| | Another Bug...
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Well, after finally getting Ldraw and MLCad to my other (non-internet) computor, MlCad decides to crash. It asks me if I want to register the file types. Then, when you click yes OR no, it crashes (illegal opperation) and whenever I try to open it, (...) (23 years ago, 29-Mar-02, to lugnet.cad.mlcad)
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| | Re: memory for LGEO
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(...) (URL) is an example of a scene that used LGEo parts and has other stuff in it. You can make it more complex by adding 'better' terrain using FORESETR or TERRAGEN to it. This one took 4 minutes to render. POV has has problem when it must figure (...) (23 years ago, 29-Mar-02, to lugnet.cad.ray)
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| | Re: memory for LGEO
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(...) I would like to see a scene that matched the complexity of the LGEO library pieces. (23 years ago, 29-Mar-02, to lugnet.cad.ray)
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| | Re: Why aren't the technic gear teeth primitives?
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(...) If they were designed properly, the tooth profiles will be different between the 8t, 24t, etc. gears. The tooth profile of a gear follows an involute curve, which means the profile is the involute of a base circle slightly smaller than the (...) (23 years ago, 29-Mar-02, to lugnet.cad.dat.parts.primitives)
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| | missing two dat files - stu24b.dat and stu22c.dat
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Please Help! If someone could email me or post them here, I'd be very thankful. Don't know what happened to them, and I dont want to redownload every parts update just to get 2 dat files. Thanks in advance. (23 years ago, 29-Mar-02, to lugnet.cad)
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| | Re: Why aren't the technic gear teeth primitives?
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(...) editing (...) The teeth on the small 8 tooth gear are slightly different from the larger ones(Though in the file they are pretty much drawn as trapezoidal boxes). But on the two beveled gears they apear practicly identical as far as I can (...) (23 years ago, 29-Mar-02, to lugnet.cad.dat.parts.primitives)
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| | Re: Optimising piece use (Was: LDraw.org MOTM/SOTM voting for March is open)
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Cool. I like the parallel-paths-to-ground idea that you'd get with conductance and studs as resistors. I can see large 1x16 "ground plane beams being used, likewise maybe wall pieces. Another interesting aspect is surface gradients, and the use of (...) (23 years ago, 29-Mar-02, to lugnet.cad, lugnet.cad.dev)
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| | Re: Two questions on primitives
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(...) I'm concerned that if we release those primitives that can be used as both inside and outside surfaces as BFC complient, we'll have to go back to all the other pieces that use them to insert the INVERTNEXT directive (where appropriate). (...) (23 years ago, 29-Mar-02, to lugnet.cad.dat.parts, lugnet.cad.dat.parts.primitives)
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| | Re: memory for LGEO
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(...) I would like to point out a difference in thinking here. 64MB may be fast and good enough for rendering any complex/big model ALONE. That being just the model with a simple grey floor or the building instructions. Since I usely render my (...) (23 years ago, 29-Mar-02, to lugnet.cad.ray)
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| | Non-coplanar vertices
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Did we decide whether these are serious enough to stop certification? Part 2039s02.dat gets a bunch of these. ROSCO (23 years ago, 29-Mar-02, to lugnet.cad)
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| | Re: New LDR file Version and L3P Add On
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"Scott E. Sanburn" <ls_ses@hotmail.com> wrote in message news:GtpG4E.2Bu@lugnet.com... (...) Are you using L3PAO with the "Render upon completion" option set? I don't use this any more as on large files that take L3P more than a few seconds to parse (...) (23 years ago, 28-Mar-02, to lugnet.cad)
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| | Re: memory for LGEO
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(...) I used to attempt Lgeo mania on my 32Meg Win95 machine, but could only manage a few dozen pieces before grinding the system into submission. (Ummm, not that the system submitted to actually rendering the picture, rather that it finally (...) (23 years ago, 28-Mar-02, to lugnet.cad.ray)
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| | Re: New LDR file Version and L3P Add On
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Daniel & All, (...) No problem, just a thought. As for POV-RAY, now I am getting Scene file parser initialization error. Cannot open input file. Returned from renderer (non-zero return value) It was running earlier, some dats do run, all ldr's (...) (23 years ago, 28-Mar-02, to lugnet.cad)
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| | Re: Calling for Beta Testers
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Only one more beta tester needed: WinNT! Everyone else who has emial me I'm sending out the instructions right now. Thanks, All Ahui (23 years ago, 28-Mar-02, to lugnet.cad)
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| | Re: memory for LGEO
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(...) My computer has Win98se, 64Mb memory and I never encountered problems with LGEO parts. Probably 32Mb is sufficient for models below 1000 parts. I estimate one could render all official lego models using only 32Mb. Damien (23 years ago, 28-Mar-02, to lugnet.cad.ray)
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| | Re: Why aren't the technic gear teeth primitives?
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(...) Are the teeth the same between different parts? If they are different, it doesn't make much sense to have primitives for each one. Even if the teeth are different, it would be possible to make subfiles for the teeth. This could make sense for (...) (23 years ago, 28-Mar-02, to lugnet.cad.dat.parts.primitives)
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| | Re: Calling for Beta Testers
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(...) One poisiton left (...) One position left I need 5 more beta tester... please help out. AHui (23 years ago, 28-Mar-02, to lugnet.cad)
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| | Re: memory for LGEO
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(...) There isn't one. In practice, the more avaliabel memory that POV-Ray can use the less time it takes for POV to render. The speed of the CPU *doesn't* matter as much as the memory. I've tested POV on a dual-P3-650Mhz (256MB RAM) machine and a) (...) (23 years ago, 28-Mar-02, to lugnet.cad.ray)
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| | memory for LGEO
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What is the minimum memory a computer needs to render a POV-file with LGEO-parts? 128Mb? 256? more? I know it depends on the size of the file, but is there a sort of guide for it? I need to know for the REND101 manual. Jeroen (23 years ago, 28-Mar-02, to lugnet.cad.ray)
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| | Re: New LDR file Version and L3P Add On
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"Scott E. Sanburn" <ls_ses@hotmail.com> wrote in message news:Gtp6zw.Lp0@lugnet.com... (...) the (...) the (...) your (...) OK, done. That's my job, and I've been a bit busy recently so I've not had much chance to keep up on all the new software and (...) (23 years ago, 28-Mar-02, to lugnet.cad)
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