| | Pirate Cutlass [DAT]
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Arrrr!!!!!!! Here be some cold steel t' be feedin' t' them Spanish dogs when we sail the Spanish Main! ;-) Please LMKWYT. Thanks, Franklin 0 Pirate Cutlass 0 Author: Franklin W. Cain (fwcain@yahoo.com) 0 Unofficial Element 0 0 CATEGORY Minifig (...) (25 years ago, 24-Apr-00, to lugnet.cad.dat.parts)
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| | Re: Voting Open for LCAD Parts Update 2000-01
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(...) While there is a strong difference in the real world, the difference if fairly small in the LEGO world. Take 6041.dat, for example, which is, like you said, a boat propellor. But you will find this one on many "aircraft" like official (...) (25 years ago, 24-Apr-00, to lugnet.cad.dev)
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| | Re: New Part x43p01 Flag 6 x 4 with Pirates Pattern
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(...) Thanks! :) (...) Yes - and no. I am currently working on a hybride program. Project name is BMP2DAT2. It will be a combination of BMP2DAT, LDD, and LDS. But at this point, it only combines the not too user-friendly attributes of those (...) (25 years ago, 24-Apr-00, to lugnet.cad.dat.parts)
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| | Re: L3Lab is so awesome!
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(...) Now I get it :) Since all my programs are in temporary status (like all MS products...) it might have been T2L2Lab. :) /Tore (25 years ago, 24-Apr-00, to lugnet.cad)
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| | Re: Tie Fighter render
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(...) Sure! I'll send you the pov and the included files (textures, etc.) by e-mail. You will also need Anton's Lego library files from: (URL) the library.lib and material.lib in the PovRay include directory.) George (25 years ago, 24-Apr-00, to lugnet.cad.ray)
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| | Re: Suggestion for new meta command & help request
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(...) Like Fredrik said, you should use the origin as the rotation point for parts and other subfiles. Most parts have been written with the idea that the part would be rotated around the origin. Also, rotating subfiles on the origin allows advanced (...) (25 years ago, 24-Apr-00, to lugnet.cad.dev)
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| | Re: Tie Fighter render
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(...) You are right! I think that a lot of time passed since the last time i saw a Star Wars movie... George (25 years ago, 24-Apr-00, to lugnet.cad.ray)
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| | Re: Tie Fighter render
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(...) About 3 hours on a PIII/450... (...) way you wanted it? No! I found a tutorial on how to use the Media command to create atmospheric effects, explosions e.t.c (...) I made a hollow sphere and used the Media command again to define the interior (...) (25 years ago, 24-Apr-00, to lugnet.cad.ray)
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| | New Part: 4784 Steps Straight [DAT]
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Here is something for all you Castle and Pirate fans - the straight steps part. Please LMKWYT - Chris 0 Steps Straight 0 Name: 4784.dat 0 Author: Chris Dee (chris_w_dee@hotmail.com) 0 Unofficial Element 1 16 0 -36 4 26 0 0 0 1 0 0 0 -14 rect.dat 1 (...) (25 years ago, 24-Apr-00, to lugnet.cad.dat.parts)
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| | Re: L3P and part no 30359
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GeoMan <geoman@ars.net.gr> wrote in message news:FtB03J.35v@lugnet.com... (...) L3P seems to have a problem with the 1-4con3.dat primitive. The missing outer conic area uses the primitive, while the inner conic area was inlined and so shows up (...) (25 years ago, 24-Apr-00, to lugnet.cad.ray, lugnet.cad.dev)
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| | Re: Voting Open for LCAD Parts Update 2000-01
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(...) Cool. I'll look at the other propellors (note LDraw-spelling) and rotors to see if their names can be adjusted to match. (...) True, but what category? The differences between propellors and rotors are small (for our purposes), but the (...) (25 years ago, 24-Apr-00, to lugnet.cad.dev)
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| | Re: New Part x43p01 Flag 6 x 4 with Pirates Pattern
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(...) This looks very good. Is thus really done with BMP2DAT ? I thought that program pixelated the image. Just one small comment - maybe the skull and bones areas should be colour 16 (base part) rather than 15 (white), as I believe only the black (...) (25 years ago, 24-Apr-00, to lugnet.cad.dat.parts)
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| | Re: New Part: 30149 Car Base 4 x 5 with 2 Seats
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(...) I'm not sure what you mean by "arctan(32/2) degrees". The arctan() function doesn't give an angle as a result, does it? Anyway, I don't have one of thoese pieces handy, so I'm not sure what the curve looks like. If it's less than 1/4 of a (...) (25 years ago, 24-Apr-00, to lugnet.cad.dat.parts)
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| | Re: L3Lab is so awesome!
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Mouser X <mouser_x@hotmail.com> wrote in message news:FtDxD3.LMB@lugnet.com... (...) Sorry for the unclear humor. "L3" stands (I think) for "Lars, LDraw, & Lego", so it was really quite silly of me to attribute L3Lab to someone named "Tore." If (...) (25 years ago, 24-Apr-00, to lugnet.cad)
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| | Re: Suggestion for new meta command & help request
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(...) I learned all I needed to know about this from the comp.graphics.algorithms FAQ. Try to grab it, the subject is well covered there. Fredrik (25 years ago, 24-Apr-00, to lugnet.cad.dev)
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| | New Part x43p01 Flag 6 x 4 with Pirates Pattern [DAT]
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0 Flag 6 x 4 with Pirates Pattern 0 Name: x43p01.dat 0 Author: Tore Eriksson 0 Unofficial Part 0 BMP2DAT2 0.42.3 1 0 -2 50 121 0 0 0 1 0 0 0 0 1 2-4disc.dat 1 0 2 50 121 0 0 0 1 0 0 0 0 1 2-4disc.dat 1 16 -2 50 121 0 0 0 1 0 0 0 0 1 2-4ndis.dat 1 16 (...) (25 years ago, 24-Apr-00, to lugnet.cad.dat.parts)
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| | Re: Suggestion for new meta command & help request
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(...) <SNIP> Frederik, I think I confused you, because I mixed some things up it seems... I will check the thing with my rotations in MLCad maybe you are right and I don't rotate anlong the origin of the part ... at least that's the feeling I get (...) (25 years ago, 24-Apr-00, to lugnet.cad.dev)
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| | Re: Suggestion for new meta command & help request
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(...) I don't understand this. What if the user wants to rotate by something which isn't a multiple of 90°? Say, 30°? If the rotation point is off by one (or even a half) stud, it isn't going to work to offset the part afterwards. Unless you offset (...) (25 years ago, 24-Apr-00, to lugnet.cad.dev)
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| | Re: Voting Open for LCAD Parts Update 2000-01
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(...) Sounds good to me! (...) I think they should be combined. We don't have that many propellers/rotors anyway. Besides, it is probably better to put them in the same category, as the user will spend less time searching for individual parts. (...) (25 years ago, 24-Apr-00, to lugnet.cad.dev)
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| | Re: Thin structures with antennas
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(...) You could probably put something fairly heavy on top, as long as it balances pretty well and there is no stress. A crane, for example, would not work! ;-) (...) Nah, I still haven't kicked the habit of making only vehicle models, so it will (...) (25 years ago, 24-Apr-00, to lugnet.cad.dat.ideas)
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