| | Re: Parts names wanted
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(...) I have post a scan of all elements: (URL) parts are red circled. I have also marked three different colored bars. There is no number on these. Is there a name for these ones too? Eelco Kooiker (URL) (24 years ago, 12-Sep-00, to lugnet.cad)
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| | Re: Sphere tesselation
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(...) It was a fractal-thingy--it started with a 10-vertex triangular mesh (the three points on the axes, two points along each edge, and the point at the center of the surface of the hemi-demi-semi-sphere). Then it divided each triangle in the mesh (...) (24 years ago, 12-Sep-00, to lugnet.cad.dev)
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| | Re: Skeleton Torso: Attn Steve Bliss
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[follow-up re-directed to ".dev"] (...) I'd like to take a crack at it. Thanks, Franklin (24 years ago, 12-Sep-00, to lugnet.cad.dat.parts)
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| | Re: Skeleton Torso: Attn Steve Bliss
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(...) Travis Cobbs created the lines for the cylinders. To be honest, it was over my head. But I will study the explaination he gave and will try to shorten the cylinders. (...) Yes. And I had to edit 99% of my quad lines for 'bad vertex sequence'. (...) (24 years ago, 12-Sep-00, to lugnet.cad.dat.parts)
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| | Re: Parts names wanted
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(...) I don't have the DSDK, so I can't offer any suggestions. But if you could post some scans of the parts, maybe I could help. Steve (24 years ago, 12-Sep-00, to lugnet.cad)
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| | Re: Could someone help me with this?
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(...) Isn't there anyone who knows what to do? Please! I'm desperate..... Greetz, Jay (24 years ago, 12-Sep-00, to lugnet.cad, lugnet.cad.ray)
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| | Re: HELP !!! Rotating a cylinder
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"Dennis Osborn" <osbodr01@holmes.ipfw.edu> wrote in message news:G0qCM2.AE4@lugnet.com... (...) rotation (...) I (...) No problem. Thanks for the "credit". One thing about writing a program which displays these models is that you tend to get a (...) (24 years ago, 12-Sep-00, to lugnet.cad.dev)
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| | Re: Skeleton Torso: Attn Steve Bliss
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(...) Just glancing at it (in L3Lab (the spine looks particularly cool in transparent/non-dithered mode)), the only thing that leaps out is the cylinders that make the base of the shoulder-pegs should be shorter -- they intrude into the balls on the (...) (24 years ago, 11-Sep-00, to lugnet.cad.dat.parts)
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| | Re: Help generating images of ALL parts in ALL colors
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Steve Bliss <blisses@worldnet.att.net> wrote in message news:G0qDBJ.CsC@lugnet.com... (...) I got it when I went from 1.6 to 2.0. After about a week of fighting with LDAO over a 1.3 GIG (Yes, I said GIG as in GIGABYTE!) VEC, I reverted back to 1.6 (...) (24 years ago, 11-Sep-00, to lugnet.cad)
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| | Re: Skeleton Torso: Attn Steve Bliss
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Excellent job on the torso! Now, for the arm ... is anyone working on it? Primus BuS ComStar LEGO Mechcommander: (URL) (24 years ago, 11-Sep-00, to lugnet.cad.dat.parts)
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| | Re: Sphere tesselation
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(...) You got me on that one 8) See ya Rui Martins (24 years ago, 11-Sep-00, to lugnet.cad.dev)
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| | m6361 [DAT]
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Has anybody seen this metal hook in another set? Is it modelled in lcad? 0 Model Crane truck 0 Original name: 6361.dat 0 Author C.Daelman <cdaelma@pi.be> 0 Pattern on crane arm is missing 0 Sticker on pannels container missing(2x) 0 Cable is missing (...) (24 years ago, 11-Sep-00, to lugnet.cad.dat.models.sets)
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| | Re: Sphere tesselation
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"Rui Martins" <Rui.Martins@link.pt> wrote in message news:Pine.GSU.4.10.1...0@is-sv... (...) ends (...) a (...) circumference (...) sphere, (...) it has (...) this (...) sphere, (...) Actually, I don't believe the existing one is quite a sphere. I (...) (24 years ago, 11-Sep-00, to lugnet.cad.dev)
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| | Re: Sphere tesselation
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"Steve Bliss" <steve.bliss@home.com> wrote in message news:ppnprssksi9anl3...4ax.com... (...) How did you generate this file? It certainly looks like it was algorithmically generated. Don't tell me you figured out all those points BY HAND? I did (...) (24 years ago, 11-Sep-00, to lugnet.cad.dev)
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| | Re: Skeleton Torso: Attn Steve Bliss
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(...) It's awesome! A True Master Piece! I think it should be called "Minifig Skeleton Torso" instead. -- Tore Eriksson Sweden ICQ: 76066510 LEGO: MOC++++ FS,SP,TO++ TC+ LS YB@m (24 years ago, 11-Sep-00, to lugnet.cad.dat.parts)
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| | Re: Voting Open for LCAD Parts Update 2000-02
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(...) I've corrected this now and sent the correction to Steve Bliss. Thanks again for your comment. Fredrik PS: A change of the motherboard fixed my computer. This was very easy to fix -- the difficult part was to find out which component was (...) (24 years ago, 11-Sep-00, to lugnet.cad.dev)
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| | Re: A couple of bug/feature notes
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On 09/03/00, Jamie Obrien wrote: [snip] (...) [snip] (...) [snip] 'P' also works. 'P' was the original part selection/modification shortcut in LEdit. --Ryan ---...--- -- E-mail: Ryanjf2@juno.com -- Amateur Radio call sign: KB1FOB ---...--- (24 years ago, 11-Sep-00, to lugnet.cad.mlcad)
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| | RE: need Help finding a co-ordinate
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(...) And in case you don't have a text handy... lets call our points A=(a1,a2,a3), B, and C. Find the cross product of AB x AC = N = <n1,n2,n3> to get the normal vector to the plane. Then n1(x-a1) + n2(y-a2) + n3(z-a3) = 0 is the equation of the (...) (24 years ago, 11-Sep-00, to lugnet.cad)
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| | RE: need Help finding a co-ordinate
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(...) Ummm, if you mean co-planar, there is no guarantee that 4 points are coplanar in 3-space. however, 3 points are always coplanar. If the 4 points ARE coplanar, then throw out one of the points and figure out the equation of the plane described (...) (24 years ago, 11-Sep-00, to lugnet.cad)
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| | need Help finding a co-ordinate
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Does anyone have a program or an algorithm that does the following: Given four points in three dimension space (four corners of a quad,) and an (X,Y) co-ordinate on the quad, calculate the Z co-ordinate so the fifth point is on the quad. In other (...) (24 years ago, 11-Sep-00, to lugnet.cad)
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