the bricks staying in Wedges. (...) If you have a better name for that part, I'd like to hear it -- I haven't come across a convincing one yet (of course, I haven't been (...) (20 years ago, 25-Oct-04, to lugnet.cad.mlcad)
 
  Re: LDGlite and LPub
 
(...) Don, Thanks for the help. I run L3P like this: set PATH=C:\LDRAW; set LDRAWDIR=C:\LDRAW l3p.exe -stdout -ca1.000000 -cg30.000000,45.0000...000.000000 -q2 -b0x02ffffff -o LDraw\CAR.DAT POV\CAR.pov and I get this result rendering at 800x600 (...) (20 years ago, 25-Oct-04, to lugnet.cad.dev)
 
  Re: LDGlite and LPub
 
(...) Well, without the entire command line (actually both command lines) I can only guess. First, 6000 is pretty far away. I think that puts the car out past the default far clipping plane. Second, the default view in ldglite is orthographic to be (...) (20 years ago, 24-Oct-04, to lugnet.cad)
 
  part # 47404 boat base  [DAT]
 
i made this for rendering porposes. alot of missing quads and such under side. mockup till finished. 0 Boat Base Bow 12 x 10 0 Name: 47404.ldr 1 16 -90 4 -10 -1 0 0 0 -5 0 0 0 -1 stud3.dat 1 16 -100 4 0 -1 0 0 0 -5 0 0 0 -1 stud3.dat 2 24 -96 24 -26 (...) (20 years ago, 24-Oct-04, to lugnet.cad.dat.parts)
 
  Re: LDGlite and LPub
 
Hi Don, When I render James Jessiman's car.dat with ldglite and l3p/pov ray using: -cg30,45,6000 The car rendered by ldglite is not the same size as the car rendered by POV-Ray. Do you have any idea why this would be? Hi Lars, When I run l3p on (...) (20 years ago, 24-Oct-04, to lugnet.cad)
 
  Re: Postcard from Poland
 
Hello, Another Polish trains postcard - this time it's cold autumn morning, steam depot in Kepno. Two TKt2 heavy tank engines are waiting in the shed for some shunting job. (URL) And the 1024x768 version: (URL) I still hope you enjoy it, Bye, -- (...) (20 years ago, 24-Oct-04, to lugnet.cad, FTX)


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