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Subject: 
Re: 3823.dat doesn't work well with P/48 primitives
Newsgroups: 
lugnet.cad
Date: 
Tue, 1 Oct 2002 02:55:44 GMT
Viewed: 
426 times
  
Steve Bliss wrote:


Uh, you mean *ring* primitive, right?  The lines you quoted are all
*flat*.

Yeah, Sorry, I meant ring. I actually wrote ring the first time then

changed it. I guess I should stop thinking so much :)



I would not use 48 segment primitives on this part - it would be
overkill.


Well, I just have the search path in my program setup to search 'p/48'
before it searches 'p' so I'm picking them up automatically. I would
think that we'd want to be able to do that when ever possible, no?

I aggree that zoomed out to see a whole model, using these primitives
may not make much difference, but I'll tell you zoomed in on this one
part, man, it sure does look sweet!



There do seem to be some incorrect vertices on those polygons.  You
could replace the polygons with the following:


I didn't include all the polygons... Did you look through the file?



1 16 0 0 0 2 0 0 0 1 0 0 0 2 1-4ring3.dat
1 16 0 0 0 2 0 0 0 1 0 0 0 2 1-4ring4.dat


> (except with the correct positioning and orientation).
>

OK. Cool. I'll see what I can do.

-kyle

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Message has 1 Reply:
  Re: 3823.dat doesn't work well with P/48 primitives
 
(...) I've gotten this to work, but I'm curious about this as a special case. With the primitives above, I can rotate them about their Y axis to orient them correctly, *or* I can mirror or reflect them across their X and Z axes, to 'flip' them into (...) (22 years ago, 1-Oct-02, to lugnet.cad)

Message is in Reply To:
  Re: 3823.dat doesn't work well with P/48 primitives  [DAT]
 
(...) Uh, you mean *ring* primitive, right? The lines you quoted are all *flat*. I would not use 48 segment primitives on this part - it would be overkill. There do seem to be some incorrect vertices on those polygons. You could replace the polygons (...) (22 years ago, 1-Oct-02, to lugnet.cad)

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