Subject:
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Re: 3823.dat doesn't work well with P/48 primitives
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Newsgroups:
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lugnet.cad
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Date:
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Wed, 2 Oct 2002 23:24:42 GMT
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Viewed:
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857 times
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In lugnet.cad, Kyle McDonald wrote:
> Kyle McDonald wrote:
>
> > Steve Bliss wrote:
> > >
> > > 1 16 0 0 0 2 0 0 0 1 0 0 0 2 1-4ring3.dat
> > > 1 16 0 0 0 2 0 0 0 1 0 0 0 2 1-4ring4.dat
> > >
> > > (except with the correct positioning and orientation).
>
> I've gotten this to work, but I'm curious about this as a special
> case. With the primitives above, I can rotate them about their
> Y axis to orient them correctly, *or* I can mirror or reflect them
> across their X and Z axes, to 'flip' them into place.
>
> Is there a preference for flipping vs. rotating?
If you're BFC'ing, you should rotate them around Z or X, since they are
on the bottom of the part. Generally, with BFC, avoid mirror-moves.
Stick with rotating, translating (ie, moving), and scaling.
Steve
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Message is in Reply To:
| | Re: 3823.dat doesn't work well with P/48 primitives
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| (...) I've gotten this to work, but I'm curious about this as a special case. With the primitives above, I can rotate them about their Y axis to orient them correctly, *or* I can mirror or reflect them across their X and Z axes, to 'flip' them into (...) (22 years ago, 1-Oct-02, to lugnet.cad)
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