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  Re: New Part: 3041p01.dat Brick 45 2 x 4 Double With Headlamp Pattern  [DAT]
 
(...) I don't know enough about decorated parts to answer, try ask at Orion or Chris via the mail at Ldraw.org (...) to move the body of the part to subfile? (In the case of the (...) That's a really good idea, that way other can use it for patterns (...) (20 years ago, 22-Sep-04, to lugnet.cad.dat.parts, FTX)
 
  Re: LPub mask generation
 
Hi Mike, As it turns out, my laptop hard disk died since brickfest. Please send me all relevent files and some background on how to recreate. Life has been very busy. Thnks for your patience, Kevin (...) (20 years ago, 23-Sep-04, to lugnet.cad.dev)
 
  Part Query
 
Hi Everyone, 2 years ago a guy named Adam Howard posted that he was working on part # 40241 Harry Potter door with an arched window. Does anyone know what happened to this part ? (20 years ago, 23-Sep-04, to lugnet.cad)
 
  Re: LPub mask generation
 
"Kevin L. Clague" <kevin_clague@yahoo.com> wrote in message news:I4EJ6K.154K@lugnet.com... [ ... snipped ... ] (...) California (...) converted to (...) list (...) Any luck chasing down the problem we were looking at at BrickFest? Mike (20 years ago, 22-Sep-04, to lugnet.cad.dev)
 
  Documentation
 
(...) Wow! That sure was a hearty laugh! So I guess it's easier to solo climb Everest without oxygen than trying to get documentation for the tools we use? Well, it's work and somebody's got to do it. Good thing I only have to document basic (...) (20 years ago, 22-Sep-04, to lugnet.cad.dat.parts)
 
  Re: Creating 47457.dat 2x2x2/3 Sloped&Rounded
 
(...) I try to stick to whole numbers whenever possible, or tenths if I must. That helps keep file sizes down. Keep in mind that 1 LDU is already 1/64th of an inch, making 0.001 LDU 1/64000 of an inch! No part file needs that level of detail. The (...) (20 years ago, 22-Sep-04, to lugnet.cad.dat.parts, FTX)
 
  Re: Creating 47457.dat 2x2x2/3 Sloped&Rounded
 
(...) Yah, I meant LEGO Digital Designer. I couldn't remember what you were actually teaching - whether it was FLL/bot/engineering/NQC programming or graphics programming. Since I now realize the graphics programming part is important to your class, (...) (20 years ago, 21-Sep-04, to lugnet.cad.dat.parts)
 
  Re: Converting Polyline to Mesh
 
(...) Err, no. That would have required some RTFM on my part, which seriously conflicts with the coefficient of laziness. Somebody turn off that firehose, pronto! (20 years ago, 21-Sep-04, to lugnet.cad.dev, FTX)
 
  Re: LPub mask generation
 
(...) I was looking too hard in the wrong place. I've got access to it now. I've installed the component, but I think I have to write a header file for it, so that I can use it under C++ builder. It looks very nice to use. I'm really looking forward (...) (20 years ago, 21-Sep-04, to lugnet.cad.dev)
 
  Re: LPub mask generation
 
(...) Do what? Get the source code, or use the png classes? At least for me, clicking on the link takes me to the sourceforge page for PNGImage, up left is a "Download" link which gets the .zip archive ((URL) I just downloaded it again, to make (...) (20 years ago, 21-Sep-04, to lugnet.cad.dev)
 
  Re: Converting Polyline to Mesh
 
(...) the instructions on (URL) this page> when you compiled it? ;-) --Travis (20 years ago, 21-Sep-04, to lugnet.cad.dev, FTX)
 
  Re: Converting Polyline to Mesh
 
(...) OK. If some makes commercial/research software that outputs LDraw format, it'd be good for us to know about... (...) Well, there's also the bit about Triangle wanting *me* to tell *it* about holes in the area to be filled -- that was one of (...) (20 years ago, 21-Sep-04, to lugnet.cad.dev)
 
  Re: Converting Polyline to Mesh
 
(...) Err, twisted is probably a good call. I followed a few links and did see some with free windows executables, and I thought I saw some that mentioned other "normal" formats like STL and/or DXF? Anyhow, I compiled triangle for windows if you (...) (20 years ago, 21-Sep-04, to lugnet.cad.dev)
 
  Re: Converting Polyline to Mesh
 
(...) You have a twisted sense of 'lazy'. ;) Or is there something obvious I'm missing? Steve (20 years ago, 21-Sep-04, to lugnet.cad.dev)
 
  Re: Converting Polyline to Mesh
 
(...) Well, just in case you change your mind on gcc, it really is easy. (URL) Anyway, thanks for the link. Once I have results, I post them somewhere. Speaking of links and firehoses, here's a short list of alternative triangle mesh generators. (...) (20 years ago, 21-Sep-04, to lugnet.cad.dev)
 
  Re: Creating 47457.dat 2x2x2/3 Sloped&Rounded
 
(...) Yo Darrell, By LDD, do you mean LDDesign Pad or Lego Digital Designer? If it's Lego Digital Designer, then I am still unable to get it to work on my PC. It loads the parts, then just sits there. I guess I need to go figure out what's going on (...) (20 years ago, 21-Sep-04, to lugnet.cad.dat.parts)
 
  CG Lego Technics Cars
 
I have found a cool computer generated lego pics on the net: (URL) M (20 years ago, 21-Sep-04, to lugnet.cad, lugnet.technic, FTX)
 
  New Part: 3041p01.dat Brick 45 2 x 4 Double With Headlamp Pattern  [DAT]
 
Dear reviewers, I attach the new mentionned part. Before submitting to Part Tracker I have some questions: 1. Is the naming of the part acceptable? 2. Since this is the first patterned version of the base part, is it necessary to move the body of (...) (20 years ago, 21-Sep-04, to lugnet.cad.dat.parts)
 
  Re: LPub mask generation
 
I forgot a few things. First of all, you'll also need the TCImageFormat class. Second, in TCImage, you'll need to comment out the line that looks like so (unless you want to use my TCBmpImageFormat class): addImageFormat(new TCBmpImageFormat, true); (...) (20 years ago, 21-Sep-04, to lugnet.cad.dev)
 
  Re: Creating 47457.dat 2x2x2/3 Sloped&Rounded
 
(...) I'm willing to experiment with anything as long as it helps kids learn concepts in math, science and engineering. Of course, I'll first have to learn LDD. Sooo, I'll pick it up tomorrow. At the moment, I'm hacking away at Game Maker 6.0 beta. (...) (20 years ago, 21-Sep-04, to lugnet.cad.dat.parts)


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