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 CAD / *27240 (-20)
  Re: LPub - LEGO Publication made easy!
 
(...) The first time I ran a model through LPub, I was stunned by the ease with which the program pumped out such high-quality images. Someone else asserted that this will revolutionize the way AFOL's create and share model instructions, and I (...) (22 years ago, 3-Oct-02, to lugnet.cad, lugnet.inst)
 
  L3P AddOn Error
 
Howdy All, I was trying to run the L3P Addon program and since I upgraded to POV-Ray 3.5 (and uninstalled POV-Ray 3.1) I now get the following error message: POV-Ray could not be verified as installed on this system. L3PAO will run, but auto (...) (22 years ago, 3-Oct-02, to lugnet.cad)
 
  Re: LPub - LEGO Publication made easy!
 
WOW! This is seriously impressive and it couldn't have come at a better time. I am just putting together the instructions for my first custom kit, and until I saw this message and downloaded the software, I was handwriting a series of scripts to (...) (22 years ago, 3-Oct-02, to lugnet.cad, lugnet.cad.dev, lugnet.inst)
 
  Re: LEGO Color Reference
 
(...) I think Lars will love your colourcode and you should talk to him about implementing it in a newer version of L3P. He's really open for feedback. I like it too. Must have been a real pain to code, render and tweak the colours. Good work! (...) (22 years ago, 3-Oct-02, to lugnet.cad.ray)
 
  Re: LEGO Color Reference
 
(...) I was wondering about that. Give it a reload and see what you think now... I redefined the basal orange hue to be another 5 degrees further toward red and regenerated all the images in the R-Y quadrant. LEGO orange is really a challenge (...) (22 years ago, 3-Oct-02, to lugnet.general, lugnet.cad.ray)
 
  Re: Idea for a meta-statement  [DAT]
 
(...) Done. Here's a sample input: 0 132 0 234 POLYGON 14 0 0 1 0 10 1 10 10 1 10 -10 1 5 -13 1 polygon end 0 and the output: 0 132 0 234 0 LDS POLYGON 14 0 LDS 0 0 1 0 LDS 0 10 1 0 LDS 10 10 1 3 14 0 0 1 0 10 1 10 10 1 0 LDS 10 -10 1 3 14 0 0 1 10 (...) (22 years ago, 3-Oct-02, to lugnet.cad.dev)
 
  LDS as an LDDP Plugin (Was: Idea for a meta-statement)
 
(...) On second thought, the idea of making an LDS compiler an LDDP plugin wasn't that good after all. First I was very excited. But what if I wish to change the value of a variable and the source has been overwritten... (...) OK, I will probably (...) (22 years ago, 3-Oct-02, to lugnet.cad.dev)
 
  LEGO Color Reference
 
I've been playing around a bit with LDraw, L3P, and POV-RAY over the past few weeks. In August I tried to do some rendering of individual LEGO elements and found it to be a lot more challenging than I had expected. After much hair-pulling and (...) (22 years ago, 3-Oct-02, to lugnet.general, lugnet.cad.ray, lugnet.announce) !! 
 
  Re: Idea for a meta-statement
 
(...) :D I was *hoping* someone would pick up on this. ;) (...) I don't have time to look right this second, but I will check it soon. (...) Right. (...) The input would be a color and a list of points. The output would be a list of LDraw triangle (...) (22 years ago, 3-Oct-02, to lugnet.cad.dev)
 
  Re: Ldraw DLL - Was: Ldglite must be faster
 
(...) I'd have to go look it up - bitmap/DIB handle, hDC, hWnd. One of those. (...) There are some options - like polling mode, background color, wireframe mode, etc, etc - that aren't duplicatable within an LDraw file. (...) That sounds more like a (...) (22 years ago, 3-Oct-02, to lugnet.cad)
 
  Re: Ldraw DLL - Was: Ldglite must be faster
 
(...) I haven't looked at WinHandles in awhile, I don't have a strong preference for which way we go. Of course, if we choose right, we'll get some drawing parameters 'for free' -- I'm thinking (trying to remember) of window size, user-defined (...) (22 years ago, 3-Oct-02, to lugnet.cad)
 
  Re: 3823.dat doesn't work well with P/48 primitives
 
(...) If you're BFC'ing, you should rotate them around Z or X, since they are on the bottom of the part. Generally, with BFC, avoid mirror-moves. Stick with rotating, translating (ie, moving), and scaling. Steve (22 years ago, 2-Oct-02, to lugnet.cad)
 
  Re: New Part: (needs Number) - Baseplate 32 x 32 Craters
 
(...) <snip> obviously! Wow. Thanks Willy. Is this the largest single part ever done? When I sort my parts directory by size it is, and the runner up seems to be 3754P01 (another space part...) I was surprised to see the minifig crossbow in 5th (...) (22 years ago, 2-Oct-02, to lugnet.cad.dat.parts)
 
  Re: DAT to DXF again
 
(...) Oops! Cut n paste error. I somehow lost this one. (6 URLs) this helps. Don (22 years ago, 2-Oct-02, to lugnet.cad.dev)
 
  Re: DAT to DXF again
 
(...) A google search for Autocad and lego turns up these nifty links. (URL) (22 years ago, 2-Oct-02, to lugnet.cad.dev)
 
  Re: DAT to DXF again
 
(...) Would that be done in the BLOCK - ENDBLK section? It's been eeeeons since I did any DXF output, but that seems to ring a bell. And this link seems to back me up. (URL) luck, Don (22 years ago, 2-Oct-02, to lugnet.cad.dev)
 
  Re: New Part: (needs Number) - Baseplate 32 x 32 Craters
 
(...) You could include an empty subpart file for the type 5 lines, just in case someone wants to make them later. Also, perhaps the hilly area itself should be made into a subpart. That might make it easier to add the crater studs and the painted (...) (22 years ago, 2-Oct-02, to lugnet.cad.dat.parts)
 
  Re: New Part: (needs Number) - Baseplate 32 x 32 Craters
 
(...) That won't really work. The edge and disc primitives only have 16 sides, which isn't really enough for circles that big. Plus, he'd have to redo the surrounding mesh to meet up with a 16-sided circle. It looks great, Willy. The only thing I (...) (22 years ago, 2-Oct-02, to lugnet.cad.dat.parts)
 
  Re: New Part: (needs Number) - Baseplate 32 x 32 Craters
 
(...) According to this post: (URL) number for this baseplate is 3947. I have no idea whence came that number (or any of the other numbers in the above post). HTH, TWS Garrison (22 years ago, 2-Oct-02, to lugnet.cad.dat.parts, lugnet.db.brictionary)
 
  Re: x169.dat Technic Liftarm 1 x 2
 
Hi Orion, Looks nice... I just wonder if the origin of part is OK: most liftarms have centered origin (like your part, so I guess you are right), while 6632 and 2825 have origin centered on extremity hole. Philo www.philohome.com (...) (22 years ago, 2-Oct-02, to lugnet.cad.dat.parts)


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