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 CAD / *26600 (-20)
  Re: Segmented parts (ie hoses and flex tubes)
 
(...) Can the hose segments go in the S folder with the flex-axle subparts? Would that solve the shrinkage problem? Don (22 years ago, 26-Aug-02, to lugnet.cad.dat.parts, lugnet.cad.dev)
 
  Re: Part 3650a
 
Hmm, interesting. Thanks for digging into this, Clark. It's hard to judge from the Technica pictures, but I'm guessing that for LDraw, we probably won't want separate files for 3650 and 3650a (if we did want separate files, we'd call them 3650a and (...) (22 years ago, 26-Aug-02, to lugnet.cad.dev)
 
  Re: A few quick LDraw Questions
 
(...) Hmm. I'm not sure what color "burnt orange" would be. Do colors 326 or 356 look right? If you can figure a reasonable RGB value for your color, you can specify a direct color in MLCAD. Steve (22 years ago, 26-Aug-02, to lugnet.cad)
 
  Re: Segmented parts (ie hoses and flex tubes)
 
(...) These files don't work as primitives. A primitive file should be either a geometric construction (like an arc, disc, cylinder, etc) or a lego-centric feature that is likely to be reused among a large number of different files (like studs, (...) (22 years ago, 26-Aug-02, to lugnet.cad.dat.parts, lugnet.cad.dev)
 
  Re: LDGLite sketch feature
 
(...) Beats me. I'd probably grep for the render_*() functions in the lex and yacc sources files. But then you'd need to grab some lex and yacc executables for the PC to build it. You can look in the lex/yacc output files lex.yy.c and y.tab.c but (...) (22 years ago, 26-Aug-02, to lugnet.cad.dev)
 
  Re: santa fe -poster- in progress
 
(...) Hey, that's pretty neat! I especially like the signal tower. The colors seem a bit washed out to me for some reason, though. Spotlighted. (thanks for sharing!) (22 years ago, 26-Aug-02, to lugnet.cad.dat.models, lugnet.trains)
 
  santa fe -poster- in progress
 
here is a "in progress" of a scene someday i will finish (URL) i have to add some cars! but enjoy the picture (22 years ago, 26-Aug-02, to lugnet.cad.dat.models, lugnet.trains) ! 
 
  Re: *I* will try to do it! (was Re: Has anyone done this 1x2 decorated tile?
 
(...) larry i might be able to help on the support questions. ive used quad2dat alot.check your email too. if you have any questions email me (...) (22 years ago, 26-Aug-02, to lugnet.cad.dat.parts)
 
  *I* will try to do it! (was Re: Has anyone done this 1x2 decorated tile?
 
(...) OK, then I would like to stake my claim to this part. I used Quad2Dat on the plane on the way out here to SF (where I am this week) and have made substantial progress, actually, despite Quad2Dat crashing a lot on me. It's easy to use once you (...) (22 years ago, 26-Aug-02, to lugnet.cad.dat.parts)
 
  Re: LDGLite sketch feature
 
(...) Ahhh. And as I showed in my example, I didn't use "-l3". When I do, I get nice pictures like this one: (URL) of it. :-) Play well, Jacob -- Bregnerod (a LEGO town): (URL) (22 years ago, 26-Aug-02, to lugnet.cad.dev)  
 
  Re: LDGLite sketch feature
 
(...) Thanks, Don. :-, That's the trick, it seems. Using -l3 turns it on for me, -ld turns it off. Where do I make changes so that this will still work when using the ldlite parser? Cheers, - jsproat (22 years ago, 26-Aug-02, to lugnet.cad.dev)
 
  Re: LDGLite sketch feature
 
(...) Don't be silly. You're probably just making some simple mistake that'll seem so obvious you'll wonder why you didn't think of it yourself. For example, L3View.cpp is only used by the l3 parser. If you don't use -l3 on the command line, you (...) (22 years ago, 26-Aug-02, to lugnet.cad.dev)
 
  Re: HELP Nedded: Datsville Petrol Station needs new hoses
 
(...) I'm not at all any hose wizard, but I gave it a little try. (URL) (7k) If anyone feels like improving them, I included the LDS source. /Tore (22 years ago, 26-Aug-02, to lugnet.cad.dat.models)
 
  Re: Datsville rev 014. Datsville expanding again!
 
(...) I will get my masons to work then. (...) I think POV-Ray has a hole-digging feature, which could make access to my shop somewhat safer. Play well, Jacob -- Rednu Nwod: (URL) (22 years ago, 25-Aug-02, to lugnet.cad.dat.models)
 
  Re: Datsville rev 014. Datsville expanding again!
 
(...) it would be better with some more walls. :o) I really like the basement level but it may present a little problem. The current include file, hills.pov will flood the basement with a green slime up against the ceiling if we level it with the (...) (22 years ago, 25-Aug-02, to lugnet.cad.dat.models)
 
  Re: Datsville rev 014. Datsville expandins again!
 
(...) Nice to see a continued development of Datsville. Is there any chance for a spot on the main street for my shop "Bunden og Kanden" (URL)? I suppose I should make a version with walls on the three other sides too. Play well, Jacob -- Wide-body (...) (22 years ago, 25-Aug-02, to lugnet.cad.dat.models)
 
  Re: LDGLite sketch feature
 
(...) Fixed that, cleaned out all the ".o" files, rebuilt and tried again. With the same result. :-( I hope this isn't because the Linux and Win32 versions of LDGLite actually use different source code. The make file doesn't look like it. Play well, (...) (22 years ago, 25-Aug-02, to lugnet.cad.dev)
 
  Datsville rev 014. Datsville expandins again!
 
But just with one new building: Carriage House (Former Hospital) by Michael Horvath. (URL) (319k) Please LMKWYT! /Tore (22 years ago, 25-Aug-02, to lugnet.cad.dat.models)  
 
  Re: LDGLite sketch feature (Was: Ldglite bug report)
 
(...) Whoops! I forgot to change one item before I uploaded the cpp! Change the line (around line #67), const int jitter_num = 0; to use some positive number, e.g. const int jitter_num = 2; Cheers, - jsproat (22 years ago, 25-Aug-02, to lugnet.cad.dev)
 
  Re: A few quick LDraw Questions
 
(...) "/usr/local/share/ld...w/parts/", if you have installed according to the instructions at (URL). In general parts files are placed in a directory named "parts" below the main LDraw directory. Play well, Jacob (22 years ago, 25-Aug-02, to lugnet.cad)


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