| | Re: People please stop uploading BMP to www.brickshelf.com!!!
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(...) I agree that BMP's are unsuited for web publishing. As you say, it is better to use compressed GIF, PNG of JPEG, depending on the kind of image. I think that most people who upload BMP's or other uncompressed image files do so out of (...) (23 years ago, 1-Apr-02, to lugnet.cad, lugnet.publish)
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| | People please stop uploading BMP to www.brickshelf.com!!!
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Can someone tell me why someone people upload bmps to www.brickshelf.com instead of uploading GIF, PNG or JPG files? I can't view bmp from the web browser so stop doing it. Thanks (23 years ago, 1-Apr-02, to lugnet.cad)
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| | Re: My 1st ldraw pic (town)
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Thats a cute little shopping cart! -Harvey (23 years ago, 1-Apr-02, to lugnet.loc.au, lugnet.cad, lugnet.town)
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| | My 1st ldraw pic (town)
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I just downloaded the program (with a little help from a friend)- I'm no computer wiz. I started with something small to get the feel of it... This is what I came up with: (URL) actually have these built out of real bricks). I think I could become (...) (23 years ago, 1-Apr-02, to lugnet.loc.au, lugnet.cad, lugnet.town)
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| | Re: Create Terrains and import to POV
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(...) have forester cerate the POV file and render it (minus your lego model). Next create your POV lego model (no sky, no floor, no lights, no nothing..) Cut and paste the code of the lego model and insert into the code that forester made. Ta,ta.. (...) (23 years ago, 1-Apr-02, to lugnet.cad)
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| | Re: LGEO Problem
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(...) john, Have you tried removing the word clear from the statemnet // 1x1 round with fin lg_4588_clear to lg_4588 See what happens when you do that? I think you still get the clear in POV... I've seen this error before and I just remove the (...) (23 years ago, 31-Mar-02, to lugnet.cad.ray)
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| | Re: Hi-res sphere?
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(...) Sorry about the delayed response, but I was on vacation. I'll take a look at my sphere generation code as well and at the very least determine the difficulty of adding type 5 lines. I don't think it will be very difficult to do, but I haven't (...) (23 years ago, 31-Mar-02, to lugnet.cad.dev)
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| | Re: Create Terrains and import to POV
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"Kai Brodersen" <kbrodersen@comcast.net> skrev i meddelandet news:GtG34C.2LD@lugnet.com... (...) Exporting from Terragen to POV is quite straightforward, but a bit tedious (at least for me, maybe there's a better way...): In Terragen: - generate a (...) (23 years ago, 31-Mar-02, to lugnet.cad)
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| | high-res version of 3960 (4x4 radar dish) [DAT]
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This file uses these two subfiles: "(URL) not posting this to the Parts Tracker 'cuz someone else (Paul Easter?) has already been working on a high-res version. But, in the meantime, here's an interim version you can use. Thanks, Franklin 0 Space (...) (23 years ago, 31-Mar-02, to lugnet.cad.dat.parts)
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| | LGEO Problem
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(URL) dosn't seem to render clear LGEO parts. Can somebody help? John Kruer (23 years ago, 31-Mar-02, to lugnet.cad.ray)
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| | Re: Two questions on primitives
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(...) One other thing,[1] the primitives which are most commonly used with the INVERTNEXT flag/statement are the *-*cyli.dat files. All of these files (the regular cylinder primitives) have BFC'ed versions posted on the Parts Tracker. -- Steve 1) (...) (23 years ago, 31-Mar-02, to lugnet.cad.dat.parts, lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
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| | Re: GLUT for MacOS X
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Dietmar Planitzer has a release 4 of his GLUT for Mac OS X. Menus are not any longer on the menu bar, they are contextual menus on the individual windows. Lots of other changes were described - this guy is really keen on GLUT. The URL is still: (...) (23 years ago, 31-Mar-02, to lugnet.cad.dev.mac)
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| | New Ldraw Model.
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My second Ever Creation With LDraw . Dont Know What She Is Yet But Soon Ill Have Her Done. Here Is The Link To My Gallarie. (URL) (23 years ago, 30-Mar-02, to lugnet.cad)
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| | Re: Online Mac instructions.
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(...) I would strongly suspect that the ANSI C functions that you are calling are internally using the Mac (HFS) File System. I don't see how it could do otherwise. The library functions may be doing a crafty dance to accomplish certain things, but (...) (23 years ago, 30-Mar-02, to lugnet.cad.dev.mac)
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| | Re: Two questions on primitives
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Thanks guys. You cleared up my only question with BFC -Orion (23 years ago, 30-Mar-02, to lugnet.cad.dat.parts, lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
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| | Re: Online Mac instructions.
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What is the problem with case exactly on macLDGLite? The linux parts distribution has different case directory names and ldglite has a problem with that? Is it just the directory names that are trouble? LDRAW has the same notion of case as DOS, (...) (23 years ago, 30-Mar-02, to lugnet.cad.dev.mac)
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| | Re: Online Mac instructions.
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As case sensitivity, I haven't changed the actual parser code, so if the directory names are in upper case then it should work. However I must confess I haven't tried using the linux ldraw primitives, so to redress this, I have just downloaded the (...) (23 years ago, 30-Mar-02, to lugnet.cad.dev.mac)
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| | Re: Online Mac instructions.
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(...) From my experience, I think thats correct. Whatever case you create something as is the actual case that it is stored as. But, the ability to open a file is 'case insensitive'. Therefore, while it does preserve case when creating a file, you (...) (23 years ago, 30-Mar-02, to lugnet.cad.dev.mac)
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| | Re: Online Mac instructions.
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(...) I have to admit, I'm stumped on this one. According to several sources on the internet, the Mac HFS filesystem is case preserving for writing, but case insensitive for lookups. And since the OS 8-9 ldglite code seems to be using stricmp for (...) (23 years ago, 30-Mar-02, to lugnet.cad.dev.mac)
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| | Re: Two questions on primitives
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(...) You've got it. When existing part files are made BFC-compliant, they have to be checked through completely. The main changes are fixing polygon wrapping and adding INVERTNEXT statements. Until a file is labeled BFC-compliant, renderers (...) (23 years ago, 30-Mar-02, to lugnet.cad.dat.parts, lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
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