| | Call for Developer Discussion
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Hey everyone! It was a lot of fun casually chatting about the needs and the potential of the LCD. Now its time to get down in the dirt and see it become a reality. KACS and LAD have put a TON of energy and effort into this, and it seems to be a (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.lcd)
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| | Re: Mac OS 8.6
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(...) Maybe you should downloaded the CW-5 project of macLDGLite .5 (URL) don't know why I didn't think of that earlier... You will also probably need the OpenGL 1.0 SDK to get it to compile with as little effort as possible. (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
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| | Re: LDraw.org Tutorials - Categorization, Storage, Indexing, etc...
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"Michael Horvath" <mikehorvath@juno.com> wrote in message news:GrCL99.n5B@lugnet.com... (...) Interesting thought, but I would *much* rather see these formatted to Adobe PDF first if we're exporting them off of the site at all. In fact, I think PDF (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.org.ldraw)
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| | Re: Mac OS 8.6
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(...) A little bit of everything. The CW-5 IDE did not like some of the CW-7 project settings because they were newer than the CW-5 compiler could understand, so it tried to set them back to default. That should have been a good thing, but something (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
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| | Re: Anyone considered Java?
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(...) Java3D won't necessarily be in the picture; the discussion you linked to has addressed the need for flexibility in this issue. The plan here is two-fold: make it cross-platform and make it an extensible framework. It's not so much about (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
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| | Re: Bricks in my Pocket (BimP) now available!
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Tim, While there isn't any content now for CAD, my hope is that as we present concepts we will soon be including CAD information. For instance, in the Reviews area, it is on the drawing boards to review MLCAD. While most here are familiar with this (...) (23 years ago, 11-Feb-02, to lugnet.cad)
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| | Re: Anyone considered Java?
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(...) Bummer. (...) About the time issue. I think that describes everyone. I guess my solution to that is to keep this as decentralized as possible, or rather keep everything on the list. That way, when someone sees some way they can help, they can (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
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| | Re: Anyone considered Java?
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(...) I'm pretty sure that Java3D requires Java 2, which is MacOS X only. I'm a professional (11 years) software developer and have been doing Java for 2-3 years. I'd love to help out with any project going on. Unfortunately my free time varies (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
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| | Re: LDraw.org Tutorials - Categorization, Storage, Indexing, etc...
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I thought it would be a good idea if the tutorials were available for download in Microsoft Help format. I slapped one up onto the web as an example. Check it out. Here's the URL: (URL) also thought that writing tutorials to fit in Microsoft Help (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.org.ldraw)
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| | Re: Anyone considered Java?
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Yeah, I am writing using Java myself. However, nobody who volunteered to help said they knew Java. I don't think Java3D is on Mac OS 9 either. Does anyone know? I am not even sure where to look to find out. (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
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| | Re: Mac OS 8.6
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Ray, What are your problems? Maybe we could compare. I have CW 7.0. I haven't actually built from scratch a large project like this. But I do know that you have to have the OpenGL SDK and must define Mac. Wiz said this to me about how this is done (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
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| | Anyone considered Java?
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I did some nosing around looking at the Java3D library with the thought of doing a LEGO CAD application. It looks like it might be very easy to teach Java3D to render dat/ldr files. They seem to have some sort of built in file reading mechanism (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
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| | Re: need help w/ name (set #4817)
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(...) So, unless someone else chimes in, it looks like these will be the names: 970p4b Minifig Hips with Leather Belt/Straps Pattern 971p4b Minifig Leg Right with Leather Belt/Straps Pattern 972p4b Minifig Leg Left with Leather Belt/Straps Pattern (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev)
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| | Minifig Hair Female
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Since the last official parts update, I have relished the ability to put hair on my male minifigures. I humbly request that if anyone would be willing/able, that he would make some Minifig Hair Female. Best regards to all, and thanks. --Ryan (23 years ago, 11-Feb-02, to lugnet.cad.dev)
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| | Re: A comprehensive LDraw object model
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(...) Yes, What you're describing does sound like BFC to me. As someone else (travis I think?) said, BFC is a useful optimiziation for reducing the number of surfaces that need to be drawn. But it's not the same thing I was talking about. BFC (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev)
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| | LUGNET CAD Group Structure (Was: Re: LDraw.org Tutorials - What to include)
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"Jeroen de Haan" <jeroendehaan@mac.com> wrote in message news:GrBy90.Eqx@lugnet.com... (...) I think we'll compartamentalize that restrict that info to the RNDR series. (...) Before thinking of that, the structure of the lugnet.cad.* heirarchy needs (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.org.ldraw, lugnet.cad)
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| | Brickcaster Web Page: New render of castle MOC (with building instructions)
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I have been asked what is the military usage of this MOC. I think the new page is now clear: this MOC is more political than military. (URL) arrows for building instructions (and switch to a high screen resolution). Damien (23 years ago, 10-Feb-02, to lugnet.cad.ray, lugnet.castle, lugnet.announce.moc)
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| | Re: A comprehensive LDraw object model
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(...) Ok. Up until now I've been under the impression we were trying to come up with a pure interface definition, independent of any particular language, platform, or implementation. When I asked if they weren't all abstract, I was envisioning (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev)
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| | Re: A comprehensive LDraw object model
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(...) I can definately see the benefits of a standard library interface. Even an implementation might have a lot of uses. I just think that you will get the best design for the interface, if you forget about how you or anyone implemented it in the (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev)
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| | Re: Mac OS 8.6
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(...) Am trying to compile this, but having more than a few problems using CW-Pro-5. Anyone with experience compiling this (any vers of CW), email me and maybe we can work around the diffs between CW-Pro-5 and CW-Pro-7.2. TIA, Ray (23 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
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