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 CAD / *33470 (-20)
  Re: A different simple question
 
(...) You are rotating the camera around the y-axis! You would like to rotate it around the vertical axis through the bowl's center. Translate the model center to origo, rotate, and translate back again: translate -<400,-54,400> rotate (...) (21 years ago, 29-Jan-04, to lugnet.cad.ray)
 
  Re: Brick 1 x 4 with Town Car Grille Chrome/White/Black
 
I accidentaly e-mailed this reply instead of replying to the group. Duh. I think this may help anybody else who is a little unfamiliar with Pov-Ray and Ray-Tracing in general. (...) This is becaus in this instance the chrome grille is reflecting the (...) (21 years ago, 29-Jan-04, to lugnet.cad)
 
  Re: F1 suspension animation
 
(...) Thanks, I did. That's really cool! The only thing that springs (!) to mind is it might have been cooler if the suspension animation showed "two bumps" with a little delay. First the left wheel moves up fast and when it starts to go down (...) (21 years ago, 29-Jan-04, to lugnet.cad, lugnet.animation, lugnet.technic, FTX)
 
  Re: A different simple question
 
(...) Hello Mike Glad to see someone starting into animation. Here are some changes I made to your file. first translate the bowl: translate<-400,0,-400> this will put it at 0,0,0. Second I simplified your Camera definition. Much easier to use. (...) (21 years ago, 29-Jan-04, to lugnet.cad.ray)
 
  Re: A different simple question
 
Hi I think that this is caused by the fact that the original MLCAD model is not centered in the virtual space. If you move it so that it's center is at 0,0,0, the camera will rotate around it. /Not 100% sure but I did replicate the above using a (...) (21 years ago, 29-Jan-04, to lugnet.cad.ray, FTX)
 
  F1 suspension animation
 
Hello Added two more animations of the silver champion front suspension. (2 URLs) enjoy. (21 years ago, 29-Jan-04, to lugnet.cad, lugnet.animation, lugnet.technic, FTX) ! 
 
  Attn: Chris Dee  [DAT]
 
I have enourmous mail problem right now. Here the reply to your mail: I'm glad that anything happens with the classic windows I love so much. But right now, I can't be so much of help due to much work. Here's the latest lds - I think... The headers (...) (21 years ago, 29-Jan-04, to lugnet.cad)
 
  Re: Dish 2 x 2 (4740.dat)
 
(...) It is not a space-specific part, it's used in town a lot, too. The name 'Dish 2 x 2' is better, because it says exactly what it is: a 2 x 2 dish, no more, no less. The keywords contain a reference to space and radar, so searching with keywords (...) (21 years ago, 29-Jan-04, to lugnet.cad.dat.parts)
 
  Brick 1 x 4 with Town Car Grille Chrome/White/Black
 
When I POVray a model using Brick 1 x 4 with Town Car Grille Chrome, the grille often turns out dark gray instead of chrome: (URL) Brick 1 x 4 with Town Car Grille Chrome (URL) Brick 1 x 4 with Town Car Grille White (used white, cause it looks (...) (21 years ago, 29-Jan-04, to lugnet.cad, FTX)
 
  Dish 2 x 2 (4740.dat)
 
I was looking for the small 2 x 2 space radar dish, but did not find it in the Space categorie. Why has the description changed for this part to this: 0 Dish 2 x 2 0 Name: 4740.dat It was Space Radar Dish 2 x 2, which is IMHO better? Jaco (21 years ago, 29-Jan-04, to lugnet.cad.dat.parts)
 
  Re: LDraw.org Bylaws Drafts: Call for Public Discussion and Consensus
 
(...) I think the last sentence should be omitted as fluff. For example, the foreman of the molding plant in Billund is clearly eligible under the definition of "professional employee", as is a LEGOLAND Master Builder and the lower-level (or all?) (...) (21 years ago, 29-Jan-04, to lugnet.cad.dev.org.ldraw)
 
  Re: LDraw.org Bylaws Drafts: Call for Public Discussion and Consensus
 
(...) That reads better to me. (...) Well maybe we need such a mechanism anyway, in case other unknown conflicts or questions arise in future? ROSCO (21 years ago, 29-Jan-04, to lugnet.cad.dev.org.ldraw)
 
  Re: LDraw.org Bylaws Drafts: Call for Public Discussion and Consensus
 
(...) Thanks for the support, Larry! (...) OK, lets settle on a wording then. It should appear in the bylaws, because the bylaws are written to be difficult to change, where defining in the P&P would make the definition of 'professional' easy to (...) (21 years ago, 29-Jan-04, to lugnet.cad.dev.org.ldraw)
 
  Re: A different simple question
 
In lugnet.cad.ray, Orion Pobursky asked: (...) Sure. I was simply modifying the main .ini file, so here's what I put in it: Initial_Frame = 1 Final_Frame = 402 Cyclic_Animation = on Initial_Clock = 0.0 Final_Clock = 1.0 All that appended to the end (...) (21 years ago, 29-Jan-04, to lugnet.cad.ray)
 
  Re: A different simple question
 
(...) Can you make the .ini file you are using available as well? -Orion (21 years ago, 29-Jan-04, to lugnet.cad.ray)
 
  A different simple question
 
Hello all you super-smart PoV-Rayers out there, I've been fooling around with some simple animation the past few days and for some reason I can't seemt o be able to do what I want. I have a bowl-ish shape (thanks Michael L. for the generator in (...) (21 years ago, 29-Jan-04, to lugnet.cad.ray, FTX)
 
  Re: Matrix mirroring question
 
(...) Thanks. I implemented it that way, and it seems to be working so far, so I believe that everything is fine. (...) You're too right. Unfortunately, I can go for a while and do a really good job of commenting, and then I'll slack off for one (...) (21 years ago, 29-Jan-04, to lugnet.cad.dev)
 
  Re: [LSC] Colour Definition meta-statement
 
I have these comments: 1) Why not use COLOURDEF in stead of introducing the'!' ? 2) CHROME | METALLIC | RUBBER seem to me like materials. Are they just shortcuts for convenience? 3) It should be possible to specify RGB color in decimal. Either r,g,b (...) (21 years ago, 29-Jan-04, to lugnet.cad.dev)
 
  L3PPARTS (Was: Re: Change to existing policy on embedding POV-Ray code in Official Files)
 
(...) Yeah, well, it's been three years since the last L3P release, so I guess it's about time for another :-) The current v1.3 release has proven to be quite stable, so I have just collected and implemented a list of wishes from various users. (...) (21 years ago, 29-Jan-04, to lugnet.cad.dev)
 
  Re: Matrix mirroring question
 
(...) Since det(AB)=det(A)det(B) I don't think it matters whether you check the determinant (mirroring) at each level or the final level. Too bad you didn't add a comment in your old code :-) I often beat myself for not adding more elaborate (...) (21 years ago, 27-Jan-04, to lugnet.cad.dev)


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