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Subject: 
Re: 3823.dat doesn't work well with P/48 primitives
Newsgroups: 
lugnet.cad
Date: 
Tue, 1 Oct 2002 02:55:44 GMT
Viewed: 
1478 times
  
Steve Bliss wrote:

> 
> Uh, you mean *ring* primitive, right?  The lines you quoted are all
> *flat*.

Yeah, Sorry, I meant ring. I actually wrote ring the first time then

changed it. I guess I should stop thinking so much :)



> I would not use 48 segment primitives on this part - it would be
> overkill.


Well, I just have the search path in my program setup to search 'p/48'
before it searches 'p' so I'm picking them up automatically. I would
think that we'd want to be able to do that when ever possible, no?

I aggree that zoomed out to see a whole model, using these primitives
may not make much difference, but I'll tell you zoomed in on this one
part, man, it sure does look sweet!


> 
> There do seem to be some incorrect vertices on those polygons.  You
> could replace the polygons with the following:


I didn't include all the polygons... Did you look through the file?


> 
> 1 16 0 0 0 2 0 0 0 1 0 0 0 2 1-4ring3.dat
> 1 16 0 0 0 2 0 0 0 1 0 0 0 2 1-4ring4.dat


> (except with the correct positioning and orientation).
>

OK. Cool. I'll see what I can do.

-kyle

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Message has 1 Reply:
  Re: 3823.dat doesn't work well with P/48 primitives
 
(...) I've gotten this to work, but I'm curious about this as a special case. With the primitives above, I can rotate them about their Y axis to orient them correctly, *or* I can mirror or reflect them across their X and Z axes, to 'flip' them into (...) (24 years ago, 1-Oct-02, to lugnet.cad)

Message is in Reply To:
  Re: 3823.dat doesn't work well with P/48 primitives  [DAT]
 
(...) Uh, you mean *ring* primitive, right? The lines you quoted are all *flat*. I would not use 48 segment primitives on this part - it would be overkill. There do seem to be some incorrect vertices on those polygons. You could replace the polygons (...) (24 years ago, 1-Oct-02, to lugnet.cad)

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